Global Metaverse Technology Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Metaverse Technology Market 2024 by Company, Regions, Type and Application, Forecast to 2030


The metaverse will be driven by diverse forms of technology such as cloud infrastructure, software tools, platforms, applications, user-generated content, and hardware. In addition to the technical requirements, the metaverse will include various user experiences including, but not limited to, entertainment, gaming, commerce, social interactions, education, and research.

The metaverse will be a virtual world that parallels our IRL lives. Digital neighborhoods, parks and clubs will spring up, possibly in a single virtual world or spread across many.2021 was the year of the metaverse, but it will be years before it"s a reality.

According to our (Global Info Research) latest study, the global Metaverse Technology market size was valued at US$ 78.3 million in 2023 and is forecast to a readjusted size of USD 30150 million by 2030 with a CAGR of 135.6% during review period.

Roblox, Microsoft and Meta (formerly Facebook) are the top 3 players in the global metaverse technology market and hold over 40% of total market share. Geographically speaking, Asia-Pacific is the largest market, accounting for about 40% of total market share. In terms of type, desktop segment and mobile segment each practically holds half of total market share. In terms of application, game segment and social segment hold over 60% of global market share in total.

This report is a detailed and comprehensive analysis for global Metaverse Technology market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:

Global Metaverse Technology market size and forecasts, in consumption value ($ Million), 2019-2030

Global Metaverse Technology market size and forecasts by region and country, in consumption value ($ Million), 2019-2030

Global Metaverse Technology market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030

Global Metaverse Technology market shares of main players, in revenue ($ Million), 2019-2024

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Metaverse Technology

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Metaverse Technology market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include RRoblox, Microsoft, Meta (formerly Facebook), Epic Games, Unity, Tencent, NetEase, ByteDance, Nexon, Netmarble, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Metaverse Technology market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segmentation

Metaverse Technology market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Desktop
Mobile

Market segment by Application
Game
Social
Conference
Content Creation
Education
Industrial
Others

Market segment by players, this report covers
RRoblox
Microsoft
Meta (formerly Facebook)
Epic Games
Unity
Tencent
NetEase
ByteDance
Nexon
Netmarble
Lilith
ZQGame
MiHoYo
Baidu

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Metaverse Technology product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Metaverse Technology, with revenue, gross margin, and global market share of Metaverse Technology from 2019 to 2024.

Chapter 3, the Metaverse Technology competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Metaverse Technology market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Metaverse Technology.

Chapter 13, to describe Metaverse Technology research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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