Global eSports Betting Software Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global eSports Betting Software Market 2023 by Company, Regions, Type and Application, Forecast to 2029


According to our (Global Info Research) latest study, the global eSports Betting Software market size was valued at USD 539 million in 2022 and is forecast to a readjusted size of USD 1691 million by 2029 with a CAGR of 17.7% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

Global key players of eSports Betting Software include Entain, Kindred Group, Bet365, 888 Holdings, Betfred, etc. The top five players hold a share about 40%. Europe is the largest market, has a share about 45%, followed by North America and Southeast Asia, both have market share about 15%. In terms of product type, league of legends are the largest segment, with a share over 50%. In terms of player age, eSports Betting Software is mainly used by players between 26 and 30 years old, occupying for the market share of over 40%, followed by players between 18 and 25 years old.

This report is a detailed and comprehensive analysis for global eSports Betting Software market. Both quantitative and qualitative analyses are presented by company, by region & country, by Game Type and by Player Age. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global eSports Betting Software market size and forecasts, in consumption value ($ Million), 2018-2029

Global eSports Betting Software market size and forecasts by region and country, in consumption value ($ Million), 2018-2029

Global eSports Betting Software market size and forecasts, by Game Type and by Player Age, in consumption value ($ Million), 2018-2029

Global eSports Betting Software market shares of main players, in revenue ($ Million), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for eSports Betting Software

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global eSports Betting Software market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Entain, 888 Holdings, Kindred Group, Betsson AB and Betway, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation

eSports Betting Software market is split by Game Type and by Player Age. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Game Type and by Player Age. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Game Type
League of Legends
Dota 2
CS: GO
Others

Market segment by Player Age
Ages 18-25
Ages 26-30
Ages 31 and Above

Market segment by players, this report covers
Entain
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
EveryGame
Betcris
Thunderpick
Rivalry

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe eSports Betting Software product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of eSports Betting Software, with revenue, gross margin and global market share of eSports Betting Software from 2018 to 2023.

Chapter 3, the eSports Betting Software competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Game Type and application, with consumption value and growth rate by Game Type, application, from 2018 to 2029.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and eSports Betting Software market forecast, by regions, game type and player age, with consumption value, from 2024 to 2029.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War

Chapter 12, the key raw materials and key suppliers, and industry chain of eSports Betting Software.

Chapter 13, to describe eSports Betting Software research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Game Type
5 Market Size Segment by Player Age
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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