Immersive Training Market Size, Share & Trends Analysis Report By Component (Hardware, Software, Services), By Technology Type (Virtual Reality, Augmented Reality, Mixed Reality), By Industry, By Region, And Segment Forecasts, 2025 - 2030

Immersive Training Market Size & Trends

The global immersive training market size was estimated at USD 16,401.8 million in 2024 and is projected to grow at a CAGR of 28.3% from 2025 to 2030. The market is primarily driven by the significant advancements in Virtual Reality (VR) & Augmented Reality (AR) technologies. The growing innovations in hardware, such as more powerful headsets and motion-tracking devices, combined with sophisticated software solutions, are creating highly interactive and engaging training environments. These advancements enable trainees to immerse themselves in realistic simulations, enhancing their learning experiences and improving skill retention, which is expected to further fuel the immersive training industry in the coming years.

The rising demand for enhanced learning experiences across various industries is further driving the immersive training industry. Traditional training methods frequently lack hands-on practice essential for mastering complex skills. In critical sectors such as healthcare, aviation, and manufacturing, immersive training solutions enable professionals to engage in realistic scenarios without the risks associated with real-world applications. For example, medical professionals can practice surgical procedures in a virtual environment, refining their skills before performing on actual patients. This transition towards experiential learning is expected to further fuel the immersive training industry.

Furthermore, the growing investment in research and development is another factor driving the immersive training industry. Both private companies and government organizations are beginning to recognize the transformative potential of immersive technologies in reshaping education and workforce training. Substantial funding is being allocated to develop innovative solutions tailored to specific industry needs, such as safety training in hazardous environments and customer service simulations in retail.This surge in investment accelerates technological advancements and fosters collaboration between educational institutions and industry leaders, cultivating a culture of innovation that benefits all stakeholders involved, and thereby propelling the immersive industry expansion.

Moreover, the increasing popularity of video games inspired by immersive training is emerging as a significant trend within the immersive training industry, creating new revenue streams and expanding audience engagement. These games often feature beloved characters and storylines from popular immersive training series, allowing fans to immerse themselves in familiar worlds while interacting with their favorite characters in dynamic ways. This convergence of immersive training and gaming is enhancing the overall experience for fans and thereby attracting more groups of audience, including gamers who may not have previously engaged with immersive training. These factors are expected to drive immersive industry growth in the coming years.

Global Immersive Training Market Report Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest technological trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global immersive training market report based on component, technology type, industry, and region:

  • Component Outlook (Revenue, USD Million, 2018 - 2030)
  • Hardware
  • Software
  • Services
  • Technology Type Outlook (Revenue, USD Million, 2018 - 2030)
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others
  • Industry Outlook (Revenue, USD Million, 2018 - 2030)
  • Aerospace & Defense
  • Manufacturing
  • Automotive
  • Education
  • Media & Entertainment
  • Gaming
  • Healthcare
  • Retail & E-commerce
  • Others
  • Regional Outlook (Revenue, USD Million, 2018 - 2030)
  • North America
U.S.

Canada

Mexico
  • Europe
UK

Germany

France
  • Asia Pacific
China

Japan

India

South Korea

Australia
  • Latin America
Brazil

Mexico
  • Middle East & Africa
Saudi Arabia

South Africa

UAE


Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Market Definitions
1.2.1. Information analysis
1.2.2. Market formulation & data visualization
1.2.3. Data validation & publishing
1.3. Research Scope and Assumptions
1.3.1. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. Immersive Training Market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Technology Challenge
3.3. Immersive Training Market Analysis Tools
3.3.1. Technology Analysis - Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic and social landscape
3.3.2.3. Technological landscape
Chapter 4. Immersive Training Market: Component Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Immersive Training Market: Component Movement Analysis, USD Million, 2024 & 2030
4.3. Hardware
4.3.1. Hardware Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.4. Software
4.4.1. Software Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
4.5. Services
4.5.1. Services Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 5. Immersive Training Market: Technology Type Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Immersive Training Market: Technology Type Movement Analysis, USD Million, 2024 & 2030
5.3. Virtual Reality (VR)
5.3.1. VR Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.4. Augmented Reality (AR)
5.4.1. AR Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.5. Mixed Reality (MR)
5.5.1. MR Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
5.6. Others
5.6.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 6. Immersive Training Market: Industry Estimates & Trend Analysis
6.1. Segment Dashboard
6.2. Immersive Training Market: Industry Movement Analysis, USD Million, 2024 & 2030
6.3. Aerospace & Defense
6.3.1. Aerospace & Defense Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
6.4. Manufacturing
6.4.1. Manufacturing Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
6.5. Automotive
6.5.1. Automotive Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
6.6. Education
6.6.1. Education Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
6.7. Media & Entertainment
6.7.1. Media & Entertainment Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
6.8. Gaming
6.8.1. Gaming Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
6.9. Healthcare
6.9.1. Healthcare Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
6.10. Retail & E-commerce
6.10.1. Retail & E-commerce Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
6.11. Others
6.11.1. Others Market Revenue Estimates and Forecasts, 2018 - 2030 (USD Million)
Chapter 7. Regional Estimates & Trend Analysis
7.1. Immersive Training Market by Region, 2024 & 2030
7.2. North America
7.2.1. North America Immersive Training Market Estimates & Forecasts, 2018 - 2030, (USD Million)
7.2.2. U.S.
7.2.2.1. U.S. Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.2.3. Canada
7.2.3.1. Canada Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.2.4. Mexico
7.2.4.1. Mexico Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.3. Europe
7.3.1. Europe Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.3.2. UK
7.3.2.1. UK Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.3.3. Germany
7.3.3.1. Germany Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.3.4. France
7.3.4.1. France Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.4. Asia Pacific
7.4.1. Asia Pacific Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.4.2. China
7.4.2.1. China Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.4.3. India
7.4.3.1. India Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.4.4. Japan
7.4.4.1. Japan Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.4.5. South Korea
7.4.5.1. South Korea Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.4.6. Australia
7.4.6.1. Australia Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.5. Latin America
7.5.1. Latin America Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.5.2. Brazil
7.5.2.1. Brazil Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.6. Middle East and Africa
7.6.1. Middle East and Africa Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.6.2. UAE
7.6.2.1. UAE Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.6.3. Saudi Arabia
7.6.3.1. Saudi Arabia Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
7.6.4. South Africa
7.6.4.1. South Africa Immersive Training Market Estimates and Forecasts, 2018 - 2030 (USD million)
Chapter 8. Competitive Landscape
8.1. Company Categorization
8.2. Company Market Positioning
8.3. Company Heat Map Analysis
8.4. Company Profiles/Listing
8.4.1. Axon Park
8.4.1.1. Participant’s Overview
8.4.1.2. Financial Performance
8.4.1.3. Product Benchmarking
8.4.1.4. Strategic Initiatives
8.4.2. Immerse Inc.
8.4.2.1. Participant’s Overview
8.4.2.2. Financial Performance
8.4.2.3. Product Benchmarking
8.4.2.4. Strategic Initiatives
8.4.3. Inspirit AI, Inc.
8.4.3.1. Participant’s Overview
8.4.3.2. Financial Performance
8.4.3.3. Product Benchmarking
8.4.3.4. Strategic Initiatives
8.4.4. Talespin Reality Labs, Inc.
8.4.4.1. Participant’s Overview
8.4.4.2. Financial Performance
8.4.4.3. Product Benchmarking
8.4.4.4. Strategic Initiatives
8.4.5. Ascent XR LLC
8.4.5.1. Participant’s Overview
8.4.5.2. Financial Performance
8.4.5.3. Product Benchmarking
8.4.5.4. Strategic Initiatives
8.4.6. G-Cube
8.4.6.1. Participant’s Overview
8.4.6.2. Financial Performance
8.4.6.3. Product Benchmarking
8.4.6.4. Strategic Initiatives
8.4.7. HoloPundits, Inc.
8.4.7.1. Participant’s Overview
8.4.7.2. Financial Performance
8.4.7.3. Product Benchmarking
8.4.7.4. Strategic Initiatives
8.4.8. Crane Company
8.4.8.1. Participant’s Overview
8.4.8.2. Financial Performance
8.4.8.3. Product Benchmarking
8.4.8.4. Strategic Initiatives
8.4.9. Labster, Inc.
8.4.9.1. Participant’s Overview
8.4.9.2. Financial Performance
8.4.9.3. Product Benchmarking
8.4.9.4. Strategic Initiatives
8.4.10. Mursion, Inc.
8.4.10.1. Participant’s Overview
8.4.10.2. Financial Performance
8.4.10.3. Product Benchmarking
8.4.10.4. Strategic Initiatives

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