Global Game Engines Market 2024 by Company, Regions, Type and Application, Forecast to 2030
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
According to our (Global Info Research) latest study, the global Game Engines market size was valued at US$ 3413 million in 2023 and is forecast to a readjusted size of USD 7763 million by 2030 with a CAGR of 12.6% during review period.
Global Game Engines key players include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve etc. Global top five manufacturers hold a share over 70%. Asia-Pacific is the largest market, with a share over 30%, followed by Europe and North America, both have a share over 50% percent.
In terms of product, 3D Game Engines is the largest segment, with a share over 90%. And in terms of application, the largest application is Mobile Games, followed by PC Games and TV Games.
This report is a detailed and comprehensive analysis for global Game Engines market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Game Engines market size and forecasts, in consumption value ($ Million), 2019-2030
Global Game Engines market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Game Engines market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Game Engines market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Game Engines
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Game Engines market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Game Engines market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
Game Engines market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
3D Game Engines
2.5D Game Engines
2D Game Engines
Market segment by Application
Computer Games
Mobile Games
Other Games
Market segment by players, this report covers
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio
Garage Games
Briar Wallace/Blender Foundation
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Game Engines product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Game Engines, with revenue, gross margin, and global market share of Game Engines from 2019 to 2024.
Chapter 3, the Game Engines competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Game Engines market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Game Engines.
Chapter 13, to describe Game Engines research findings and conclusion.