Global Live Streaming Market 2023 by Company, Regions, Type and Application, Forecast to 2029

Global Live Streaming Market 2023 by Company, Regions, Type and Application, Forecast to 2029

According to our (Global Info Research) latest study, the global Live Streaming market size was valued at USD 47090 million in 2022 and is forecast to a readjusted size of USD 94380 million by 2029 with a CAGR of 10.4% during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The main companies providing live streaming globally are ByteDance, Kuaishou, Twitch, Tencent Music Entertainment Group, Bigo, YouTube, Huya, Bilibili, YY, Douyu and Hello Group (MOMO), etc. The top five producers occupy more than 50% of the market share in total, of which the largest producer is ByteDance with a market share of 24.22%. The global live streaming platform provides regions mainly distributed in China, the United States, Japan, South Korea and so on. In terms of their product categories, music, dance and talk shows have the highest market share at 44.84%, followed by games at 31.74%. In terms of its revenue sources, donations and virtual gifts hold a larger market share at 62.78%, followed by advertising and subscriptions.

Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. A live streaming platform is a website, application or software that allows you to broadcast live videos. When you upload a video to the platform, viewers can watch it in real time. Livestream services encompass a wide variety of topics, from social media to video games to professional sports.

This report is a detailed and comprehensive analysis for global Live Streaming market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Revenue Source. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global Live Streaming market size and forecasts, in consumption value ($ Million), 2018-2029

Global Live Streaming market size and forecasts by region and country, in consumption value ($ Million), 2018-2029

Global Live Streaming market size and forecasts, by Type and by Revenue Source, in consumption value ($ Million), 2018-2029

Global Live Streaming market shares of main players, in revenue ($ Million), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Live Streaming

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Live Streaming market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include ByteDance, Kuaishou, Twitch, Tencent Music Entertainment (TME) and Bigo, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market segmentation

Live Streaming market is split by Type and by Revenue Source. For the period 2018-2029, the growth among segments provide accurate calculations and forecasts for consumption value by Type and by Revenue Source. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Music, Dancing and Talk Shows
Game
Dating Shows
Outdoor Activities and Sports
Others

Market segment by Revenue Source
Advertising
Subscriptions
Donations & Virtual Gifts
Others

Market segment by players, this report covers
ByteDance
Kuaishou
Twitch
Tencent Music Entertainment (TME)
Bigo
YouTube
Huya
Bilibili
YY
Douyu
Hello Group (MOMO)
17LIVE
HuaFang Group (Huajiao)
Facebook Live
Instagram Live
Uplive
Afreeca TV
DeNA (Pococha and Showroom)
Inke
LiveMe
Vimeo (Livestream)
ShareChat

Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Live Streaming product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Live Streaming, with revenue, gross margin and global market share of Live Streaming from 2018 to 2023.

Chapter 3, the Live Streaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Live Streaming market forecast, by regions, type and revenue source, with consumption value, from 2024 to 2029.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War

Chapter 12, the key raw materials and key suppliers, and industry chain of Live Streaming.

Chapter 13, to describe Live Streaming research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Revenue Source
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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