Global eSports Betting Market 2024 by Company, Regions, Type and Application, Forecast to 2030
eSports is a form of competition using video games. Most commonly, eSports takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Betting on eSports is more or less identical to betting on traditional sports, with the caveat that the eSports betting product is far less developed than the traditional sports betting product. Players can choose between cash-based or skins-based sites when betting on eSports matches.
According to our (Global Info Research) latest study, the global eSports Betting market size was valued at US$ 539 million in 2023 and is forecast to a readjusted size of USD 1698 million by 2030 with a CAGR of 18.0% during review period.
The key players operating into global eSports betting market are Entain, Kindred Group, Bet365, William Hill and Dafabet, etc. The top five players hold a share about 36%. Europe is the largest producer of eSports betting, holds a share over 40%, followed by North America and Southeast Asia. The largest market is Europe, holds a share about 45%, followed by Asia Pacific and North America, with around 33% and 14% market share respectively.
This report is a detailed and comprehensive analysis for global eSports Betting market. Both quantitative and qualitative analyses are presented by company, by region & country, by Game Type and by Player Age. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global eSports Betting market size and forecasts, in consumption value ($ Million), 2019-2030
Global eSports Betting market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global eSports Betting market size and forecasts, by Game Type and by Player Age, in consumption value ($ Million), 2019-2030
Global eSports Betting market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for eSports Betting
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global eSports Betting market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include William Hill, GVC Holdings, 888 Holdings, Kindred Group, Betsson AB, Betway, Pinnacle, Bet365, Bet-at-home.com, Unikrn, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
eSports Betting market is split by Game Type and by Player Age. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Game Type and by Player Age. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
eSports Betting market is split by Game Type and by Player Age. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Game Type and by Player Age. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Game Type
League of Legends
Dota 2
CS: GO
Others
Market segment by Player Age
Ages 18-25
Ages 26-30
Ages 31 and Above
Market segment by players, this report covers
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe eSports Betting product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of eSports Betting, with revenue, gross margin, and global market share of eSports Betting from 2019 to 2024.
Chapter 3, the eSports Betting competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Game Type and by Player Age, with consumption value and growth rate by Game Type, by Player Age, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and eSports Betting market forecast, by regions, by Game Type and by Player Age, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of eSports Betting.
Chapter 13, to describe eSports Betting research findings and conclusion.