Global Massive Multiplayer Online (MMO) Games Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Global Massive Multiplayer Online (MMO) Games Market 2025 by Company, Regions, Type and Application, Forecast to 2031


According to our (Global Info Research) latest study, the global Massive Multiplayer Online (MMO) Games market size was valued at US$ 53100 million in 2024 and is forecast to a readjusted size of USD 94560 million by 2031 with a CAGR of 8.7% during review period.

A massively multiplayer online game (MMO) is an online game with large numbers of players, typically from hundreds to thousands, on the same server. MMOs usually feature a huge, persistent open world, although some games differ.

In the industry, Tencent profits most in 2019 and recent years, while NetEase and Activision Blizzard ranked 2 and 3.The market share of them is 34.99%, 17.23% and 15.78% in 2019. The gap of market share is keep on enlarged due to different strategy.

This report is a detailed and comprehensive analysis for global Massive Multiplayer Online (MMO) Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.

Key Features:

Global Massive Multiplayer Online (MMO) Games market size and forecasts, in consumption value ($ Million), 2020-2031

Global Massive Multiplayer Online (MMO) Games market size and forecasts by region and country, in consumption value ($ Million), 2020-2031

Global Massive Multiplayer Online (MMO) Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031

Global Massive Multiplayer Online (MMO) Games market shares of main players, in revenue ($ Million), 2020-2025

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Massive Multiplayer Online (MMO) Games

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Massive Multiplayer Online (MMO) Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Tencent, NetEase, Activision Blizzard, Supercell, NEXON, NCSoft, Electronic Arts, Bluehole, Mixi Inc., SQUARE ENIX, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Massive Multiplayer Online (MMO) Games market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
MMO Real-time Strategy
MMO First Person Shooter
MMO Role Play Games

Market segment by Application
Professional Players
Amateur Players

Market segment by players, this report covers
Tencent
NetEase
Activision Blizzard
Supercell
NEXON
NCSoft
Electronic Arts
Bluehole
Mixi Inc.
SQUARE ENIX
ChangYou
Shanda Interactive Entertainment
GungHo Online Entertainment
Daybreak Game Company
Gamigo

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Massive Multiplayer Online (MMO) Games product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Massive Multiplayer Online (MMO) Games, with revenue, gross margin, and global market share of Massive Multiplayer Online (MMO) Games from 2020 to 2025.

Chapter 3, the Massive Multiplayer Online (MMO) Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Massive Multiplayer Online (MMO) Games market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Massive Multiplayer Online (MMO) Games.

Chapter 13, to describe Massive Multiplayer Online (MMO) Games research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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