Global Game Engines and Development Software Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Game Engines and Development Software Market 2024 by Company, Regions, Type and Application, Forecast to 2030


Game Engines and Development software helps individual developers, gaming companies, and educational institutions create, distribute, and monetize games. These solutions often offer additional capabilities such as user behaviour analytics, marketing, and social features.

Game Development Software is a specialized software application that assists or facilitates the making of a video game. Some tasks handled by tools include the conversion of assets (such as 3D models, textures, etc.) into formats required by the game, level editing and script compilation.

Game engines provide game developers a framework for creating a video game without the need to create all systems, such as the physics, graphics, and AI, from scratch. Game engines help developers save time and resources by removing the need to program and integrate game-supporting systems together, so developers can focus on creating the meat of the game itself. Game development teams use game engines to support them while they program a video game, and the decision of which game engine to use is usually the first step towards actually creating a game. Similar to a software suite, game engines contain many different internal systems such as a physics engine, audio engine, rendering engine, AI, animation, and more. Often, there are plugins or APIs available to customize a game engine, and some game engines come with asset libraries to make it even easier to create a game.

According to our (Global Info Research) latest study, the global Game Engines and Development Software market size was valued at US$ 1011 million in 2023 and is forecast to a readjusted size of USD 2471 million by 2030 with a CAGR of 13.8% during review period.

Global core game engines and development software manufacturers include Epic Games, Crytek etc.The top 2 companies hold a share about 70%. Asia Pacific is the largest market, with a share about 34%, followed by North America and Europe with the share about 30% and 28%.

This report is a detailed and comprehensive analysis for global Game Engines and Development Software market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:

Global Game Engines and Development Software market size and forecasts, in consumption value ($ Million), 2019-2030

Global Game Engines and Development Software market size and forecasts by region and country, in consumption value ($ Million), 2019-2030

Global Game Engines and Development Software market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030

Global Game Engines and Development Software market shares of main players, in revenue ($ Million), 2019-2024

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Game Engines and Development Software

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Game Engines and Development Software market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Epic Games, Crytek, Unity Technologies, Kadokawa, Scirra, Apple, Valve Corporation, YoYo Game, The Game Creators, Leadwerks Software, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Game Engines and Development Software market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segmentation

Game Engines and Development Software market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
3D Game Engines
2.5D Game Engines
2D Game Engines

Market segment by Application
PC Games
Mobile Games
TV Games
Other Games

Market segment by players, this report covers
Epic Games
Crytek
Unity Technologies
Kadokawa
Scirra
Apple
Valve Corporation
YoYo Game
The Game Creators
Leadwerks Software
GameSalad
Chukong Tech

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Game Engines and Development Software product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Game Engines and Development Software, with revenue, gross margin, and global market share of Game Engines and Development Software from 2019 to 2024.

Chapter 3, the Game Engines and Development Software competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Game Engines and Development Software market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Game Engines and Development Software.

Chapter 13, to describe Game Engines and Development Software research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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