Global Gaming Headset Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030

Global Gaming Headset Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030


The gaming headset, generally designed and used purely for gaming, some gaming headphones are capable of pulling double duty, channeling music as well as gaming sound effects. To meet a gamer’s needs and demands, gaming headsets come equipped with many different features, such as microphones for communicating with fellow online gamers. Gaming headsets are used with all types of gaming consoles and computers. Many are also designed to block out any ambient noise, completely immersing a player within the world of gaming.

According to our (Global Info Research) latest study, the global Gaming Headset market size was valued at US$ 2411 million in 2023 and is forecast to a readjusted size of USD 3934 million by 2030 with a CAGR of 7.3% during review period.

China is the largest Gaming Headset market with about 43% market share. Europe is follower, accounting for about 20% market share.

The key players are Turtle Beach, Sony, Sennheiser, PDP-Pelican, Skullcandy, Microsoft (XBOX), Plantronics, Logitech, Somic, SteelSeries, Audio-Technica, Creative Technology, Cooler Master, Big Ben, Corsair, Mad Catz-TRITTON, Gioteck, Accessories 4 Technology, Trust International, Kotion Electronic, Hama GmbH, Thrustmaster, Razer, Genius etc. Top 3 companies occupied about 26% market share.

This report is a detailed and comprehensive analysis for global Gaming Headset market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:

Global Gaming Headset market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030

Global Gaming Headset market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030

Global Gaming Headset market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030

Global Gaming Headset market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2019-2024

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Gaming Headset

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Gaming Headset market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Turtle Beach, Sennheiser, Sony, Logitech, Hyperx (HP), Somic, Razer, Corsair, SteelSeries, Plantronics, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market Segmentation

Gaming Headset market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Over-ear
In-ear

Market segment by Application
Personal Use
Commercial Use

Major players covered
Turtle Beach
Sennheiser
Sony
Logitech
Hyperx (HP)
Somic
Razer
Corsair
SteelSeries
Plantronics
Audio-Technica
Kotion Electronic
Trust International
Creative Technology
Thrustmaster
Big Ben
PDP-Pelican
Mad Catz
Cooler Master
KYE System Corp (Genius)

Market segment by region, regional analysis covers

North America (United States, Canada, and Mexico)

Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)

South America (Brazil, Argentina, Colombia, and Rest of South America)

Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe Gaming Headset product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top manufacturers of Gaming Headset, with price, sales quantity, revenue, and global market share of Gaming Headset from 2019 to 2024.

Chapter 3, the Gaming Headset competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the Gaming Headset breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2019 to 2030.

Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2019 to 2030.

Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2019 to 2024.and Gaming Headset market forecast, by regions, by Type, and by Application, with sales and revenue, from 2025 to 2030.

Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.

Chapter 13, the key raw materials and key suppliers, and industry chain of Gaming Headset.

Chapter 14 and 15, to describe Gaming Headset sales channel, distributors, customers, research findings and conclusion.


1 Market Overview
1.1 Product Overview and Scope
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global Gaming Headset Consumption Value by Type: 2019 Versus 2023 Versus 2030
1.3.2 Over-ear
1.3.3 In-ear
1.4 Market Analysis by Application
1.4.1 Overview: Global Gaming Headset Consumption Value by Application: 2019 Versus 2023 Versus 2030
1.4.2 Personal Use
1.4.3 Commercial Use
1.5 Global Gaming Headset Market Size & Forecast
1.5.1 Global Gaming Headset Consumption Value (2019 & 2023 & 2030)
1.5.2 Global Gaming Headset Sales Quantity (2019-2030)
1.5.3 Global Gaming Headset Average Price (2019-2030)
2 Manufacturers Profiles
2.1 Turtle Beach
2.1.1 Turtle Beach Details
2.1.2 Turtle Beach Major Business
2.1.3 Turtle Beach Gaming Headset Product and Services
2.1.4 Turtle Beach Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.1.5 Turtle Beach Recent Developments/Updates
2.2 Sennheiser
2.2.1 Sennheiser Details
2.2.2 Sennheiser Major Business
2.2.3 Sennheiser Gaming Headset Product and Services
2.2.4 Sennheiser Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.2.5 Sennheiser Recent Developments/Updates
2.3 Sony
2.3.1 Sony Details
2.3.2 Sony Major Business
2.3.3 Sony Gaming Headset Product and Services
2.3.4 Sony Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.3.5 Sony Recent Developments/Updates
2.4 Logitech
2.4.1 Logitech Details
2.4.2 Logitech Major Business
2.4.3 Logitech Gaming Headset Product and Services
2.4.4 Logitech Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.4.5 Logitech Recent Developments/Updates
2.5 Hyperx (HP)
2.5.1 Hyperx (HP) Details
2.5.2 Hyperx (HP) Major Business
2.5.3 Hyperx (HP) Gaming Headset Product and Services
2.5.4 Hyperx (HP) Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.5.5 Hyperx (HP) Recent Developments/Updates
2.6 Somic
2.6.1 Somic Details
2.6.2 Somic Major Business
2.6.3 Somic Gaming Headset Product and Services
2.6.4 Somic Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.6.5 Somic Recent Developments/Updates
2.7 Razer
2.7.1 Razer Details
2.7.2 Razer Major Business
2.7.3 Razer Gaming Headset Product and Services
2.7.4 Razer Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.7.5 Razer Recent Developments/Updates
2.8 Corsair
2.8.1 Corsair Details
2.8.2 Corsair Major Business
2.8.3 Corsair Gaming Headset Product and Services
2.8.4 Corsair Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.8.5 Corsair Recent Developments/Updates
2.9 SteelSeries
2.9.1 SteelSeries Details
2.9.2 SteelSeries Major Business
2.9.3 SteelSeries Gaming Headset Product and Services
2.9.4 SteelSeries Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.9.5 SteelSeries Recent Developments/Updates
2.10 Plantronics
2.10.1 Plantronics Details
2.10.2 Plantronics Major Business
2.10.3 Plantronics Gaming Headset Product and Services
2.10.4 Plantronics Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.10.5 Plantronics Recent Developments/Updates
2.11 Audio-Technica
2.11.1 Audio-Technica Details
2.11.2 Audio-Technica Major Business
2.11.3 Audio-Technica Gaming Headset Product and Services
2.11.4 Audio-Technica Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.11.5 Audio-Technica Recent Developments/Updates
2.12 Kotion Electronic
2.12.1 Kotion Electronic Details
2.12.2 Kotion Electronic Major Business
2.12.3 Kotion Electronic Gaming Headset Product and Services
2.12.4 Kotion Electronic Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.12.5 Kotion Electronic Recent Developments/Updates
2.13 Trust International
2.13.1 Trust International Details
2.13.2 Trust International Major Business
2.13.3 Trust International Gaming Headset Product and Services
2.13.4 Trust International Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.13.5 Trust International Recent Developments/Updates
2.14 Creative Technology
2.14.1 Creative Technology Details
2.14.2 Creative Technology Major Business
2.14.3 Creative Technology Gaming Headset Product and Services
2.14.4 Creative Technology Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.14.5 Creative Technology Recent Developments/Updates
2.15 Thrustmaster
2.15.1 Thrustmaster Details
2.15.2 Thrustmaster Major Business
2.15.3 Thrustmaster Gaming Headset Product and Services
2.15.4 Thrustmaster Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.15.5 Thrustmaster Recent Developments/Updates
2.16 Big Ben
2.16.1 Big Ben Details
2.16.2 Big Ben Major Business
2.16.3 Big Ben Gaming Headset Product and Services
2.16.4 Big Ben Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.16.5 Big Ben Recent Developments/Updates
2.17 PDP-Pelican
2.17.1 PDP-Pelican Details
2.17.2 PDP-Pelican Major Business
2.17.3 PDP-Pelican Gaming Headset Product and Services
2.17.4 PDP-Pelican Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.17.5 PDP-Pelican Recent Developments/Updates
2.18 Mad Catz
2.18.1 Mad Catz Details
2.18.2 Mad Catz Major Business
2.18.3 Mad Catz Gaming Headset Product and Services
2.18.4 Mad Catz Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.18.5 Mad Catz Recent Developments/Updates
2.19 Cooler Master
2.19.1 Cooler Master Details
2.19.2 Cooler Master Major Business
2.19.3 Cooler Master Gaming Headset Product and Services
2.19.4 Cooler Master Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.19.5 Cooler Master Recent Developments/Updates
2.20 KYE System Corp (Genius)
2.20.1 KYE System Corp (Genius) Details
2.20.2 KYE System Corp (Genius) Major Business
2.20.3 KYE System Corp (Genius) Gaming Headset Product and Services
2.20.4 KYE System Corp (Genius) Gaming Headset Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2019-2024)
2.20.5 KYE System Corp (Genius) Recent Developments/Updates
3 Competitive Environment: Gaming Headset by Manufacturer
3.1 Global Gaming Headset Sales Quantity by Manufacturer (2019-2024)
3.2 Global Gaming Headset Revenue by Manufacturer (2019-2024)
3.3 Global Gaming Headset Average Price by Manufacturer (2019-2024)
3.4 Market Share Analysis (2023)
3.4.1 Producer Shipments of Gaming Headset by Manufacturer Revenue ($MM) and Market Share (%): 2023
3.4.2 Top 3 Gaming Headset Manufacturer Market Share in 2023
3.4.3 Top 6 Gaming Headset Manufacturer Market Share in 2023
3.5 Gaming Headset Market: Overall Company Footprint Analysis
3.5.1 Gaming Headset Market: Region Footprint
3.5.2 Gaming Headset Market: Company Product Type Footprint
3.5.3 Gaming Headset Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global Gaming Headset Market Size by Region
4.1.1 Global Gaming Headset Sales Quantity by Region (2019-2030)
4.1.2 Global Gaming Headset Consumption Value by Region (2019-2030)
4.1.3 Global Gaming Headset Average Price by Region (2019-2030)
4.2 North America Gaming Headset Consumption Value (2019-2030)
4.3 Europe Gaming Headset Consumption Value (2019-2030)
4.4 Asia-Pacific Gaming Headset Consumption Value (2019-2030)
4.5 South America Gaming Headset Consumption Value (2019-2030)
4.6 Middle East & Africa Gaming Headset Consumption Value (2019-2030)
5 Market Segment by Type
5.1 Global Gaming Headset Sales Quantity by Type (2019-2030)
5.2 Global Gaming Headset Consumption Value by Type (2019-2030)
5.3 Global Gaming Headset Average Price by Type (2019-2030)
6 Market Segment by Application
6.1 Global Gaming Headset Sales Quantity by Application (2019-2030)
6.2 Global Gaming Headset Consumption Value by Application (2019-2030)
6.3 Global Gaming Headset Average Price by Application (2019-2030)
7 North America
7.1 North America Gaming Headset Sales Quantity by Type (2019-2030)
7.2 North America Gaming Headset Sales Quantity by Application (2019-2030)
7.3 North America Gaming Headset Market Size by Country
7.3.1 North America Gaming Headset Sales Quantity by Country (2019-2030)
7.3.2 North America Gaming Headset Consumption Value by Country (2019-2030)
7.3.3 United States Market Size and Forecast (2019-2030)
7.3.4 Canada Market Size and Forecast (2019-2030)
7.3.5 Mexico Market Size and Forecast (2019-2030)
8 Europe
8.1 Europe Gaming Headset Sales Quantity by Type (2019-2030)
8.2 Europe Gaming Headset Sales Quantity by Application (2019-2030)
8.3 Europe Gaming Headset Market Size by Country
8.3.1 Europe Gaming Headset Sales Quantity by Country (2019-2030)
8.3.2 Europe Gaming Headset Consumption Value by Country (2019-2030)
8.3.3 Germany Market Size and Forecast (2019-2030)
8.3.4 France Market Size and Forecast (2019-2030)
8.3.5 United Kingdom Market Size and Forecast (2019-2030)
8.3.6 Russia Market Size and Forecast (2019-2030)
8.3.7 Italy Market Size and Forecast (2019-2030)
9 Asia-Pacific
9.1 Asia-Pacific Gaming Headset Sales Quantity by Type (2019-2030)
9.2 Asia-Pacific Gaming Headset Sales Quantity by Application (2019-2030)
9.3 Asia-Pacific Gaming Headset Market Size by Region
9.3.1 Asia-Pacific Gaming Headset Sales Quantity by Region (2019-2030)
9.3.2 Asia-Pacific Gaming Headset Consumption Value by Region (2019-2030)
9.3.3 China Market Size and Forecast (2019-2030)
9.3.4 Japan Market Size and Forecast (2019-2030)
9.3.5 South Korea Market Size and Forecast (2019-2030)
9.3.6 India Market Size and Forecast (2019-2030)
9.3.7 Southeast Asia Market Size and Forecast (2019-2030)
9.3.8 Australia Market Size and Forecast (2019-2030)
10 South America
10.1 South America Gaming Headset Sales Quantity by Type (2019-2030)
10.2 South America Gaming Headset Sales Quantity by Application (2019-2030)
10.3 South America Gaming Headset Market Size by Country
10.3.1 South America Gaming Headset Sales Quantity by Country (2019-2030)
10.3.2 South America Gaming Headset Consumption Value by Country (2019-2030)
10.3.3 Brazil Market Size and Forecast (2019-2030)
10.3.4 Argentina Market Size and Forecast (2019-2030)
11 Middle East & Africa
11.1 Middle East & Africa Gaming Headset Sales Quantity by Type (2019-2030)
11.2 Middle East & Africa Gaming Headset Sales Quantity by Application (2019-2030)
11.3 Middle East & Africa Gaming Headset Market Size by Country
11.3.1 Middle East & Africa Gaming Headset Sales Quantity by Country (2019-2030)
11.3.2 Middle East & Africa Gaming Headset Consumption Value by Country (2019-2030)
11.3.3 Turkey Market Size and Forecast (2019-2030)
11.3.4 Egypt Market Size and Forecast (2019-2030)
11.3.5 Saudi Arabia Market Size and Forecast (2019-2030)
11.3.6 South Africa Market Size and Forecast (2019-2030)
12 Market Dynamics
12.1 Gaming Headset Market Drivers
12.2 Gaming Headset Market Restraints
12.3 Gaming Headset Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
13 Raw Material and Industry Chain
13.1 Raw Material of Gaming Headset and Key Manufacturers
13.2 Manufacturing Costs Percentage of Gaming Headset
13.3 Gaming Headset Production Process
13.4 Industry Value Chain Analysis
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 Gaming Headset Typical Distributors
14.3 Gaming Headset Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer

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