Global Video Games Consoles and Accessories Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029
According to our (Global Info Research) latest study, the global Video Games Consoles and Accessories market size was valued at USD 24180 million in 2022 and is forecast to a readjusted size of USD 33110 million by 2029 with a CAGR of 4.6% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Video game consoles and accessories are essential components for gaming enthusiasts, providing the hardware and peripherals needed to play video games. There are several major manufacturers and brands in the gaming industry that offer a range of consoles and accessories.
This report is a detailed and comprehensive analysis for global Video Games Consoles and Accessories market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.
Key Features:
Global Video Games Consoles and Accessories market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Video Games Consoles and Accessories market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Video Games Consoles and Accessories market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit), 2018-2029
Global Video Games Consoles and Accessories market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit), 2018-2023.
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Video Games Consoles and Accessories
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace.
This report profiles key players in the global Video Games Consoles and Accessories market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Sony, SteelSeries, Nintendo, Microsoft and Next Level Racing, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.
Market Segmentation
Video Games Consoles and Accessories market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Video Games Consoles
Video Games Accessories
Market segment by Application
Online Sales
Hypermarket/Supermarket
Specialty Store
Other
Major players covered
Sony
SteelSeries
Nintendo
Microsoft
Next Level Racing
Logitech
Razer
Turtle Beach
Thrustmaster
PowerA
PDP
HyperX
EPOS
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Video Games Consoles and Accessories product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Video Games Consoles and Accessories, with price, sales, revenue and global market share of Video Games Consoles and Accessories from 2018 to 2023.
Chapter 3, the Video Games Consoles and Accessories competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Video Games Consoles and Accessories breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and Video Games Consoles and Accessories market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.
Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.
Chapter 13, the key raw materials and key suppliers, and industry chain of Video Games Consoles and Accessories.
Chapter 14 and 15, to describe Video Games Consoles and Accessories sales channel, distributors, customers, research findings and conclusion.