Global In-flight Entertainment (IFE) Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global In-flight Entertainment (IFE) Market 2024 by Company, Regions, Type and Application, Forecast to 2030


In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. Design issues for IFE include system safety, cost efficiency, software reliability, hardware maintenance, and user compatibility.

According to our (Global Info Research) latest study, the global In-flight Entertainment (IFE) market size was valued at US$ 7252 million in 2023 and is forecast to a readjusted size of USD 17100 million by 2030 with a CAGR of 13.2% during review period.

Leading manufacturers in the industry are Gogo LLC, Global Eagle Entertainment, Inc. and Thales Group, with revenue of 14.78%, 12.97% and 11.32% respectively. By region, North America has the highest share of income, at 29.92 percent.

This report is a detailed and comprehensive analysis for global In-flight Entertainment (IFE) market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:

Global In-flight Entertainment (IFE) market size and forecasts, in consumption value ($ Million), 2019-2030

Global In-flight Entertainment (IFE) market size and forecasts by region and country, in consumption value ($ Million), 2019-2030

Global In-flight Entertainment (IFE) market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030

Global In-flight Entertainment (IFE) market shares of main players, in revenue ($ Million), 2019-2024

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for In-flight Entertainment (IFE)

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global In-flight Entertainment (IFE) market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Gogo LLC, Global Eagle Entertainment, Inc., Thales Group, Zodiac Aerospace, Honeywell International, Panasonic Avionics Corporation, Viasat Inc., Rockwell Collins, Lufthansa Systems GmbH & Co. Kg, SITAONAIR, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

In-flight Entertainment (IFE) market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segmentation

In-flight Entertainment (IFE) market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
IFE Hardware
IFE Connectivity and Communication
IFE Content

Market segment by Application
Narrow Body Aircraft
Wide Body Aircraft
Others

Market segment by players, this report covers
Gogo LLC
Global Eagle Entertainment, Inc.
Thales Group
Zodiac Aerospace
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems GmbH & Co. Kg
SITAONAIR

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe In-flight Entertainment (IFE) product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of In-flight Entertainment (IFE), with revenue, gross margin, and global market share of In-flight Entertainment (IFE) from 2019 to 2024.

Chapter 3, the In-flight Entertainment (IFE) competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and In-flight Entertainment (IFE) market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of In-flight Entertainment (IFE).

Chapter 13, to describe In-flight Entertainment (IFE) research findings and conclusion.


1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Classification of In-flight Entertainment (IFE) by Type
1.3.1 Overview: Global In-flight Entertainment (IFE) Market Size by Type: 2019 Versus 2023 Versus 2030
1.3.2 Global In-flight Entertainment (IFE) Consumption Value Market Share by Type in 2023
1.3.3 IFE Hardware
1.3.4 IFE Connectivity and Communication
1.3.5 IFE Content
1.4 Global In-flight Entertainment (IFE) Market by Application
1.4.1 Overview: Global In-flight Entertainment (IFE) Market Size by Application: 2019 Versus 2023 Versus 2030
1.4.2 Narrow Body Aircraft
1.4.3 Wide Body Aircraft
1.4.4 Others
1.5 Global In-flight Entertainment (IFE) Market Size & Forecast
1.6 Global In-flight Entertainment (IFE) Market Size and Forecast by Region
1.6.1 Global In-flight Entertainment (IFE) Market Size by Region: 2019 VS 2023 VS 2030
1.6.2 Global In-flight Entertainment (IFE) Market Size by Region, (2019-2030)
1.6.3 North America In-flight Entertainment (IFE) Market Size and Prospect (2019-2030)
1.6.4 Europe In-flight Entertainment (IFE) Market Size and Prospect (2019-2030)
1.6.5 Asia-Pacific In-flight Entertainment (IFE) Market Size and Prospect (2019-2030)
1.6.6 South America In-flight Entertainment (IFE) Market Size and Prospect (2019-2030)
1.6.7 Middle East & Africa In-flight Entertainment (IFE) Market Size and Prospect (2019-2030)
2 Company Profiles
2.1 Gogo LLC
2.1.1 Gogo LLC Details
2.1.2 Gogo LLC Major Business
2.1.3 Gogo LLC In-flight Entertainment (IFE) Product and Solutions
2.1.4 Gogo LLC In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Gogo LLC Recent Developments and Future Plans
2.2 Global Eagle Entertainment, Inc.
2.2.1 Global Eagle Entertainment, Inc. Details
2.2.2 Global Eagle Entertainment, Inc. Major Business
2.2.3 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Product and Solutions
2.2.4 Global Eagle Entertainment, Inc. In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Global Eagle Entertainment, Inc. Recent Developments and Future Plans
2.3 Thales Group
2.3.1 Thales Group Details
2.3.2 Thales Group Major Business
2.3.3 Thales Group In-flight Entertainment (IFE) Product and Solutions
2.3.4 Thales Group In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Thales Group Recent Developments and Future Plans
2.4 Zodiac Aerospace
2.4.1 Zodiac Aerospace Details
2.4.2 Zodiac Aerospace Major Business
2.4.3 Zodiac Aerospace In-flight Entertainment (IFE) Product and Solutions
2.4.4 Zodiac Aerospace In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Zodiac Aerospace Recent Developments and Future Plans
2.5 Honeywell International
2.5.1 Honeywell International Details
2.5.2 Honeywell International Major Business
2.5.3 Honeywell International In-flight Entertainment (IFE) Product and Solutions
2.5.4 Honeywell International In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Honeywell International Recent Developments and Future Plans
2.6 Panasonic Avionics Corporation
2.6.1 Panasonic Avionics Corporation Details
2.6.2 Panasonic Avionics Corporation Major Business
2.6.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Product and Solutions
2.6.4 Panasonic Avionics Corporation In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Panasonic Avionics Corporation Recent Developments and Future Plans
2.7 Viasat Inc.
2.7.1 Viasat Inc. Details
2.7.2 Viasat Inc. Major Business
2.7.3 Viasat Inc. In-flight Entertainment (IFE) Product and Solutions
2.7.4 Viasat Inc. In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Viasat Inc. Recent Developments and Future Plans
2.8 Rockwell Collins
2.8.1 Rockwell Collins Details
2.8.2 Rockwell Collins Major Business
2.8.3 Rockwell Collins In-flight Entertainment (IFE) Product and Solutions
2.8.4 Rockwell Collins In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Rockwell Collins Recent Developments and Future Plans
2.9 Lufthansa Systems GmbH & Co. Kg
2.9.1 Lufthansa Systems GmbH & Co. Kg Details
2.9.2 Lufthansa Systems GmbH & Co. Kg Major Business
2.9.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Product and Solutions
2.9.4 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 Lufthansa Systems GmbH & Co. Kg Recent Developments and Future Plans
2.10 SITAONAIR
2.10.1 SITAONAIR Details
2.10.2 SITAONAIR Major Business
2.10.3 SITAONAIR In-flight Entertainment (IFE) Product and Solutions
2.10.4 SITAONAIR In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 SITAONAIR Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global In-flight Entertainment (IFE) Revenue and Share by Players (2019-2024)
3.2 Market Share Analysis (2023)
3.2.1 Market Share of In-flight Entertainment (IFE) by Company Revenue
3.2.2 Top 3 In-flight Entertainment (IFE) Players Market Share in 2023
3.2.3 Top 6 In-flight Entertainment (IFE) Players Market Share in 2023
3.3 In-flight Entertainment (IFE) Market: Overall Company Footprint Analysis
3.3.1 In-flight Entertainment (IFE) Market: Region Footprint
3.3.2 In-flight Entertainment (IFE) Market: Company Product Type Footprint
3.3.3 In-flight Entertainment (IFE) Market: Company Product Application Footprint
3.4 New Market Entrants and Barriers to Market Entry
3.5 Mergers, Acquisition, Agreements, and Collaborations
4 Market Size Segment by Type
4.1 Global In-flight Entertainment (IFE) Consumption Value and Market Share by Type (2019-2024)
4.2 Global In-flight Entertainment (IFE) Market Forecast by Type (2025-2030)
5 Market Size Segment by Application
5.1 Global In-flight Entertainment (IFE) Consumption Value Market Share by Application (2019-2024)
5.2 Global In-flight Entertainment (IFE) Market Forecast by Application (2025-2030)
6 North America
6.1 North America In-flight Entertainment (IFE) Consumption Value by Type (2019-2030)
6.2 North America In-flight Entertainment (IFE) Market Size by Application (2019-2030)
6.3 North America In-flight Entertainment (IFE) Market Size by Country
6.3.1 North America In-flight Entertainment (IFE) Consumption Value by Country (2019-2030)
6.3.2 United States In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
6.3.3 Canada In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
6.3.4 Mexico In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
7 Europe
7.1 Europe In-flight Entertainment (IFE) Consumption Value by Type (2019-2030)
7.2 Europe In-flight Entertainment (IFE) Consumption Value by Application (2019-2030)
7.3 Europe In-flight Entertainment (IFE) Market Size by Country
7.3.1 Europe In-flight Entertainment (IFE) Consumption Value by Country (2019-2030)
7.3.2 Germany In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
7.3.3 France In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
7.3.4 United Kingdom In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
7.3.5 Russia In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
7.3.6 Italy In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
8 Asia-Pacific
8.1 Asia-Pacific In-flight Entertainment (IFE) Consumption Value by Type (2019-2030)
8.2 Asia-Pacific In-flight Entertainment (IFE) Consumption Value by Application (2019-2030)
8.3 Asia-Pacific In-flight Entertainment (IFE) Market Size by Region
8.3.1 Asia-Pacific In-flight Entertainment (IFE) Consumption Value by Region (2019-2030)
8.3.2 China In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
8.3.3 Japan In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
8.3.4 South Korea In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
8.3.5 India In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
8.3.6 Southeast Asia In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
8.3.7 Australia In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
9 South America
9.1 South America In-flight Entertainment (IFE) Consumption Value by Type (2019-2030)
9.2 South America In-flight Entertainment (IFE) Consumption Value by Application (2019-2030)
9.3 South America In-flight Entertainment (IFE) Market Size by Country
9.3.1 South America In-flight Entertainment (IFE) Consumption Value by Country (2019-2030)
9.3.2 Brazil In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
9.3.3 Argentina In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
10 Middle East & Africa
10.1 Middle East & Africa In-flight Entertainment (IFE) Consumption Value by Type (2019-2030)
10.2 Middle East & Africa In-flight Entertainment (IFE) Consumption Value by Application (2019-2030)
10.3 Middle East & Africa In-flight Entertainment (IFE) Market Size by Country
10.3.1 Middle East & Africa In-flight Entertainment (IFE) Consumption Value by Country (2019-2030)
10.3.2 Turkey In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
10.3.3 Saudi Arabia In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
10.3.4 UAE In-flight Entertainment (IFE) Market Size and Forecast (2019-2030)
11 Market Dynamics
11.1 In-flight Entertainment (IFE) Market Drivers
11.2 In-flight Entertainment (IFE) Market Restraints
11.3 In-flight Entertainment (IFE) Trends Analysis
11.4 Porters Five Forces Analysis
11.4.1 Threat of New Entrants
11.4.2 Bargaining Power of Suppliers
11.4.3 Bargaining Power of Buyers
11.4.4 Threat of Substitutes
11.4.5 Competitive Rivalry
12 Industry Chain Analysis
12.1 In-flight Entertainment (IFE) Industry Chain
12.2 In-flight Entertainment (IFE) Upstream Analysis
12.3 In-flight Entertainment (IFE) Midstream Analysis
12.4 In-flight Entertainment (IFE) Downstream Analysis
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Process and Data Source
14.3 Disclaimer

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