According to our (Global Info Research) latest study, the global Omni-directional Treadmill market size was valued at US$ 541 million in 2024 and is forecast to a readjusted size of USD 661 million by 2031 with a CAGR of 2.9% during review period.
The ODT Omni-directional treadmill can make various actions such as 365-degree turning, walking, running and jumping. It is matched with the VR head display, which greatly improves and enhances the experience of virtual reality in actual use.
The development of the global virtual reality (VR) industry can be divided into five development stages according to different experience levels, the first year of the virtual reality industry in 2016, the first year of the cloud VR industry in 2018, the first year of the 5G cloud VR industry in 2019, and the first year of 2020-2021 After entering the fast lane of industrial development, it will enter the stage of deep immersion in virtual reality (VR) in 2022. The scale of the industry will gradually increase, and the industrial ecology will become increasingly prosperous. In recent years, global technology companies have continued to make efforts in the virtual reality (VR) industry, key technologies have continuously made breakthroughs, terminal products have accelerated to mature, the quantity and quality of content have been significantly improved, and high-quality consumer experience is fully guaranteed. In 2021, the global virtual reality (VR) ) terminal product shipments exceeded 10 million units. The virtual reality omnidirectional treadmill or VR omnidirectional mobile machine breaks the space limitation between virtual and reality. By using it with a VR head-mounted display, users can realize 360° unlimited in the virtual world in a very small space in reality. The action provides an infinite virtual world in a very small real space, and is controlled by human instinctive movements, which greatly reduces the sense of dizziness and realizes an immersive and fully immersive experience. The 2B market has been applied in fire simulation, fire escape, emergency rescue, industrial training, military industry, railway and other industries. It is deeply integrated with industry needs and provides a series of overall VR solutions for enterprise customers. The 2C market has been adapted to almost all market VR, PC game consoles and platforms including Oculus, sony, htc, pico, steam, etc.
At present, from the point of view of the consumer side, the market for consumer-level applications mainly focused on games, videos, and entertainment has a large audience, and consumer awareness has been established, with certain user groups and potential needs. The enterprise-level application market dominated by industry, education, and medical care still needs mature solutions. Although the current net profit rate of enterprises is low, the future market and value will be unlimited.
This report is a detailed and comprehensive analysis for global Omni-directional Treadmill market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Omni-directional Treadmill market size and forecasts, in consumption value ($ Million), sales quantity ( Units), and average selling prices (US$/Unit), 2020-2031
Global Omni-directional Treadmill market size and forecasts by region and country, in consumption value ($ Million), sales quantity ( Units), and average selling prices (US$/Unit), 2020-2031
Global Omni-directional Treadmill market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity ( Units), and average selling prices (US$/Unit), 2020-2031
Global Omni-directional Treadmill market shares of main players, shipments in revenue ($ Million), sales quantity ( Units), and ASP (US$/Unit), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Omni-directional Treadmill
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Omni-directional Treadmill market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include HTC, Virtuix Omni, Cyberith, Owatch, Infinadeck, Actvr, Spacewalkervr, Aperium, Katvr, Xuzhou Qianyan Technology Co.Ltd, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Omni-directional Treadmill market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Active Omni-directional Treadmill
Passive Omni-directional Treadmill
Market segment by Application
Game
Education and Training
Others
Major players covered
HTC
Virtuix Omni
Cyberith
Owatch
Infinadeck
Actvr
Spacewalkervr
Aperium
Katvr
Xuzhou Qianyan Technology Co.Ltd
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Omni-directional Treadmill product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Omni-directional Treadmill, with price, sales quantity, revenue, and global market share of Omni-directional Treadmill from 2020 to 2025.
Chapter 3, the Omni-directional Treadmill competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Omni-directional Treadmill breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2020 to 2031.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2020 to 2031.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2020 to 2025.and Omni-directional Treadmill market forecast, by regions, by Type, and by Application, with sales and revenue, from 2026 to 2031.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Omni-directional Treadmill.
Chapter 14 and 15, to describe Omni-directional Treadmill sales channel, distributors, customers, research findings and conclusion.
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