Amusement Parks Market Size, Share & Trends Analysis Report By Age, By Rides (Water Rides, Mechanical Rides, Other Rides), By Revenue Source (Tickets, Food & Beverages, Merchandise), By Region, And Segment Forecasts, 2023 - 2030

Amusement Parks Market Size, Share & Trends Analysis Report By Age, By Rides (Water Rides, Mechanical Rides, Other Rides), By Revenue Source (Tickets, Food & Beverages, Merchandise), By Region, And Segment Forecasts, 2023 - 2030


Amusement Parks Market Growth & Trends

The global amusement parks market size is expected to reach USD 91.31 billion by 2030, according to a study conducted by Grand View Research, Inc., progressing at a CAGR of 6.2% from 2023 to 2030. Rising introduction of hotels and resorts in parks premises and increasing spending capacity of consumers is expected to stimulate the growth of the market. Moreover, amusement parks are appealing to visitors since they offer entertainment options for the entire family and include multiple theme-based attractions, live entertainment shows, and various rides for people of all age groups. In addition, disability access and excellent hospitality are other factors that draw people to amusement parks.

Rapid expansion of the global amusement parks market, especially in Europe and Asia Pacific, is also one of the primary factors positively influencing market growth. For instance, Disney’s theme parks are established across the globe in different continents. Additionally, such parks attract millions of visitors every year. According to the Themed Entertainment Association (TEA), Disneyland California received 18.3 million visitors while Tokyo Disneyland received 16.8 million visitors in 2017.

Amusement parks are an essential part of the global entertainment and leisure industry. The latter is categorized into water parks, amusement parks, and theme parks. Demographic changes and rapid evolution of economic and social landscape are shaping the amusement park market. For instance, according to IAAPA, in the U.S., children below the age of 18 are not allowed on rides that include loops and inversions. Owing to this, various parks have introduced adventurous and thrilling rides for adults. This has resulted in popularity of amusement parks not only among kids but also among adults. This change in the age-based demographic aspect was undertaken by the industry to attract youngsters and their parents.

The market is marked by presence of key players, owing to which new entrants face challenges to enter the market. Significant capital investment, land procurement, climatic factors, and uncertainty about business success are some of the roadblocks in the growth of the market.

Amusement Parks Market Report Highlights
  • The water rides segment is expected to grow significantly at a CAGR of 5.3% over the forecast period
  • The 19 to 35 years age segment is likely to emerge as the fastest growing segment during the forecast period owing to presence of youngsters in this age group
  • The 35 to 50 years age segment also holds sizeable share in the market. Amusement parks organize entertainment shows, ferry rides, and vintage theme-based activities in order to attract visitors from this age group
  • The hotels & resorts segment is expected to post the highest CAGR during the forecast period owing to increasing investments from park owners to establish theme-based hotels and resorts for visitors. Availability of hotels & resorts within premises of park leads to visitors spending more time at the park
  • North America was the leading regional market in 2022. It is anticipated to register a significant growth rate during the forecast period. The growth of the market can be attributed to domicile of prominent players in the region
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Chapter 1. Methodology and Scope
1.1. Market Segmentation & Scope
1.1.1. Rides
1.1.2. Age
1.1.3. Revenue source
1.1.4. Regional scope
1.1.5. Estimates and forecast timeline
1.2. Research Methodology
1.3. Information Procurement
1.3.1. Purchased database
1.3.2. GVR’s internal database
1.3.3. Secondary sources
1.3.4. Primary research
1.3.5. Details of primary research
1.4. Information or Data Analysis
1.5. Market Formulation & Validation
1.6. Model Details
1.7. List of Secondary Sources
1.8. List of Primary Sources
1.9. Objectives
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.2.1. Ride outlook
2.2.2. Age outlook
2.2.3. Revenue sourceoutlook
2.2.4. Regional outlook
2.3. Competitive Insights
Chapter 3. Amusement Parks Market Variables, Trends & Scope
3.1. Market Lineage Outlook
3.2. Industry Value Chain Analysis
3.3. Market Dynamics
3.3.1. Market driver analysis
3.3.2. Market restraint analysis
3.3.3. Market opportunity analysis
3.4. Amusement Parks Market Analysis Tools
3.4.1. Industry analysis - Porter’s
3.4.1.1. Supplier power
3.4.1.2. Buyer power
3.4.1.3. Substitution threat
3.4.1.4. Threat of new entrant
3.4.1.5. Competitive rivalry
3.4.2. PESTEL analysis
3.4.2.1. Political landscape
3.4.2.2. Technological landscape
3.4.2.3. Economic landscape
Chapter 4. Amusement Parks Market: Rides Estimates & Trend Analysis
4.1. Amusement Parks Market: Key Takeaways
4.2. Amusement Parks Market: Movement & Market Share Analysis, 2022 & 2030
4.3. Mechanical Rides
4.3.1. Mechanical Rides market estimates and forecasts, 2018 to 2030 (USD Million)
4.4. Water Rides
4.4.1. Water Rides market estimates and forecasts, 2018 to 2030 (USD Million)
4.5. Other Rides
4.5.1. Other Rides market estimates and forecasts, 2018 to 2030 (USD Million)
Chapter 5. Amusement Parks Market: Age Estimates & Trend Analysis
5.1. Amusement Parks Market: Key Takeaways
5.2. Amusement Parks Market: Movement & Market Share Analysis, 2022 & 2030
5.3. Up to 18 years
5.3.1. Up to 18 years market estimates and forecasts, 2018 to 2030 (USD Million)
5.4. 19 to 35 years
5.4.1. 19 to 35 years market estimates and forecasts, 2018 to 2030 (USD Million)
5.5. 36 to 50 years
5.5.1. 36 to 50 years market estimates and forecasts, 2018 to 2030 (USD Million)
5.6. 51 to 65 years
5.6.1. 51 to 65 years market estimates and forecasts, 2018 to 2030 (USD Million)
5.7. More than 65 years
5.7.1. More than 65 years market estimates and forecasts, 2018 to 2030 (USD Million)
Chapter 6. Amusement Parks Market: Revenue Source Estimates & Trend Analysis
6.1. Amusement Parks Market: Key Takeaways
6.2. Amusement Parks Market: Movement & Market Share Analysis, 2022 & 2030
6.3. Ticket
6.3.1. Ticket market estimates and forecasts, 2018 to 2030 (USD Million)
6.4. Food & Beverage
6.4.1. Food & beverage delivery market estimates and forecasts, 2018 to 2030 (USD Million)
6.5. Merchandise
6.5.1. Merchandise market estimates and forecasts, 2018 to 2030 (USD Million)
6.6. Hotels/Resorts
6.6.1. Hotels/resorts market estimates and forecasts, 2018 to 2030 (USD Million)
6.7. Others
6.7.1. Others market estimates and forecasts, 2018 to 2030 (USD Million)
Chapter 7. Amusement Parks Market: Regional Estimates & Trend Analysis
7.1. Regional Outlook
7.2. Amusement Parks Market by Region: Key Takeaway
7.3. North America
7.3.1. North America market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.3.2. U.S.
7.3.2.1. U.S. market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.3.3. Canada
7.3.3.1. Canada market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.4. Europe
7.4.1. Europe market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.4.2. UK
7.4.2.1. UK market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.4.3. Germany
7.4.3.1. Germany market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.4.4. France
7.4.4.1. France market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.5. Asia Pacific
7.5.1. Asia Pacific Market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.5.2. Japan
7.5.2.1. Japan market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.5.3. China
7.5.3.1. China market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.5.4. India
7.5.4.1. India market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.5.5. Australia
7.5.5.1. Australia market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.5.6. South Korea
7.5.6.1. South Korea market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.6. Latin America
7.6.1. Latin America market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.6.2. Brazil
7.6.2.1. Brazil market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.6.3. Mexico
7.6.3.1. Mexico market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.7. MEA
7.7.1. MEA market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.7.2. Saudi Arabia
7.7.2.1. Saudi Arabia market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.7.3. South Africa
7.7.3.1. Saudi Africa market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
7.7.4. UAE
7.7.4.1. UAE market estimates and forecasts, 2017 to 2030 (Revenue, USD Million)
Chapter 8. Competitive Landscape
8.1. Recent Developments & Impact Analysis, By Key Market Participants
8.2. Market Participant Categorization
8.2.1. Cedar Fair Entertainment Company
8.2.1.1. Company overview
8.2.1.2. Financial performance
8.2.1.3. Product benchmarking
8.2.1.4. Strategic initiatives
8.2.2. Disney
8.2.2.1. Company overview
8.2.2.2. Financial performance
8.2.2.3. Product benchmarking
8.2.2.4. Strategic initiatives
8.2.3. Comcast
8.2.3.1. Company overview
8.2.3.2. Financial performance
8.2.3.3. Product benchmarking
8.2.3.4. Strategic initiatives
8.2.4. Chimelong Group Co., Ltd
8.2.4.1. Company overview
8.2.4.2. Financial performance
8.2.4.3. Product benchmarking
8.2.4.4. Strategic initiatives
8.2.5. Ardent Leisure Group Limited
8.2.5.1. Company overview
8.2.5.2. Financial performance
8.2.5.3. Product benchmarking
8.2.5.4. Strategic initiatives
8.2.6. Fantawild Holdings Inc
8.2.6.1. Company overview
8.2.6.2. Financial performance
8.2.6.3. Product benchmarking
8.2.6.4. Strategic initiatives
8.2.7. IMG Worlds of Adventure
8.2.7.1. Company overview
8.2.7.2. Financial performance
8.2.7.3. Product benchmarking
8.2.7.4. Strategic initiatives
8.2.8. Merlin Entertainments
8.2.8.1. Company overview
8.2.8.2. Financial performance
8.2.8.3. Product benchmarking
8.2.8.4. Strategic initiatives
8.2.9. SeaWorld Parks & Entertainment, Inc.
8.2.9.1. Company overview
8.2.9.2. Financial performance
8.2.9.3. Product benchmarking
8.2.9.4. Strategic initiatives
8.2.10. Warner Media, LLC.
8.2.10.1. Company overview
8.2.10.2. Financial performance
8.2.10.3. Product benchmarking
8.2.10.4. Strategic initiatives

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