Anime Merchandising Market Size, Share & Trends Analysis Report By Product (Figurine, Clothing, Books, Posters), By Distribution Channel (Online, Offline), And Segment Forecasts, 2023 - 2030

Anime Merchandising Market Size, Share & Trends Analysis Report By Product (Figurine, Clothing, Books, Posters), By Distribution Channel (Online, Offline), And Segment Forecasts, 2023 - 2030


Anime Merchandising Market Growth & Trends


The global anime merchandising market size is expected to reach USD 18.63 billion by 2030, growing at a compound annual growth rate (CAGR) of 9.4% from 2023 to 2030, based on a recent report by Grand View Research, Inc. The significant growth of the market is attributed to the increasing consumer interest in figurines, apparel, accessories, books, posters, toys, etc., featuring anime characters and properties. Additionally, the rising adoption of anime titles, such as Jujutsu Kaisen, Demon Slayer, One Piece, Naruto, and Blue Lock, among others, as mainstream entertainment is accelerating the growth of the market across the globe.

The growing anime popularity globally has created lucrative opportunities for the market. Merchandise sales make up a major part of the anime market and is expected to observe notable growth in the future. Anime fans are increasingly interested in buying merchandise related to their favorite series and characters. Several fans believe merchandising is crucial to keep the fan community together and support the anime industry, which is expected to further fuel the market growth. Some popular merchandise items include figurines, shirts, hats, and stickers, among others.

Several companies operating in the market focus on launching new products and offerings to attract a more extensive customer base and strengthen their foothold in the industry. For instance, in June 2022, Bandai Namco Toys & Collectibles America introduced its latest line of Gundam Infinity figures to deliver an enhanced experience to anime fans through customization globally. The new product range offers an exciting line of customizable figures with several interchangeable parts and accessories. Such initiatives are expected to propel the market growth during the forecast period.

Anime Merchandising Market Report Highlights

  • Based on the product segmentation, the clothing segment is anticipated to grow with a significant CAGR of 10% during the forecast period of 2023-2030. This is attributed to the increased product demand driven by growing interest in anime across several genres
  • Based on the distribution channel segment, the offline segment is expected to witness a CAGR of 6.8% from 2023 to 2030 as a considerable number of customers prefer buying from physical stores for hands-on experience
  • The Japan region contributed the largest revenue share in 2022 to the market owing to the growing tradition of otaku culture
Please note The report will be delivered in 3-8 business days upon order notification.


Chapter 1 Methodology and Scope
1.1 Market Segmentation & Scope
1.2 Market Definitions
1.3 Information Procurement
1.3.1 Information Analysis
1.3.2 Market Formulation & Data Visualization
1.3.3 Data Validation & Publishing
1.4 Research Scope and Assumptions
1.4.1 List of Data Sources
Chapter 2 Executive Summary
2.1 Market Snapshot
2.2 Segment Snapshot
2.3 Competitive Landscape Snapshot
Chapter 3 Market Variables, Trends & Scope
3.1 Market Lineage Outlook
3.2 Industry Value Chain Analysis
3.3 Market Dynamics
3.3.1 Market Driver Analysis
3.3.2 Market Restraint Analysis
3.3.3 Market Challenges
3.3.4 Market Opportunities
3.4 Industry Analysis Tools
3.4.1 PORTER’S Analysis
3.4.2 MACROECONOMIC Analysis
Chapter 4 Product Estimates & Trend Analysis
4.1 Product Movement Analysis & Market Share, 2022 & 2030
4.2 Anime Merchandising Market Estimates & Forecast, By Product (USD Million)
4.2.1 Figurine
4.2.2 Clothing
4.2.3 Books
4.2.4 Board games and toys
4.2.5 Posters
4.2.6 Others (accessories)
Chapter 5 Distribution Channel Estimates & Trend Analysis
5.1 Distribution Channel Movement Analysis & Market Share, 2022 & 2030
5.2 Anime Merchandising Market Estimates & Forecast, By Distribution Channel (USD Million)
5.2.1 Online
5.2.2 Offline
Chapter 6 Regional Estimates & Trend Analysis
6.1 Anime Merchandising Market by Region, 2022 & 2030
6.2 North America
6.2.1 North America Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Millions)
6.2.2 U.S.
6.2.2.1 U.S. Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.2.3 Canada
6.2.3.1 Canada Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.3 Europe
6.3.1 Europe Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.3.2 France
6.3.2.1 France Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.3.3 UK
6.3.3.1 UK Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.3.4 Germany
6.3.4.1 Germany Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.3.5 Western Europe
6.3.5.1 Western Europe Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.4 Asia Pacific Ex. Japan
6.4.1 Asia Pacific Ex. Japan Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.4.2 ANZ
6.4.2.1 ANZ Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.4.3 China
6.4.3.1 China Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.4.4 India
6.4.4.1 India Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.4.5 Philippines
6.4.5.1 Philippines Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.4.6 South Korea
6.4.6.1 South Korea Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.5 Latin America
6.5.1 Latin America Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.5.2 Brazil
6.5.2.1 Brazil Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.5.3 Mexico
6.5.3.1 Mexico Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.6 Middle East & Africa (MEA)
6.6.1 MEA Anime Merchandise Market Estimates & Forecasts, 2018 - 2030 (USD Millions)
6.6.2 Saudi Arabia
6.6.2.1 Saudi Arabia Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.6.3 UAE
6.6.3.1 UAE Anime Merchandising Market Estimates & Forecasts, 2018 - 2030 (USD Million)
6.7 Japan
6.7.1 Japan Anime Merchandise Market Estimates & Forecasts, 2018 - 2030 (USD Millions)
Chapter 7 Anime Merchandising Market - Competitive Landscape
7.1 Key Market Participants
7.1.1 Studio Ghibli, Inc.
7.1.2 Bandai Namco Filmworks Inc.
7.1.3 Crunchyroll (Sony Pictures Entertainment Inc.)
7.1.4 Good Smile Company, Inc.
7.1.5 Sentai Holdings, LLC (AMC Networks)
7.1.6 Ufotable Co., Ltd.
7.1.7 Atomic Flare
7.1.8 MegaHouse(Bandai Namco Filmworks Inc.)
7.1.9 MAX FACTORY, INC.
7.1.10 Alter Co., Ltd.
7.1.11 BANDAI SPIRITS CO., LTD.
7.1.12 Bioworld Merchandising, Inc.
7.1.13 Stronger Co., Ltd.
7.1.14 Aniplex Inc. (Sony Pictures Entertainment Inc.)
7.1.15 Medicom Toy Co., Ltd.
7.2 Recent Development & Impact Analysis, By Key Market Participants
7.3 Company Categorization
7.4 Participant’s Overview
7.5 Financial Performance
7.6 Product Benchmarking
7.7 Company Heat Map Analysis
7.8 Key Company Market Share Analysis, 2022
7.9 Strategy Mapping
7.9.1 Partnership
7.9.2 Merger & Acquisition
7.9.3 New Product/Feature Launch
7.9.4 Certifications
7.9.5 Expansion

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings