Gaming Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, APAC, LATAM, MEA), And Segment Forecasts, 2022 - 2030

Gaming Market Growth & Trends

The global gaming market size is anticipated to reach USD 504.29 billion by 2030, exhibiting a CAGR of 10.2% during the forecast period, according to a new report published by Grand View Research, Inc. growth prospects can be credited to the increasing popularity of mobile gaming, esports and online streaming of games. Multiplayer gaming has enhanced the gaming experience as it allows players to interact with each other and has fueled the growth of the gaming industry.

COVID-19 boosted the gaming adoption owing to lockdown. The gaming offered an appealing distraction for people at home eyeing social interaction. The companies experienced massive growth in gaming time and sales in lockdown. For instance, in 2020, Tencent Holdings Ltd. witnessed 31% growth in its online gaming segment compared to 2019. Animal Crossing: New Horizons managed to sell 1.88 million copies on its opening three days in Japan; despite the COVID-19 pandemic, the company sold 392 000 consoles in Japan.

The increasing demand for consoles has encouraged marketers to provide technologically advanced and affordable consoles in the market. For instance, in November 2020, Sony Interactive Entertainment LLC launched PlayStation 5; the features include 4K/120 gameplay, 8K/60 support, AMD Zen 2 CPU, PS plus collection, revolutionary controller haptics, fast new UI, and super-fast SSD for faster load times. Sony Interactive Entertainment LLC had sold 17.3 million units of PlayStation 5 by the end of December 2021.

The technological developments in virtual reality (VR) and augmented reality (AR) have offered various opportunities to enhance the gaming experience. The increasing demand for free-to-play and multiplayer gaming is attracting youth towards gaming. Institutes and universities have started providing professional courses so that students can consider gaming as a professional career. For instance, the University of Hertfordshire offers MA in Games Art and Design, and the course can be studied on-campus or online.

The Asia Pacific is expected to emerge as a significant region due to considerable gaming countries such as China, Japan, South Korea, and India. The gaming industry in these countries is rising due to increasing smartphone penetration, esports events, mobile gaming, and an increase in the digital ecosystem. The market in the Asia Pacific region is expected to increase with an approximately 12.0% CAGR from 2022 to 2030 in the forecasted period.

Gaming Market Report Highlights

  • In terms of devices, the console segment is expected to witness a growth of around 9.0 % CAGR in the forecasted period. The driving factors such as technological developments and high-end displays providing rich experience are expected to fuel the market growth.
  • The Asia Pacific region is anticipated to experience the highest CAGR growth of nearly 11.0%, owing to the increasing number of esports events and smartphone penetration in the Asia Pacific region.
  • In terms of type, the online gaming segment is projected to witness a growth of around 13.0% CAGR. The increasing demand for multiplayer and free-to-play gaming is expected to fuel the market growth.
Please note The report will be delivered in 2-8 business days upon order notification.


Chapter 1 Methodology and Scope
1.1 Research Methodology
1.2 Research Scope & Assumptions
1.3 List of Data Sources
Chapter 2 Executive Summary
2.1 Gaming Market - Industry Snapshot & Key Buying Criteria, 2018 - 2030
2.2 Global Gaming Market, 2018 - 2030 (USD Billion)
Chapter 3 Gaming Market - Industry Outlook
3.1 Market Segmentation
3.2 Market Size & Growth Prospects
3.3 Gaming Market - Value Chain Analysis
3.3.1 Vendor landscape
3.4 Gaming Market - Market Dynamics
3.4.1 Market driver analysis
3.4.1.1 Emergence of next-generation gaming consoles
3.4.1.2 Technological proliferation
3.4.2 Market challenges analysis
3.4.2.1 Piracy and fraud in online gaming transactions
3.5 Penetration and Growth Prospect Mapping
3.6 Gaming Market - Company Market Share Analysis, 2021
3.7 Gaming Market - Porter's Five Forces Analysis
3.8 Gaming Market - PESTEL Analysis
3.9 Market Share of Leading Products (Gaming Consoles)
3.9.1. Sony Playstation 4
3.9.2. Sony Playstation 3
3.9.3. Sony PSP
3.9.4. Sony Playstation Vita
3.9.5. Xbox 360
3.9.6. Xbox One
3.9.7. Nintendo Wii
3.9.8. Nintendo Wii 2
3.9.9. Nintendo DS
3.9.10. Nintendo 3DS
3.10 Gaming Market - Regulatory Scenario
Chapter 4 Gaming Device Outlook
4.1 Console
4.1.1 Console gaming market, 2018 - 2030
4.2 Mobile
4.2.1 Mobile gaming market, 2018 - 2030
4.3 Computer
4.3.1 Computer gaming market, 2018 - 2030
Chapter 5 Gaming Type Outlook
5.1 Online
5.1.1 Online gaming market, 2018 - 2030
5.2 Offline
5.2.1 Offline gaming market, 2018 - 2030
Chapter 6 Gaming Regional Outlook
6.1 North America
6.1.1 North America gaming market, 2018 - 2030
6.1.2 North America gaming market, by device, 2018 - 2030
6.1.3 North America gaming market, by type, 2018 - 2030
6.1.4 The U.S.
6.1.4.1 U.S. gaming market, by device, 2018 - 2030
6.1.4.2 U.S. gaming market, by type, 2018 - 2030
6.1.5 Canada
6.1.5.1 Canada gaming market, by device, 2018 - 2030
6.1.5.2 Canada gaming market, by type, 2018 - 2030
6.2 Europe
6.2.1 Europe gaming market, 2018 - 2030
6.2.2 Europe gaming market, by device, 2018 - 2030
6.2.3 Europe gaming market, by type, 2018 - 2030
6.2.4 Germany
6.2.4.1 Germany gaming market, by device, 2018 - 2030
6.2.4.2 Germany gaming market, by type, 2018 - 2030
6.2.5 U.K.
6.2.5.1 U.K. gaming market, by device, 2018 - 2030
6.2.5.2 U.K. gaming market, by type, 2018 - 2030
6.3 Asia Pacific
6.3.1 Asia Pacific gaming market, 2018 - 2030
6.3.2 Asia Pacific gaming market, by device, 2018 - 2030
6.3.3 Asia Pacific gaming market, by type, 2018 - 2030
6.3.4 China
6.3.4.1 China gaming market, by device, 2018 - 2030
6.3.4.2 China gaming market, by type, 2018 - 2030
6.3.5 Japan
6.3.5.1 Japan gaming market, by device, 2018 - 2030
6.3.5.2 Japan gaming market, by type, 2018 - 2030
6.3.6 South Korea
6.3.6.1 South Korea gaming market, by device, 2018 - 2030
6.3.6.2 South Korea gaming market, by type, 2018 - 2030
6.4 Latin America
6.4.1 Latin America gaming market, 2018 - 2030
6.4.2 Latin America gaming market, by device, 2018 - 2030
6.4.3 Latin America gaming market, by type, 2018 - 2030
6.4.4 Brazil
6.4.4.1 Brazil gaming market, by device, 2018 - 2030
6.4.4.2 Brazil gaming market, by type, 2018 - 2030
6.5 MEA
6.5.1 MEA gaming market, 2018 - 2030
6.5.2 MEA gaming, by device, 2018 - 2030
6.5.3 MEA gaming market, by type, 2018 - 2030
Chapter 7 Competitive Landscape
7.1 Activision Blizzard, Inc.
7.1.1 Company overview
7.1.2 Finacial performance
7.1.3 Product benchmarking
7.1.4 Strategic initiatives
7.2 Apple, Inc.
7.2.1 Company overview
7.2.2 Finacial performance
7.2.3 Product benchmarking
7.2.4 Strategic initiatives
7.3 Disney
7.3.1 Company overview
7.3.2 Finacial performance
7.3.3 Product benchmarking
7.3.4 Strategic initiatives
7.4 Electronic Arts Inc.
7.4.1 Company overview
7.4.2 Finacial performance
7.4.3 Product benchmarking
7.4.4 Strategic initiatives
7.5 Microsoft Corporation
7.5.1 Company overview
7.5.2 Finacial performance
7.5.3 Product benchmarking
7.5.4 Strategic initiatives
7.6 Nintendo Co., Ltd.
7.6.1 Company overview
7.6.2 Finacial performance
7.6.3 Product benchmarking
7.6.4 Strategic initiatives
7.7 Rovio Entertainment Corporation
7.7.1 Company overview
7.7.2 Finacial performance
7.7.3 Product benchmarking
7.7.4 Strategic initiatives
7.8 Sega
7.8.1 Company overview
7.8.2 Finacial performance
7.8.3 Product benchmarking
7.8.4 Strategic initiatives
7.9 Sony Corporation
7.9.1 Company overview
7.9.2 Finacial performance
7.9.3 Product benchmarking
7.9.4 Strategic initiatives
7.10 Tencent Holdings Ltd.
7.10.1 Company overview
7.10.2 Finacial performance
7.10.3 Product benchmarking
7.10.4 Strategic initiatives

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings