Europe Anime Merchandising Market Size, Share & Trends Analysis Report By Type (Figurine, Clothing, Books, Board Games & Toys, Posters), By Distribution Channel (E-commerce, Brick & Mortar), By Region, And Segment Forecasts, 2023 - 2030

Europe Anime Merchandising Market Size, Share & Trends Analysis Report By Type (Figurine, Clothing, Books, Board Games & Toys, Posters), By Distribution Channel (E-commerce, Brick & Mortar), By Region, And Segment Forecasts, 2023 - 2030


Europe Anime Merchandising Market Growth & Trends

The Europe anime merchandising market size is expected to reach USD 2.07 billion by 2030 and is projected to grow at a CAGR of 10.3% from 2023 to 2030, according to a new report by Grand View Research, Inc. This growth is attributed to the rising popularity of anime content among the European population. Countries including Germany, France, and the U.K. are among the top countries in Europe with large audiences of anime series. Fans interested in collecting souvenirs and other collectibles related to their favorite anime series are favoring market expansion.

In addition, the rising number of anime conventions in European countries, such as the Japan Expo in Paris, DoKomi in Germany, and SunnyCon Anime Expo in the U.K., is creating opportunities for the anime merchandising market. These conventions/events allow fans to meet their favorite characters and purchase licensed merchandise. The rise of social media helps to make it easier for fans and anime enthusiasts around the globe to connect with their favorite anime franchises and characters. The usage of social media by anime fans creates demand for creative and unique merchandise according to the trend.

Anime culture has seen a significant increase in popularity among the younger generation in recent years. It presents a unique opportunity for businesses looking to tap into this growing market. Anime, originated in Japan, has become a global phenomenon, with millions of fans worldwide. Its appeal lies in its unique storytelling style, vibrant visuals, and relatable characters. The younger generation has taken a keen interest in anime, with many considering it a form of escapism from the real world. Businesses can attract customers by offering products and services that cater to the anime-loving crowd. Products can include merchandise such as t-shirts, posters, and figurines, and events and experiences catering to anime fandom.

Platforms like Netflix, Hulu, and Crunchyroll offer a wide range of anime shows and movies, making it easier for fans to access their favorite shows from anywhere. This convenience has made it easier for younger generations to discover new anime titles and explore the anime world. Another factor that has contributed to the rise of anime culture is the influence of social media. Platforms like Twitter, Instagram, and TikTok have made it easier for fans to share their love for anime and connect with like-minded individuals. Social media has created a sense of community among anime fans and has given them a platform to express their creativity through fan art, cosplay, and other forms of fan content. The diverse storytelling and animation styles of anime have also played a significant role in its popularity. Anime offers a range of genres, including action, romance, comedy, and horror. Each genre has its unique storytelling style, which makes it appealing to a broader audience.

Europe Anime Merchandising Market Report Highlights
  • The figurine segment accounted for a significant market share in 2022, owing to the increased adoption of anime as the mainstream form of entertainment. Moreover, the figurines, which are 3D renditions of the anime characters, are an original category of merchandise created from materials like resin or plastic
  • E-commerce distribution channel accounted for significant growth during the forecast period. The key factor contributing to this growth is the increasing acceptance and appreciation of Japanese pop culture across various European countries
  • The anime merchandising market in France has seen significant growth in recent years, with a growing number of fans of Japanese anime and manga fueling demand for related products. One of the key factors driving the market growth is the increasing popularity of anime and manga content in France
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Chapter 1 Methodology and Scope
1.1 Market Segmentation & Scope
1.2 Market Definitions
1.3 Information Procurement
1.3.1 Information Analysis
1.3.2 Market Formulation & Data Visualization
1.3.3 Data Validation & Publishing
1.4 Research Scope And Assumptions
1.4.1 List To Data Sources
Chapter 2 Executive Summary
2.1 Europe Anime Merchandising Market Snapshot
2.2 Europe Anime Merchandising - Segment Snapshot
2.3 Europe Anime Merchandising - Competitive Landscape Snapshot
Chapter 3 Europe Anime Merchandising Market - Industry Outlook
3.1 Market Lineage Outlook
3.2 Industry Value Chain Analysis
3.3 Market Dynamics
3.3.1 Market Driver Analysis
3.3.1.1 Globalization Of Anime Content
3.3.1.2 Easy Accessibility To Anime Content And Merchandise
3.3.1.3 Growing Number Of Anime Conventions In Europe
3.3.2 Market Restraint Analysis
3.3.2.1 Unlicensed Anime Merchandise
3.3.2.2 High Production Costs
3.3.3 Industry Opportunities
3.3.4 Industry Challenges
3.4 Industry Analysis Tools
3.4.1 Porter’s Analysis
3.4.2 Macroeconomic Analysis
3.4.3 Swot Analysis
3.5 Anime Merchandising In Europe - Trends
3.5.1 Merchandising Trends
3.5.2 List Of Most Popular Anime In U.K.
3.6 Europe Anime Market Trends
3.6.1 Europe Anime Market, 2018 - 2030, Revenue (USD Million)
3.6.2 List Of Popular Anime Titles, By Country, 2022
3.6.3 List Of Popular Anime Characters
3.6.4 Anime Viewer Trend, 2022
3.6.5 Europe Anime Market, By Gender, 2022
3.6.6 Europe Anime Market, By Audience, 2022
3.7 Europe Manga Market Trends
3.7.1 Europe Manga Market, 2018 - 2030, Revenue (USD Million)
3.7.2 List Of Popular Manga Titles In 2022
3.7.3 Europe Manga Market Content Type, By Country, 2022
3.7.3.1 Germany
3.7.3.2 U.K.
3.7.3.3 France
3.7.3.4 Italy
3.7.3.5 Spain
3.7.4 Europe Manga Market, By Gender, 2022
3.7.5 Europe Manga Market, By Audience, 2022
3.8 Popular Anime And Figurine - Outlook
3.8.1 Popular Anime By Genre
3.8.2 Popular Anime Figurine, By Country
3.9 Europe Anime Merchandising Market - Key Player Analysis
3.9.1 Challenges Faced By Key Players In Value Chain
3.9.2 Opportunites For Market Players
3.9.2.1 Increasing Popularity Of Anime Culture Among The Younger Generation
3.9.2.2 Expand Online Presence Via E-commerce Platforms And Social Media Marketing
3.9.3 Comparative Analysis For Products
3.10 List Of Licensed Anime Merchandising Manufacturers/sales Agencies
3.11 List Of Companies Operate Anime And Manga Events And Exhibitions
Chapter 4 Europe Anime Merchandising Market: Type Estimates & Trend Analysis
4.1 Type Movement Analysis & Market Share, 2022 & 2030
4.2 Europe Anime Merchandising Market Estimates & Forecast, By Type (USD Million)
4.2.1 Figurine
4.2.2 Clothing
4.2.3 Books
4.2.4 Board Games & Toys
4.2.5 Posters
4.2.6 Others
Chapter 5 Europe Anime Merchandising Market: Distribution Channel Estimates & Trend Analysis
5.1 Distribution Channel Movement Analysis & Market Share, 2022 & 2030
5.2 Europe Anime Merchandising Market Estimates & Forecast, By Distribution Channel (USD Million)
5.2.1 E-commerce
5.2.2 Brick & Mortar
Chapter 6 Country Estimates & Trend Analysis
6.1 Europe Anime Merchandising Market: Country Outlook
6.2 Europe
6.2.1 Europe Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.2.2 Germany
6.2.2.1 Germany Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.2.3 U.K.
6.2.3.1 U.K. Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.2.4 France
6.2.4.1 France Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.2.5 Italy
6.2.5.1 Italy Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.2.6 Spain
6.2.6.1 Spain Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.2.7 Rest Of Europe
6.2.7.1 Rest Of Europe Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Chapter 7 Europe Anime Merchandising Market - Competitive Landscape
7.2 Key Market Players
7.2.1 Kotobukiya Co., Ltd.
7.2.2 Bandai Namco
7.2.3 Good Smile Company, Inc.
7.2.4 The Walt Disney Company
7.2.5 Toei Animation Co. Ltd.
7.2.6 Tokyopop
7.2.7 Dekai Ltd.
7.2.8 Yokaiju Ltd
7.2.9 Threadheads
7.2.10 Crunchyroll (Sony Music Entertainment)
7.2.11 Etsy, Inc.
7.2.12 Anime Limited
7.2.13 Anime Bluray
7.2.14 Otakuhype
7.2.15 Otaku World Ltd
7.2.16 Akibashi
7.2.17 Curibo
7.2.18 Anime Republic
7.2.19 Max Factory, Inc.
7.2 Recent Developments & Impact Analysis, By Key Market Participants
7.3 Company Categorization
7.4 Participant’s Overview
7.5 Financial Performance
7.6 Product Benchmarking
7.7 Company Market Share Analysis, 2022
7.8 Company Heat Map Analysis
7.9 Strategy Mapping
7.9.1 Expansion/divestiture
7.9.2 Mergers & Acquisition
7.9.3 Collaborations/partnerships
7.9.4 New Product Launches

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