Move To Earn Fitness Apps Market Size, Share & Trends Analysis Report By Platform (iOS, Android And Others), By Devices, And Segment Forecasts, 2022 - 2030

Move To Earn Fitness Apps Market Growth& Trends
The global move to earn fitness apps market size is expected to reach USD 1.8 billion by 2030, registering a CAGR of 18.3% during the forecast period, according to a new report by Grand View Research, Inc. The major factors attributing to the market growth are the rapid adoption of smartphones throughout the world and growing awareness about healthy lifestyle.

As per the report of GSMA, there were about 4.2 billion mobile internet users all over the world and the number is going to rise to 5.0 billion by 2025. Moreover, technological advancements are driving market growth as major competitors are focusing on introducing new innovative apps in the market and are also providing premium access to consumers to expand their user base.

Presence of 3G/4G network connectivity along with the introduction of 5G is further driving the market growth. The benefits and features of these applications, such as workout calendars, workout videos, progress visualization, wearable integration, and nutrition, are resulting in an increase in the number of people adopting fitness apps, including move to earn fitness apps. In the U.K., physical inactivity is responsible for one in six deaths, and it costs the U.K. an amount of USD 10.3 billion every year. Thus, governments, all over the world, are working on various initiatives to promote everyday wellbeing.

COVID-19 provided a growth opportunity for move to earn apps. Due to the lockdown restrictions, fitness apps were highly used for maintaining a healthy lifestyle. A growing percentage of the geriatric population and increasing awareness among elderly people about the benefits of fitness app and monitoring the current state of health is leading to a rise in the demand for move to earn fitness applications.

In addition, factors such as rising healthcare expenditure, an increasing percentage of obesity rate, and a growing number of athletes, motivating private as well as government organizations to create new models for the fitness regime are further positively impacting the market growth. For instance, as per the survey by Brazil’s Ministry of Health, released in 2020, more than half of the population in Brazil was overweight. According to the same survey, 25.4% of women and 18.5% of men in Brazil were obese. Penetration of move to earn apps in such regions would help in boosting the market growth during the forecast period.

The iOS segment held the largest revenue share of 46.8% in 2021. An increase in the adoption of iOS among consumers and presence of technologically advanced apps are among the key factors contributing to segment growth. The app developers and manufacturers are striving to increase their market shares through the introduction of innovative fitness and health-related apps and digitally integrated medical devices.

North America held the largest revenue share of 37.8% in 2021. Increasing awareness about fitness & daily monitoring of health has initiated a rise in the usage of fitness apps and a substantial increase in the number of major competitors in the region. Furthermore, the market is observing a rising number of collaborations among key players, thereby resulting in the launch of new apps.

Move To Earn Fitness Apps Market Report Highlights

  • Move to earn fitness apps market size is anticipated to be valued at USD 1.8billion by 2030, owing to the growing awareness about healthy lifestyle and adoption of apps for the same
  • Smart phone held 67.2% of the share in 2021. This can be attributed to the increasing adoption of smart phones among consumers during the past few years
  • Based on the platform, iOS held the largest revenue share of 46.8% in 2021
  • Owing to the presence of major players and the increasing rate of obesity, with a revenue share of 37.8%, North America dominated the global market in 2021
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Chapter 1. Methodology and Scope
1.1 Market Segmentation and Scope
1.2 Market Definition
1.3 Research Methodology
1.3.1 Information Procurement
1.3.1.1 Purchased database
1.3.1.2 GVR’s internal database
1.3.2 Primary Research
1.4 Research Scope and Assumptions
1.5 List to Data Sources
Chapter 2. Executive Summary
2.1 Global Move to Earn Fitness Apps Market Outlook
2.2 Global Move to Earn Fitness Apps Market Segment Outlook
2.3 Global Move to Earn Fitness Apps Market Competitive Insight
2.4 Global Move to Earn Fitness Apps Snapshot
Chapter 3. Global Move to Earn Fitness Apps Market Variables, Trends, & Scope
3.1 Market Lineage Outlook
3.1.1 Parent market outlook
3.1.2 Related/ancillary market outlook
3.2 Penetration and Growth Prospect Mapping
3.3 Market Dynamics
3.3.1 Market Driver Analysis
3.3.2 Market Restraint Analysis
3.3.3 Industry Challenges
3.4 Global Move to Earn Fitness Apps Market Analysis Tools
3.4.1 Industry Analysis - Porter’s
3.4.1.1 Bargaining power of the suppliers
3.4.1.2 Bargaining power of the buyers
3.4.1.3 Threats of substitution
3.4.1.4 Threats from new entrants
3.4.1.5 Competitive rivalry
3.4.2 PESTEL Analysis
3.4.2.1 Political landscape
3.4.2.2 Economic and Social landscape
3.4.2.3 Technology landscape
3.4.2.4 Legal landscape
3.4.2.5 Technology landscape
3.5 COVID-19 Impact Analysis on Move to Earn Fitness Apps Market
Chapter 4. Global Move to Earn Fitness Apps Market: Competitive Analysis
4.1 Recent Developments & Impact Analysis, By Key Market Participants
4.2 Company/Competition Categorization (Key innovators, market leaders, emerging players)
4.3 Company Market Position Analysis
Chapter 5. Global Move to Earn Fitness Apps Market: Platform Estimates & Trend Analysis
5.1 Definitions & Scope
5.2 Global Move to Earn Fitness Apps Market: Platform Market Share Analysis, 2021 and 2030
5.3 iOS
5.3.1 iOS analysis market estimates and forecasts, 2016 - 2030 (USD Million)
5.4 Android
5.4.1 Android market estimates and forecasts, 2016 - 2030 (USD Million)
5.5 Others
5.5.1 Others market estimates and forecasts, 2016 - 2030 (USD Million)
Chapter 6. Global Move to Earn Fitness Apps Market: Device Estimates & Trend Analysis
6.1 Definitions & Scope
6.2 Global Move to Earn Fitness Apps Market: Device Market Share Analysis, 2021 and 2030
6.3 Smart phones
6.3.1 Smart phones market estimates and forecasts, 2016 - 2030 (USD Million)
6.4 Tablets
6.4.1 Tablets market estimates and forecasts, 2016 - 2030 (USD Million)
6.5 Wearable Devices
6.5.1 Wearable devices market estimates and forecasts, 2016 - 2030 (USD Million)
Chapter 7. Global Move to Earn Fitness Apps Market: Regional Estimates & Trend Analysis, By Type, Platform, and Device
7.1 Global Move to Earn Fitness Apps Market: Regional Movement Analysis, 2021 and 2030
7.2 North America
7.2.1 North America Move to Earn Fitness Apps market estimates and forecasts, by Type, Platform, and Device, 2016 - 2030 (USD Million)
7.2.2 U.S.
7.2.2.1 U.S. Move to Earn Fitness Apps market estimates and forecasts, by Type, Platform and Device, 2016 - 2030 (USD Million)
7.2.3 Canada
7.2.3.1 Canada Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.3 Europe
7.3.1 Europe Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.3.2 U.K.
7.3.2.1 U.K. Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.3.3 Germany
7.3.3.1 Germany Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.3.4 France
7.3.4.1 France Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.3.5 Italy
7.3.5.1 Italy Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.3.6 Spain
7.3.6.1 Spain Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.4 Asia Pacific
7.4.1 Asia Pacific Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.4.2 Japan
7.4.2.1 Japan Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.4.3 China
7.4.3.1 China Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.4.4 India
7.4.4.1 India Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.4.5 Australia
7.4.5.1 Australia Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.5 Latin America
7.5.1 Latin America Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.5.2 Brazil
7.5.2.1 Brazil Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.5.3 Mexico
7.5.3.1 Mexico Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.6 MEA
7.6.1 MEA Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.6.2 South Africa
7.6.2.1 South Africa Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
7.6.3 Saudi Arabia
7.6.3.1 Saudi Arabia Move to Earn Fitness Apps market estimates and forecasts, by type, platform, and device, 2016 - 2030 (USD Million)
Chapter 8. Competitive Landscape
8.1 Fit mint
8.1.1 Company overview
8.1.2 Financial performance
8.1.3 Product benchmarking
8.1.4 Strategic initiatives
8.2 Evidation
8.2.1 Company overview
8.2.2 Financial performance
8.2.3 Product benchmarking
8.2.4 Strategic initiatives
8.3 Healthy Wage
8.3.1 Company overview
8.3.2 Financial performance
8.3.3 Product benchmarking
8.3.4 Strategic initiatives
8.4 Sweat coin
8.4.1 Company overview
8.4.2 Financial performance
8.4.3 Product benchmarking
8.4.4 Strategic initiatives
8.5 Diet Bet
8.5.1 Company overview
8.5.2 Financial performance
8.5.3 Product benchmarking
8.5.4 Strategic initiatives
8.6 Vitality
8.6.1 Company overview
8.6.2 Financial performance
8.6.4 Product benchmarking
8.6.4 Strategic initiatives
8.7 Charity Miles
8.7.1 Company overview
8.7.2 Financial performance
8.7.3 Product benchmarking
8.7.4 Strategic initiatives
8.8 Higi
8.8.1 Company overview
8.8.2 Financial performance
8.8.3 Product benchmarking
8.8.4 Strategic initiatives
8.9 Win walk
8.9.1 Company overview
8.9.2 Financial performance
8.9.3 Product benchmarking
8.9.4 Strategic initiatives
8.10 Map My Fitness
8.10.1 Company overview
8.10.2 Financial performance
8.10.3 Product benchmarking
8.10.4 Strategic initiatives

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