Global Slot Machines Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
A slot machine (American English), known variously as a fruit machine (British English), puggy (Scottish English), the slots (Canadian English and American English), poker machine/pokies (Australian English and New Zealand English), fruities (British English) or slots (American English), is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively as one-armed bandits because of the large mechanical levers affixed to the sides of early mechanical machines and the games" ability to empty players" pockets and wallets as thieves would.
According to our (Global Info Research) latest study, the global Slot Machines market size was valued at US$ 2246 million in 2023 and is forecast to a readjusted size of USD 4685 million by 2030 with a CAGR of 11.2% during review period.
Global core slot machines manufacturers include Scientific Games, Aristocrat Leisure etc.The top 5 companies hold a share about 75%. North America is the largest market, with a share about 54%, followed by Australia and Europe with the share about 20% and 16%.In terms of product, video slot machines is the largest segment, with a share over 42%. And in terms of application, the largest application is new/ expansion, followed by replacement.
This report is a detailed and comprehensive analysis for global Slot Machines market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Slot Machines market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030
Global Slot Machines market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030
Global Slot Machines market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030
Global Slot Machines market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Slot Machines
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Slot Machines market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Scientific Games, Aristocrat Leisure, IGT, Novomatic, Konami Gaming, Ainsworth Game Technology, Everi (Multimedia Games), AGS, EGT, Universal Entertainment (Former Aruze Corp), etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Slot Machines market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Reel Slot Machines
Video Slot Machines
Multi-denomination Slot Machines
Others
Market segment by Application
New/ Expansion
Replacement
Major players covered
Scientific Games
Aristocrat Leisure
IGT
Novomatic
Konami Gaming
Ainsworth Game Technology
Everi (Multimedia Games)
AGS
EGT
Universal Entertainment (Former Aruze Corp)
Merkur
Zitro
Interblock
Incredible Technologies
Grand Vision Gaming
Inspired Entertainment
Aries Technology (previously Rocket Gaming Systems)
Castle Hill Gaming
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Slot Machines product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Slot Machines, with price, sales quantity, revenue, and global market share of Slot Machines from 2019 to 2024.
Chapter 3, the Slot Machines competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Slot Machines breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2019 to 2024.and Slot Machines market forecast, by regions, by Type, and by Application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Slot Machines.
Chapter 14 and 15, to describe Slot Machines sales channel, distributors, customers, research findings and conclusion.