Global Gamepad Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
A gamepad (also called joypad or controller), is a type of game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
According to our (Global Info Research) latest study, the global Gamepad market size was valued at US$ 5247 million in 2023 and is forecast to a readjusted size of USD 11090 million by 2030 with a CAGR of 11.4% during review period.
Global 5 largest manufacturers of Gamepad are Sony, Microsoft, Logitech, BEITONG and Razer, which make up about 47%.
North America is the largest market, with a share over 34%. In terms of product type, PC Gamepad occupies the largest share of the total market, over 60%. And in terms of application, the largest application is Game Console, followed by PC and Smart TV.
This report is a detailed and comprehensive analysis for global Gamepad market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Gamepad market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030
Global Gamepad market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030
Global Gamepad market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2019-2030
Global Gamepad market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gamepad
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gamepad market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Microsoft, Sony, Razer, BEITONG, Logitech, Flydigi, Dashine Electronics, Thunderobot, GameSir, Shenzhen Yuyuanxin Electronic Technology Co., Ltd., etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Gamepad market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
PC Gamepad
Mobile Phone Gamepad
Universal Gamepad
Market segment by Application
Game Console
PC
Smart Phone
Smart TV
Automobile
Major players covered
Microsoft
Sony
Razer
BEITONG
Logitech
Flydigi
Dashine Electronics
Thunderobot
GameSir
Shenzhen Yuyuanxin Electronic Technology Co., Ltd.
Thrustmaster
Shenzhen Pxn Electronics Technology Co., Ltd.
Nintendo
8BitDo
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Gamepad product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Gamepad, with price, sales quantity, revenue, and global market share of Gamepad from 2019 to 2024.
Chapter 3, the Gamepad competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Gamepad breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2019 to 2024.and Gamepad market forecast, by regions, by Type, and by Application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Gamepad.
Chapter 14 and 15, to describe Gamepad sales channel, distributors, customers, research findings and conclusion.