Blockchain In Gaming Market Size, Share & Trends Analysis Report By Game Type (Role Playing Games, Open World Games, Collectible Games), By Platform, By Device, By Region, And Segment Forecasts, 2023 - 2030

Blockchain In Gaming Market Size, Share & Trends Analysis Report By Game Type (Role Playing Games, Open World Games, Collectible Games), By Platform, By Device, By Region, And Segment Forecasts, 2023 - 2030


Blockchain In Gaming Market Growth & Trends


The global blockchain in gaming market size is expected to reach USD 301.53 billion by 2030, growing at a CAGR of 68.3% from 2023 to 2030, according to a new report by Grand View Research, Inc. The market's growth can be attributed to the growing shift from traditional games to blockchain-based games, driven by the demand for actual ownership and control of in-game assets, transparency, and new monetization opportunities.

In traditional games, players do not truly own their in-game assets and are subject to the rules and decisions of the game developer. However, with blockchain in the gaming industry, in-game assets are stored on a decentralized blockchain, providing players with full ownership and control over their assets. Additionally, blockchain technology provides a transparent and secure platform for gaming, reducing the risk of fraud.

Gaming metaverses are virtual worlds built on blockchain technology, providing a fully immersive and decentralized gaming experience. These virtual worlds are expected to be a significant trend in the blockchain gaming market in the coming years, providing new opportunities for gaming, socializing, and commerce. In a gaming metaverse, players can explore, interact, and participate in various activities within the virtual world.

Blockchain-based game providers are integrating Decentralized Finance (DeFi) protocols. By integrating DeFi protocols into blockchain games, game developers can provide new opportunities for monetization and investment in the gaming market. Players can earn cryptocurrency rewards by participating in the game, which can be used to purchase other in-game assets or traded on decentralized exchanges for other cryptocurrencies. This allows players to monetize their time, and skills and can create a more engaging and rewarding gaming experience.

The COVID-19 pandemic had a positive impact on the blockchain in the gaming industry. The pandemic has increased demand for online gaming and virtual experiences, which has created new opportunities for blockchain-based games. With people staying at home and spending more time online, there has been a surge in demand for online gaming and virtual experiences.

Blockchain In Gaming Market Report Highlights

  • The collectible games segment is expected to witness the fastest growth over the forecast period. Blockchain-based collectible games allow for interoperability between different platforms and games. This means that players can use their assets across multiple games and platforms, increasing the utility and value of their assets
  • The ETH segment dominated the market in 2022. Ethereum has a large and active developer community focused on creating decentralized applications and games. This has led to the creation of a wide range of games and gaming platforms on the Ethereum blockchain, which has helped to drive innovation in the space
  • The web segment dominated the market in 2022. Web-based games can be played on any device with a web browser, including desktops, laptops, tablets, and smartphones. This makes it easier for players to access and play blockchain games from anywhere, at any time
  • Asia Pacific region dominated the market in 2022. Asia Pacific region is home to various innovative gaming and blockchain companies that are exploring the potential of blockchain technology in gaming. These companies are developing new blockchain gaming platforms and services that offer exclusive features such as in-game assets, which can be traded on decentralized exchanges
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Chapter 1 Methodology and Scope
1.1. Market Segmentation & Scope
1.2. Market Definitions
1.3. Research Methodology
1.4. Research Assumptions
1.5. List of Data Sources
1.5.1. Secondary Sources
1.5.2. Primary Sources
Chapter 2 Executive Summary
2.1. Market Snapshot
2.2. Segment Snapshot
2.3. Competitive Landscape Snapshot
Chapter 3 Market Variables, Trends & Scope
3.1. Market Lineage Outlook
3.2. Blockchain in Gaming Market Value Chain Analysis
3.3. Blockchain in Gaming Market Market Dynamics
3.3.1. Market Driver Analysis
3.3.1.1. The need for individuals and small businesses to access capital
3.3.1.2. Proliferation of online lending platform
3.3.2. Market Restraint/Challenge Analysis
3.3.2.1. Lack of awareness
3.4. Blockchain in Gaming Market - Porter’s Five Forces Analysis
3.5. Blockchain in Gaming Market - PESTEL Analysis
3.6. Impact of COVID-19 on the Blockchain in Gaming Market
Chapter 4 Blockchain in Gaming Game Type Outlook
4.1. Blockchain in Gaming Market Share By Game Type, 2022
4.2. Role Playing Games
4.2.1. Blockchain in gaming market by role playing games, 2017 - 2030
4.3. Open World Games
4.3.1. Blockchain in gaming market by open world games, 2017 - 2030
4.4. Collectible Games
4.4.1. Blockchain in gaming market by collectible games, 2017 - 2030
Chapter 5 Blockchain in Gaming Platform Outlook
5.1. Blockchain in gaming Market Share By Platform, 2022
5.2. ETH
5.2.1. Blockchain in gaming market by ETH, 2017 - 2030
5.3. BNB Chain
5.3.1. Blockchain in gaming market by BNB chain, 2017 - 2030
5.4. Polygon
5.4.1. Blockchain in gaming market by polygon, 2017 - 2030
5.5. Others
5.5.1. Blockchain in gaming market by others, 2017 - 2030
Chapter 6 Blockchain in Gaming Device Outlook
6.1. Blockchain in gaming Market Share By Device, 2022
6.2. Android
6.2.1. Blockchain in gaming market by android, 2017 - 2030
6.3. Web
6.3.1. Blockchain in gaming market by web, 2017 - 2030
6.4. IOS
6.4.1. Blockchain in gaming market by ios, 2017 - 2030
6.5. Others
6.5.1. Blockchain in gaming market by others, 2017 - 2030
Chapter 7 Blockchain in gaming Regional Outlook
7.1. Blockchain in Gaming Market Share By Region, 2022
7.2. North America
7.2.1. North America blockchain in gaming market, 2017 - 2030
7.2.2. North America blockchain in gaming market, by game type, 2017 - 2030
7.2.3. North America blockchain in gaming market, by platform, 2017 - 2030
7.2.4. North America blockchain in gaming market, by device, 2017 - 2030
7.2.5. U.S.
7.2.5.1. U.S. blockchain in gaming market, 2017 - 2030
7.2.5.2. U.S. blockchain in gaming market, by game type, 2017 - 2030
7.2.5.3. U.S. blockchain in gaming market, by platform, 2017 - 2030
7.2.5.4. U.S. blockchain in gaming market, by device, 2017 - 2030
7.2.6. Canada
7.2.6.1. Canada blockchain in gaming market, 2017 - 2030
7.2.6.2. Canada blockchain in gaming market, by game type, 2017 - 2030
7.2.6.3. Canada blockchain in gaming market, by platform, 2017 - 2030
7.2.6.4. Canada blockchain in gaming market, by device, 2017 - 2030
7.3. Europe
7.3.1. Europe blockchain in gaming market, 2017 - 2030
7.3.2. Europe blockchain in gaming market, by game type, 2017 - 2030
7.3.3. Europe blockchain in gaming market, by platform, 2017 - 2030
7.3.4. Europe blockchain in gaming market, by device, 2017 - 2030
7.3.5. U.K.
7.3.5.1. U.K. blockchain in gaming market, 2017 - 2030
7.3.5.2. U.K. blockchain in gaming market, by game type, 2017 - 2030
7.3.5.3. U.K. blockchain in gaming market, by platform, 2017 - 2030
7.3.5.4. U.K. blockchain in gaming market, by device, 2017 - 2030
7.3.6. Germany
7.3.6.1. Germany blockchain in gaming market, 2017 - 2030
7.3.6.2. Germany blockchain in gaming market, by game type, 2017 - 2030
7.3.6.3. Germany blockchain in gaming market, by platform, 2017 - 2030
7.3.6.4. Germany blockchain in gaming market, by device, 2017 - 2030
7.3.7. France
7.3.7.1. France blockchain in gaming market, 2017 - 2030
7.3.7.2. France blockchain in gaming market, by game type, 2017 - 2030
7.3.7.3. France blockchain in gaming market, by platform, 2017 - 2030
7.3.7.4. France blockchain in gaming market, by device, 2017 - 2030
7.4. Asia Pacific
7.4.1. Asia Pacific blockchain in gaming market, 2017 - 2030
7.4.2. Asia Pacific blockchain in gaming market, by game type, 2017 - 2030
7.4.3. Asia Pacific blockchain in gaming market, by platform, 2017 - 2030
7.4.4. Asia Pacific blockchain in gaming market, by device, 2017 - 2030
7.4.5. China
7.4.5.1. China blockchain in gaming market, 2017 - 2030
7.4.5.2. China blockchain in gaming market, by game type, 2017 - 2030
7.4.5.3. China blockchain in gaming market, by platform, 2017 - 2030
7.4.5.4. China blockchain in gaming market, by device, 2017 - 2030
7.4.6. India
7.4.6.1. India blockchain in gaming market, 2017 - 2030
7.4.6.2. India blockchain in gaming market, by game type, 2017 - 2030
7.4.6.3. India blockchain in gaming market, by platform, 2017 - 2030
7.4.6.4. India blockchain in gaming market, by device, 2017 - 2030
7.4.7. Japan
7.4.7.1. Japan blockchain in gaming market, 2017 - 2030
7.4.7.2. Japan blockchain in gaming market, by game type, 2017 - 2030
7.4.7.3. Japan blockchain in gaming market, by platform, 2017 - 2030
7.4.7.4. Japan blockchain in gaming market, by device, 2017 - 2030
7.4.8. South Korea
7.4.8.1. South Korea blockchain in gaming market, 2017 - 2030
7.4.8.2. South Korea blockchain in gaming market, by game type, 2017 - 2030
7.4.8.3. South Korea blockchain in gaming market, by platform, 2017 - 2030
7.4.8.4. South Korea blockchain in gaming market, by device, 2017 - 2030
7.4.9. Australia
7.4.9.1. Australia blockchain in gaming market, 2017 - 2030
7.4.9.2. Australia blockchain in gaming market, by game type, 2017 - 2030
7.4.9.3. Australia blockchain in gaming market, by platform, 2017 - 2030
7.4.9.4. Australia blockchain in gaming market, by device, 2017 - 2030
7.5. Latin America
7.5.1. Latin America blockchain in gaming market, 2017 - 2030
7.5.2. Latin America blockchain in gaming market, by game type, 2017 - 2030
7.5.3. Latin America blockchain in gaming market, by platform, 2017 - 2030
7.5.4. Latin America blockchain in gaming market, by device, 2017 - 2030
7.5.5. Brazil
7.5.5.1. Brazil blockchain in gaming market, 2017 - 2030
7.5.5.2. Brazil blockchain in gaming market, by game type, 2017 - 2030
7.5.5.3. Brazil blockchain in gaming market, by platform, 2017 - 2030
7.5.5.4. Brazil blockchain in gaming market, by device, 2017 - 2030
7.5.6. Mexico
7.5.6.1. Mexico blockchain in gaming market, 2017 - 2030
7.5.6.2. Mexico blockchain in gaming market, by game type, 2017 - 2030
7.5.6.3. Mexico blockchain in gaming market, by platform, 2017 - 2030
7.5.6.4. Mexico blockchain in gaming market, by device, 2017 - 2030
7.6. MEA
7.6.1. MEA blockchain in gaming market, 2017 - 2030
7.6.2. MEA blockchain in gaming market, by game type, 2017 - 2030
7.6.3. MEA blockchain in gaming market, by platform, 2017 - 2030
7.6.4. MEA blockchain in gaming market, by device, 2017 - 2030
7.6.5. Kingdom of Saudi Arabia (KSA)
7.6.5.1. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, 2017 - 2030
7.6.5.2. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by game type, 2017 - 2030
7.6.5.3. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by platform, 2017 - 2030
7.6.5.4. Kingdom of Saudi Arabia (KSA) blockchain in gaming market, by device, 2017 - 2030
7.6.6. UAE
7.6.6.1. UAE blockchain in gaming market, 2017 - 2030
7.6.6.2. UAE blockchain in gaming market, by game type, 2017 - 2030
7.6.6.3. UAE blockchain in gaming market, by platform, 2017 - 2030
7.6.6.4. UAE blockchain in gaming market, by device, 2017 - 2030
7.6.7. South Africa
7.6.7.1. South Africa blockchain in gaming market, 2017 - 2030
7.6.7.2. South Africa blockchain in gaming market, by game type, 2017 - 2030
7.6.7.3. South Africa blockchain in gaming market, by platform, 2017 - 2030
7.6.7.4. South Africa blockchain in gaming market, by device, 2017 - 2030
Chapter 8 Competitive Landscape
8.1. Key Market Participants
8.1.1. Dapper Labs, Inc.
8.1.2. Sky Mavis
8.1.3. Splinterlands
8.1.4. Animoca Brands Corporation Limited
8.1.5. Immutable
8.1.6. Uplandme, Inc.
8.1.7. Illuvium
8.1.8. Mythical Inc.
8.1.9. ROKO GAME STUDIOS
8.1.10. Autonomous Worlds Ltd.
8.2. Key Company Market Share Analysis, 2022
8.3. Company Categorization/Position Analysis, 2022
8.4. Strategic Mapping
8.4.1. Expansion
8.4.2. Acquisition
8.4.3. Collaborations
8.4.4. Product/service launch
8.4.5. Partnerships
8.4.6. Others

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