Creative Software Market Size, Share & Trends Analysis Report By Deployment, By Type (Sound & Video Recording Software, Image & Video Editing Software, Graphics & Illustration Software, Desktop Publishing Software), By Region, And Segment Forecasts, 2024

Creative Software Market Size, Share & Trends Analysis Report By Deployment, By Type (Sound & Video Recording Software, Image & Video Editing Software, Graphics & Illustration Software, Desktop Publishing Software), By Region, And Segment Forecasts, 2024 - 2030


Creative Software Market Growth & Trends

The global creative software market size is expected to reach USD 14.98 billion by 2030, according to a new report by Grand View Research, Inc. The market is anticipated to grow at a CAGR of 7.1% from 2024 to 2030. The expanding entertainment industry, encompassing gaming, streaming services, and multimedia content production, is a significant growth driver. This sector's remarkable growth is intricately connected to the increasing demand for cutting-edge creative tools and software solutions that cater to the evolving needs of content creators, developers, and multimedia professionals. In the gaming industry, creative software plays an important role in game development, enabling designers to bring immersive and visually stunning art to life.

The production of multimedia content, including videos, animations, and interactive experiences, relies heavily on creative software for design, editing, and post-production tasks. This encompasses a broad spectrum, ranging from video editing software for content creators on platforms such as YouTube to animation software for studios producing feature films or short animations. As consumer preferences shift toward more dynamic and interactive content, the demand for sophisticated creative tools continues to grow.

The surge in demand for Augmented Reality (AR) and Virtual Reality (VR) technologies has opened up significant opportunities for creative software developers, particularly in sectors like gaming, design, and education. In the gaming industry, creative software is crucial for designing visually immersive and interactive virtual environments, transforming the gaming experience beyond conventional boundaries. Similarly, in design and architecture, AR and VR technologies facilitate creative software and empower professionals to visualize and present concepts through virtual prototypes and realistic simulations, enhancing communication and understanding with clients.

Creative Software Market Report Highlights
  • Based on deployment, the cloud segment accounted for the largest revenue share of 64.1% in 2023. Cloud-based graphics and illustration software can be accessed across different devices and platforms, ensuring flexibility for individuals switching between various workstations.
  • Based on type, the sound & video recording software segment accounted for the largest revenue share in 2023. The increasing popularity of online streaming services, including music streaming, podcasts, and video streaming, has created a demand for professional-grade recording tools.
  • North America dominated the market and with a revenue share of 39.3% in 2023. The growing demand for mobile editing tools also bodes well for the growth of the regional market.
Please note The report will be delivered in 2-3 business days upon order notification.


Chapter 1. Methodology and Scope
1.1. Research Methodology
1.2. Research Scope and Assumptions
1.3. Information Procurement
1.3.1. Purchased Database
1.3.2. GVR’s Internal Database
1.3.3. Secondary Sources & Third-Party Perspectives
1.3.4. Primary Research
1.4. Information Analysis
1.4.1. Data Analysis Models
1.5. Market Formulation & Data Visualization
1.6. Data Validation & Publishing
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segmental Outlook
2.3. Competitive Insights
Chapter 3. Market Variables, Trends, and Scope
3.1. Market Lineage
3.2. Industry Value Chain Analysis
3.3. Creative Software Market - Market Dynamics
3.3.1. Market Driver Analysis
3.3.1.1. Ongoing digital transformation across various industries
3.3.1.2. Expanding entertainment industry
3.3.2. Market Restraint Analysis
3.3.2.1. Data privacy concerns
3.3.3. Industry Challenges
3.4. Business Environmental Tools Analysis: Creative Software Market
3.4.1. Porter’s Five Forces Analysis
3.4.1.1. Bargaining Power of Suppliers
3.4.1.2. Bargaining Power of Buyers
3.4.1.3. Threat of Substitution
3.4.1.4. Threat of New Entrants
3.4.1.5. Competitive Rivalry
3.4.2. PESTEL Analysis
3.4.2.1. Political Landscape
3.4.2.2. Economic Landscape
3.4.2.3. Social Landscape
3.4.2.4. Technology Landscape
3.4.2.5. Environmental Landscape
3.4.2.6. Legal Landscape
3.5. Economic Mega-Trend Analysis
Chapter 4. Creative Software Market: Deployment Estimates & Trend Analysis
4.1. Creative Software Market, by Deployment: Key Takeaways
4.2. Creative Software Market: Deployment Movement Analysis, 2023 & 2030
4.3. On-premises
4.3.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
4.4. Cloud
4.4.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
Chapter 5. Creative Software Market: Type Estimates & Trend Analysis
5.1. Creative Software Market, by Type: Key Takeaways
5.2. Creative Software Market: Type Movement Analysis, 2023 & 2030
5.3. Sound & Video Recording Software
5.3.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
5.4. Image & Video Editing Software
5.4.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
5.5. Graphics & Illustration Software
5.5.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
5.6. Desktop Publishing Software
5.6.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
5.7. Others
5.7.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
Chapter 6. Creative Software Market: Regional Estimates & Trend Analysis
6.1. Creative Software Market: Regional Movement Analysis, 2023 & 2030
6.2. North America
6.2.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
6.2.2. U.S.
6.2.2.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.2.3. Canada
6.2.3.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.3. Europe
6.3.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
6.3.2. Germany
6.3.2.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.3.3. UK
6.3.3.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.3.4. France
6.3.4.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.4. Asia Pacific
6.4.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
6.4.2. China
6.4.2.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
6.4.3. Japan
6.4.3.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
6.4.4. India
6.4.4.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.5. Latin America
6.5.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
6.5.2. Brazil
6.5.2.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.5.3. Argentina
6.5.3.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
6.5.4. Mexico
6.5.4.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.6. Middle East & Africa
6.6.1. Market Estimates And Forecasts, 2017 - 2030 (USD Million)
6.6.2. GCC
6.6.2.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
6.6.3. South Africa
6.6.3.1. Market estimates and forecasts, 2017 - 2030 (USD Million)
Chapter 7. Competitive Landscape
7.1. Company Categorization
7.2. Company Market Positioning
7.3. Company Heat Map Analysis
7.4. Strategy Mapping
7.5. Company Profiles/Listing
7.5.1. Adobe.
7.5.1.1. Overview
7.5.1.2. Financial Performance
7.5.1.3. Product Benchmarking
7.5.1.4. Strategic Initiatives
7.5.2. MAGIX Software GmbH.
7.5.2.1. Overview
7.5.2.2. Financial Performance
7.5.2.3. Product Benchmarking
7.5.2.4. Strategic Initiatives
7.5.3. Corel Corporation
7.5.3.1. Overview
7.5.3.2. Financial Performance
7.5.3.3. Product Benchmarking
7.5.3.4. Strategic Initiatives
7.5.4. CyberLink Corp.
7.5.4.1. Overview
7.5.4.2. Financial Performance
7.5.4.3. Product Benchmarking
7.5.4.4. Strategic Initiatives
7.5.5. FXhome Limited
7.5.5.1. Overview
7.5.5.2. Financial Performance
7.5.5.3. Product Benchmarking
7.5.5.4. Strategic Initiatives
7.5.6. TechSmith Corporation
7.5.6.1. Overview
7.5.6.2. Financial Performance
7.5.6.3. Product Benchmarking
7.5.6.4. Strategic Initiatives
7.5.7. Nero AG
7.5.7.1. Overview
7.5.7.2. Financial Performance
7.5.7.3. Product Benchmarking
7.5.7.4. Strategic Initiatives
7.5.8. Movavi Software Limited
7.5.8.1. Overview
7.5.8.2. Financial Performance
7.5.8.3. Product Benchmarking
7.5.8.4. Strategic Initiatives
7.5.9. Sony Creative Software Inc.
7.5.9.1. Overview
7.5.9.2. Financial Performance
7.5.9.3. Product Benchmarking
7.5.9.4. Strategic Initiatives
7.5.10. Wondershare
7.5.10.1. Overview
7.5.10.2. Financial Performance
7.5.10.3. Product Benchmarking
7.5.10.4. Strategic Initiatives

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings