Global Trading Card Game Market 2024 by Company, Regions, Type and Application, Forecast to 2030
Trading Card Game is a type of card game that mixes strategic deck building elements with features of trading cards.
According to our (Global Info Research) latest study, the global Trading Card Game market size was valued at US$ 1095 million in 2023 and is forecast to a readjusted size of USD 1518 million by 2030 with a CAGR of 4.8% during review period.
Global key players of trading card game include Hasbro, The Pokémon Company, Konami, Bushiroad, Bandai, etc. Global top five manufacturers hold a share over 60%. North America and Japan is the two largest market of trading card game. In terms of product, digital game is the largest segment, with a share over 87%, followed by physical card. And in terms of application, the largest users is Teenager, with a share over 83%.
This report is a detailed and comprehensive analysis for global Trading Card Game market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Trading Card Game market size and forecasts, in consumption value ($ Million), 2019-2030
Global Trading Card Game market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Trading Card Game market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Trading Card Game market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Trading Card Game
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Trading Card Game market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Hasbro Inc., Konami Holdings Corporation, Bandai, The Pokémon Company, Blizzard Entertainment, Upper Deck Company, Bushiroad, CyberAgent, Inc, Fantasy Flight Games, Riot Games, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Trading Card Game market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
Trading Card Game market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Digital Game
Physical Card
Market segment by Application
Teenager
Adult
Market segment by players, this report covers
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
CyberAgent, Inc
Fantasy Flight Games
Riot Games
Kyy Games
Legend Story Studios
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Trading Card Game product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Trading Card Game, with revenue, gross margin, and global market share of Trading Card Game from 2019 to 2024.
Chapter 3, the Trading Card Game competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Trading Card Game market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Trading Card Game.
Chapter 13, to describe Trading Card Game research findings and conclusion.