Global E-comics Supply, Demand and Key Producers, 2023-2029

Global E-comics Supply, Demand and Key Producers, 2023-2029


The global E-comics market size is expected to reach $ 16340 million by 2029, rising at a market growth of 12.0% CAGR during the forecast period (2023-2029).

Market Drivers:



Digital Accessibility: The widespread availability of digital devices, such as smartphones, tablets, and e-readers, has made it easier for consumers to access and read e-comics, expanding the potential audience.



Convenience: E-comics offer readers the convenience of carrying an entire collection on a single device, eliminating the need for physical storage and allowing for on-the-go reading.



Cost Savings: E-comics are often priced lower than their print counterparts, making them an attractive option for budget-conscious readers.



Instant Delivery: Readers can instantly download e-comics from online stores, eliminating the need to wait for physical delivery, which is particularly appealing for readers who want immediate access to new releases.



Interactive Features: Some e-comics incorporate interactive elements, multimedia content, animations, and sound effects, enhancing the reading experience and attracting tech-savvy readers.



Market Restrictions:



Digital Piracy: E-comics are susceptible to digital piracy, which can lead to revenue loss for publishers and creators. Digital rights management (DRM) tools are used to mitigate this issue, but they can also inconvenience legitimate customers.



Device Compatibility: E-comics may be formatted for specific devices or platforms, limiting compatibility. This can be frustrating for readers who own devices that do not support a particular format.



Ownership vs. Licensing: Some e-comics are sold as licenses rather than owned outright. This means that readers may not have full control over their digital comic collections, as access can be revoked by the content provider.



Digital Comics Preservation: Ensuring the long-term preservation and accessibility of e-comics can be a challenge, as formats and technologies evolve over time.

E-comics, short for electronic comics, are digital versions of comic books and graphic novels that can be read on electronic devices such as computers, tablets, smartphones, and e-readers. These digital comics are a modern evolution of traditional print-based comic books.

This report studies the global E-comics production, demand, key manufacturers, and key regions.

This report is a detailed and comprehensive analysis of the world market for E-comics, and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2022 as the base year. This report explores demand trends and competition, as well as details the characteristics of E-comics that contribute to its increasing demand across many markets.

Highlights and key features of the study

Global E-comics total production and demand, 2018-2029, (K Units)

Global E-comics total production value, 2018-2029, (USD Million)

Global E-comics production by region & country, production, value, CAGR, 2018-2029, (USD Million) & (K Units)

Global E-comics consumption by region & country, CAGR, 2018-2029 & (K Units)

U.S. VS China: E-comics domestic production, consumption, key domestic manufacturers and share

Global E-comics production by manufacturer, production, price, value and market share 2018-2023, (USD Million) & (K Units)

Global E-comics production by Type, production, value, CAGR, 2018-2029, (USD Million) & (K Units)

Global E-comics production by Application production, value, CAGR, 2018-2029, (USD Million) & (K Units).

This reports profiles key players in the global E-comics market based on the following parameters – company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Naver Corporation, Kakao Page, Shueisha, The Walt Disney Company, Shogakukan, Kodansha, Warner Bros, Kadokawa Future Publishing and Lezhin Entertainment, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World E-comics market.

Detailed Segmentation:

Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by Type, and by Application. Data is given for the years 2018-2029 by year with 2022 as the base year, 2023 as the estimate year, and 2024-2029 as the forecast year.

Global E-comics Market, By Region:
United States
China
Europe
Japan
South Korea
ASEAN
India
Rest of World

Global E-comics Market, Segmentation by Type
Superhero Comics
Detective Comics
Sci-Fi and Fantasy
Dramas and Memoirs
Kids’ Comics

Global E-comics Market, Segmentation by Application
Children
Adults

Companies Profiled:
Naver Corporation
Kakao Page
Shueisha
The Walt Disney Company
Shogakukan
Kodansha
Warner Bros
Kadokawa Future Publishing
Lezhin Entertainment
Tappytoon (Contents First)
Cinebook
Image Comics
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
IDW Publishing
Boom! Studios
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil

Key Questions Answered

1. How big is the global E-comics market?

2. What is the demand of the global E-comics market?

3. What is the year over year growth of the global E-comics market?

4. What is the production and production value of the global E-comics market?

5. Who are the key producers in the global E-comics market?


1 Supply Summary
2 Demand Summary
3 World Manufacturers Competitive Analysis
4 United States VS China VS Rest of the World
5 Market Analysis by Type
6 Market Analysis by Application
7 Company Profiles
8 Industry Chain Analysis
9 Research Findings and Conclusion
10 Appendix

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