AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization), By Region, And Segment Forecasts, 2023 - 2030

AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization), By Region, And Segment Forecasts, 2023 - 2030


AI In Media & Entertainment Market Growth & Trends

The global AI in media & entertainment market size is expected to reach USD 99.48 billion by 2030, registering a CAGR of 26% from 2023 to 2030, according to a new report by Grand View Research, Inc. The increasing popularity of virtual creation in the media & entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are driving the market forward.

Artificial intelligence is helping media companies to leverage these benefits by enhancing content management across various phases in the workflow of content processes, including smart content analysis and categorization, automatic image tagging, scalable personalization and predictions, time-saving content creation assistance, text intelligence and analysis, and voice-controlled platforms. AI technology providers work with broadcast companies to incorporate AI to optimize programming timetables. For Instance, the BBC has started many efforts to apply AI/ML to optimize and automate content management. These activities have been implemented in a live telecast and deliberated further in later segments. These projects precisely target workflow enhancements aiming at time and cost savings in creation and distribution.

The growing use of AI-based virtual production infrastructure in movie studios and TV shows is anticipated to upsurge the demand for motion capture workstations, virtual cameras, simulation cameras, and other virtual production hardware in the coming years. The rising popularity of realistic virtual elements and three-dimensional designs for movies and video games is expected to drive the demand for computer graphics cards.

Artificial Intelligence is implemented in the Media & Entertainment industry for trading or marketing, including design, advertisements, and film promotion. Smart AI frameworks can create extensive marketing and advertising solutions. Using Artificial Intelligence, predictive analytics can perform marketing procedures faster. Marketing software driven by AI helps create promotional approaches, address audience goals, and make effective customer solutions. For Instance, ‘Alibaba Luban’ is an AI-based graphic design software available. It is a marvel that produces visual designs a hundred times faster than humans, which means it will create 8000 banners in just a second.

AI In Media & Entertainment Market Report Highlights
  • Based on solution, the services segment is expected to contribute a significant revenue share over the forecast period. This growth is attributed to the lack of trained professionals in virtual production and VFX technology; film studios or moviemakers often hire qualified agencies and their services to implement VFX in their video productions
  • Based on application, the sales and marketing segment accounted for the leading revenue share in 2022. AI is used for trading or marketing aspects, including design, advertising, and promotions in the media & entertainment fields. Smart AI work-frames can develop creative marketing and advertising solutions
  • The North American region is projected to dominate the market and offers significant opportunities for industry expansion as substantial investments are being made in AI projects and related R&D activities
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Chapter 1. Methodology and Scope
1.1. Market Segmentation and Scope
1.2. Research Methodology
1.2.1. Information Procurement
1.3. Information or Data Analysis
1.4. Methodology
1.5. Research Scope and Assumptions
1.6. Market Formulation & Validation
1.7. Country Based Segment Share Calculation
1.8. List of Data Sources
Chapter 2. Executive Summary
2.1. Market Outlook
2.2. Segment Outlook
2.3. Competitive Insights
Chapter 3. AI in Media & entertainment market Variables, Trends, & Scope
3.1. Market Lineage Outlook
3.2. Market Dynamics
3.2.1. Market Driver Analysis
3.2.2. Market Restraint Analysis
3.2.3. Industry Challenge
3.3. AI in Media & entertainment market Analysis Tools
3.3.1. Industry Analysis - Porter’s
3.3.1.1. Bargaining power of the suppliers
3.3.1.2. Bargaining power of the buyers
3.3.1.3. Threats of substitution
3.3.1.4. Threats from new entrants
3.3.1.5. Competitive rivalry
3.3.2. PESTEL Analysis
3.3.2.1. Political landscape
3.3.2.2. Economic and Social landscape
3.3.2.3. Technological landscape
3.4. Pain Point Analysis
Chapter 4. Artificial Intelligence (AI) in Video Production, Broadcasting and Streaming
4.1. Artificial Intelligence Deployments in Broadcast & Media
4.1.1. Content management
4.1.2. Content distribution & delivery
4.1.3. Production
4.1.4. Monetization
4.1.5. Post-production
4.2. Artificial Intelligence in Video Production
4.3. Artificial Intelligence in Video Encoding and Delivery Optimization
4.4. Machine Learning Applications in Streaming Technology
Chapter 5. AI in Media & entertainment market: Solution Estimates & Trend Analysis
5.1. Segment Dashboard
5.2. AI in Media & entertainment market: Solution Movement Analysis, USD Million, 2022 & 2030
5.3. Hardware/Equipment
5.3.1. Hardware/Equipment AI in Media & entertainment market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
5.4. Services
5.4.1. Services AI in Media & entertainment market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
Chapter 6. AI in Media & entertainment market: Application Estimates & Trend Analysis
6.1. Segment Dashboard
6.2. AI in Media & entertainment market: Application Movement Analysis, USD Million, 2022 & 2030
6.3. Gaming
6.3.1. Gaming Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
6.4. Fake Story Detection
6.4.1. Fake Story Detection Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
6.5. Plagiarism Detection
6.5.1. Plagiarism Detection Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
6.6. Personalization
6.6.1. Personalization Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
6.7. Production Planning and Management
6.7.1. Production Planning and Management Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
6.8. Talent Identification
6.8.1. Talent Identification Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
6.9. Content Capture
6.9.1. Content Capture Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
6.9.1.1. Sports Automatic Productions
6.9.1.2. Video production
6.9.1.3. Broadcasting & live streaming
6.9.1.4. Analytics
6.9.2. Content Capture Market Revenue Estimates and Forecasts, 2017 - 2030 (USD Million)
Chapter 7. AI in Media & entertainment market: Regional Estimates & Trend Analysis
7.1. AI in Media & entertainment market Share, By Region, 2022 & 2030, USD Million
7.2. North America
7.2.1. North America AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.2.2. U.S.
7.2.2.1. U.S. AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.2.3. Canada
7.2.3.1. Canada AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.3. Europe
7.3.1. Europe AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.3.2. UK
7.3.2.1. UK AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.3.3. Germany
7.3.3.1. Germany AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.3.4. France
7.3.4.1. France AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.4. Asia Pacific
7.4.1. Asia Pacific AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.4.2. China
7.4.2.1. China AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.4.3. Japan
7.4.3.1. Japan AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.4.4. India
7.4.4.1. India AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.4.5. South Korea
7.4.5.1. South Korea AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.4.6. Australia
7.4.6.1. Australia AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.5. Latin America
7.5.1. Latin America AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.5.2. Brazil
7.5.2.1. Brazil AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.5.3. Mexico
7.5.3.1. Mexico AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.6. Middle East and Africa
7.6.1. Middle East and Africa AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.6.2. South Africa
7.6.2.1. South Africa AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.6.3. Saudi Arabia
7.6.3.1. Saudi Arabia AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
7.6.4. UAE
7.6.4.1. UAE AI in Media & entertainment market Estimates and Forecasts, 2017 - 2030 (USD Million)
Chapter 8. Competitive Landscape
8.1. Company Categorization
8.2. Company Market Positioning
8.3. Participant’s Overview
8.4. Financial Performance
8.5. Product Benchmarking
8.6. Company Heat Map Analysis
8.7. Strategy Mapping
8.8. Company Profiles/Listing
8.8.1. Amazon Web Services, Inc.
8.8.2. EMG
8.8.3. Gearhouse South Africa PTY Limited
8.8.4. Gravity Media
8.8.5. GrayMeta
8.8.6. International Business Machines Corporation
8.8.7. LMG, LLC
8.8.8. Matchroom Sport Ltd
8.8.9. Microsoft Corporation
8.8.10. Production Resource Group, L.L.C. (PRG)
8.8.11. Synthesia Ltd
8.8.12. TAIT
8.8.13. Valossa Labs Ltd.
8.8.14. Veritone, Inc.
8.8.15. Pixellot
8.8.16. PlaySight Interactive LTD.
8.8.17. AISportsWatch GmbH
8.8.18. Spiideo
8.8.19. Sportway AB
8.8.20. EVS Broadcast Equipment S.A.
8.8.21. Hudl
8.8.22. Move.ai 

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