Global Running Apps Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Running Apps Market 2024 by Company, Regions, Type and Application, Forecast to 2030


Running apps is a GPS fitness-tracking app for iOS and Android. It is usually used for running beginners and advanced runners.

According to our (Global Info Research) latest study, the global Running Apps market size was valued at US$ 667 million in 2023 and is forecast to a readjusted size of USD 1640 million by 2030 with a CAGR of 13.9% during review period.

United States market took up about 35% the global market in 2018, while Europe and China were about 18%, 21%.

This report is a detailed and comprehensive analysis for global Running Apps market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:

Global Running Apps market size and forecasts, in consumption value ($ Million), 2019-2030

Global Running Apps market size and forecasts by region and country, in consumption value ($ Million), 2019-2030

Global Running Apps market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030

Global Running Apps market shares of main players, in revenue ($ Million), 2019-2024

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Running Apps

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Running Apps market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Nike+, Runkeeper, Runtastic, Under Armour, Sports Tracker, Garmin, Codoon, Strava, Couch to 5K (C25K), etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Running Apps market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segmentation

Running Apps market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
IOS
Android

Market segment by Application
Amateur
Professional

Market segment by players, this report covers
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Running Apps product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Running Apps, with revenue, gross margin, and global market share of Running Apps from 2019 to 2024.

Chapter 3, the Running Apps competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Running Apps market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Running Apps.

Chapter 13, to describe Running Apps research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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