Europe Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), By Genre, By Country, And Segment Forecasts, 2024 - 2030

Europe Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), By Genre, By Country, And Segment Forecasts, 2024 - 2030


Europe Anime Market Growth & Trends

The Europe anime market size is anticipated to reach USD 9.02 billion by 2030, according to a new report by Grand View Research, Inc. The market is expected to expand at a CAGR of 11.1% from 2024 to 2030. The popularity of anime merchandise, such as figures, clothing, and accessories, contributes to the growth of the European anime market. Figures are highly sought-after collectibles among fans, offering detailed representations of beloved characters in various poses and costumes. Collectors often invest in rare or limited edition figures, contributing to the market growth in the region.

The COVID-19 pandemic positively affected the anime market in Europe. With lockdowns and social distancing measures in place across many European countries, people turned to indoor activities for entertainment and distraction. With its diverse range of genres and readily available streaming options, anime became an attractive choice for individuals seeking entertainment during these challenging times. As a result, there was a surge in demand for anime content, leading to increased viewership and engagement across various platforms.

Moreover, the localization efforts undertaken by distributors drive the growth of the anime market in the region. Localization involves translating anime content into multiple languages, including subtitles or dubbing, to cater to the linguistic diversity of European audiences. By providing localized versions of anime, distributors make the content more accessible and appealing to a broader audience.x

Europe Anime Market Report Highlights
  • Based on type, the internet distribution segment accounted for the largest revenue share of 23.9% in 2023 and is expected to retain its dominance over the forecast period. The availability of anime series on various platforms drives the segment's growth
  • Based on genre, the action & adventure segment dominated the market in 2023 and is also expected to grow at a significant CAGR over the forecast period. It can be attributed to the storyline and animation style combined with a compelling narrative appealing to all age groups
  • In March 2022, Juicy Couture launched an anime-inspired campaign in the UK and Europe, unveiling its latest collection that features a blend of anime aesthetics with its signature style. This campaign showcases a fusion of anime elements with Juicy Couture's fashion, introducing a unique and innovative approach to their marketing strategy. The collection includes sportswear, eveningwear, loungewear, and other pieces that reflect the influence of anime in contemporary fashion trends
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Chapter 1. Methodology and Scope
1.1. Market Segmentation & Scope
1.2. Segment Definitions
1.2.1. Type
1.2.2. Genre
1.2.3. Country scope
1.2.4. Estimates and forecasts timeline
1.3. Research Methodology
1.4. Information Procurement
1.4.1. Purchased database
1.4.2. GVR’s internal database
1.4.3. Secondary sources
1.4.4. Primary research
1.4.5. Details of primary research
1.5. Information or Data Analysis
1.5.1. Data analysis models
1.6. Market Formulation & Validation
1.7. Model Details
1.7.1. Commodity flow analysis (Model 1)
1.7.2. Approach 1: Commodity flow approach
1.7.3. Volume price analysis (Model 2)
1.7.4. Approach 2: Volume price analysis
1.8. List of Secondary Sources
1.9. List of Primary Sources
1.10. Objectives
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.2.1. Type outlook
2.2.2. Genre outlook
2.3. Competitive Insights
Chapter 3. Europe Anime Market Variables, Trends & Scope
3.1. Market Lineage Outlook
3.1.1. Parent market outlook
3.1.2. Related/ancillary market outlook
3.2. Market Dynamics
3.2.1. Market driver analysis
3.2.2. Market restraint analysis
3.2.3. Market opportunity analysis
3.3. Europe Anime Market Analysis Tools
3.3.1. Industry Analysis - Porter’s
3.3.1.1. Supplier power
3.3.1.2. Buyer power
3.3.1.3. Substitution threat
3.3.1.4. Threat of new entrant
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic landscape
3.3.2.3. Social landscape
3.3.2.4. Technological landscape
3.3.2.5. Environmental landscape
3.3.2.6. Legal landscape
Chapter 4. Europe Anime Market: Type Estimates & Trend Analysis
4.1. Segment Dashboard
4.2. Europe Anime Market: Type Movement Analysis, USD Million, 2023 & 2030
4.2.1. T.V.
4.2.1.1. T.V. market estimates and forecasts 2018 to 2030 (USD Million)
4.2.2. Movie
4.2.2.1. Movie market estimates and forecasts 2018 to 2030 (USD Million)
4.2.3. Video
4.2.3.1. Video market estimates and forecasts 2018 to 2030 (USD Million)
4.2.4. Internet Distribution
4.2.4.1. Internet distribution market estimates and forecasts 2018 to 2030 (USD Million)
4.2.5. Merchandising
4.2.5.1. Merchandising market estimates and forecasts 2018 to 2030 (USD Million)
4.2.6. Music
4.2.6.1. Music market estimates and forecasts 2018 to 2030 (USD Million)
4.2.7. Pachinko
4.2.7.1. Pachinko market estimates and forecasts 2018 to 2030 (USD Million)
4.2.8. Live Entertainment
4.2.8.1. Live entertainment market estimates and forecasts 2018 to 2030 (USD Million)
Chapter 5. Europe Anime Market: Genre Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. Europe Anime Market: Genre Movement Analysis, USD Million, 2023 & 2030
5.2.1. Action & Adventure
5.2.1.1. Action & adventure market estimates and forecasts 2018 to 2030 (USD Million)
5.2.2. Sci - Fi & Fantasy
5.2.2.1. Sci-fi & fantasy market estimates and forecasts 2018 to 2030 (USD Million)
5.2.3. Romance & Drama
5.2.3.1. Romance & drama market estimates and forecasts 2018 to 2030 (USD Million)
5.2.4. Sports
5.2.4.1. Sports market estimates and forecasts 2018 to 2030 (USD Million)
5.2.5. Others
5.2.5.1. Others market estimates and forecasts 2018 to 2030 (USD Million)
Chapter 6. Europe Anime Market: Country Estimates & Trend Analysis
6.1. Europe Anime Market Share, By Country, 2023 & 2030 USD Million
6.2. Europe
6.2.1. Europe Anime Market Estimates and Forecasts, 2018 - 2030 (USD Million)
6.2.2. UK
6.2.2.1. UK anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.3. Germany
6.2.3.1. Germany anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.4. France
6.2.4.1. France anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.5. Italy
6.2.5.1. Italy anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.6. Spain
6.2.6.1. Spain anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.7. Poland
6.2.7.1. Poland anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.8. Hungary
6.2.8.1. Hungary anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.9. Austria
6.2.9.1. Austria anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.10. Russia
6.2.10.1. Russia anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.11. Netherlands
6.2.11.1. Netherlands anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.12. Finland
6.2.12.1. Finland anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.13. Sweden
6.2.13.1. Sweden anime market estimates and forecasts 2018 to 2030 (USD Million)
6.2.14. Czech Republic
6.2.14.1. Czech Republic anime market estimates and forecasts 2018 to 2030 (USD Million)
Chapter 7. Competitive Landscape
7.1. Recent Developments & Impact Analysis, By Key Market Participants
7.2. Company Categorization
7.3. Company Market Positioning
7.4. Company Heat Map Analysis
7.5. Strategy Mapping
7.5.1. Expansion
7.5.2. Mergers & Acquisition
7.5.3. Partnerships & Collaborations
7.5.4. New Product Launches
7.5.5. Research And Development
7.6. Company Profiles
7.6.1. KAZÉ Anime
7.6.1.1. Company overview
7.6.1.2. Financial performance
7.6.1.3. Product benchmarking
7.6.1.4. Strategic initiatives
7.6.2. Anime Limited
7.6.2.1. Company overview
7.6.2.2. Financial performance
7.6.2.3. Product benchmarking
7.6.2.4. Strategic initiatives
7.6.3. Dybex
7.6.3.1. Company overview
7.6.3.2. Financial performance
7.6.3.3. Product benchmarking
7.6.3.4. Strategic initiatives
7.6.4. Dynit
7.6.4.1. Company overview
7.6.4.2. Financial performance
7.6.4.3. Product benchmarking
7.6.4.4. Strategic initiatives
7.6.5. Digital Soul Entertainment
7.6.5.1. Company overview
7.6.5.2. Financial performance
7.6.5.3. Product benchmarking
7.6.5.4. Strategic initiatives
7.6.6. MVM Films
7.6.6.1. Company overview
7.6.6.2. Financial performance
7.6.6.3. Product benchmarking
7.6.6.4. Strategic initiatives
7.6.7. Universum Film GmbH
7.6.7.1. Company overview
7.6.7.2. Financial performance
7.6.7.3. Product benchmarking
7.6.7.4. Strategic initiatives
7.6.8. Anime Ltd
7.6.8.1. Company overview
7.6.8.2. Financial performance
7.6.8.3. Product benchmarking
7.6.8.4. Strategic initiatives
7.6.9. WallStreet
7.6.9.1. Company overview
7.6.9.2. Financial performance
7.6.9.3. Product benchmarking
7.6.9.4. Strategic initiatives
7.6.10. Manga Entertainment
7.6.10.1. Company overview
7.6.10.2. Financial performance
7.6.10.3. Product benchmarking
7.6.10.4. Strategic initiatives
7.6.11. FilmConfect Anime
7.6.11.1. Company overview
7.6.11.2. Financial performance
7.6.11.3. Product benchmarking
7.6.11.4. Strategic initiatives
7.6.12. KSM Anime
7.6.12.1. Company overview
7.6.12.2. Financial performance
7.6.12.3. Product benchmarking
7.6.12.4. Strategic initiatives

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