Global First-person Shooter Market 2024 by Company, Regions, Type and Application, Forecast to 2030
According to our (Global Info Research) latest study, the global First-person Shooter market size was valued at USD 205530 million in 2023 and is forecast to a readjusted size of USD 309630 million by 2030 with a CAGR of 6.0% during review period.
A first-person shooter (FPS) is a genre of video game where the player experiences the game world from the perspective of the protagonist, seeing the game environment through the eyes of the in-game character. In other words, the player views the game from a first-person perspective, as if they are directly looking through the eyes of the virtual character they control.
The FPS market saw a transition to next-generation gaming consoles, such as PlayStation 5 and Xbox Series X/S, and an increased focus on PC gaming. Game developers were taking advantage of the advanced hardware capabilities to deliver more immersive and visually stunning FPS experiences.
The Global Info Research report includes an overview of the development of the First-person Shooter industry chain, the market status of Amusement (Console Game, Pc Games), Competitive Game (Console Game, Pc Games), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of First-person Shooter.
Regionally, the report analyzes the First-person Shooter markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global First-person Shooter market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the First-person Shooter market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the First-person Shooter industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Console Game, Pc Games).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the First-person Shooter market.
Regional Analysis: The report involves examining the First-person Shooter market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the First-person Shooter market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to First-person Shooter:
Company Analysis: Report covers individual First-person Shooter players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards First-person Shooter This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Amusement, Competitive Game).
Technology Analysis: Report covers specific technologies relevant to First-person Shooter. It assesses the current state, advancements, and potential future developments in First-person Shooter areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the First-person Shooter market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
First-person Shooter market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Console Game
Pc Games
Mobile Game
Market segment by Application
Amusement
Competitive Game
Others
Market segment by players, this report covers
Electronic Arts
Ubisoft
CAPCOM
Deep Silver
Techland
Tencent (Riot Games)
Valve Corporation
PUBG Corporation
Activision Blizzard
Bethesda Softworks
Battlestate Games
New Blood Interactive
Epic Games
Bungie Inc
Xbox Game Studios
Crowbar Collective
Superhot Team
Coffee Stain Publishing
2K Games
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe First-person Shooter product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of First-person Shooter, with revenue, gross margin and global market share of First-person Shooter from 2019 to 2024.
Chapter 3, the First-person Shooter competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and First-person Shooter market forecast, by regions, type and application, with consumption value, from 2025 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of First-person Shooter.
Chapter 13, to describe First-person Shooter research findings and conclusion.