According to our (Global Info Research) latest study, the global Gacha Games market size was valued at US$ 2272 million in 2024 and is forecast to a readjusted size of USD 9153 million by 2031 with a CAGR of 13.8% during review period.
Gacha games are video games which encourage players to spend in-game currency for virtual items as they progress. In gacha games, items such as cards and characters can be won through a mechanism, similar to a vending machine, in which players pull, spin, or roll using in-game currency to receive a random item.
With more people owning smartphones, gacha games have become more accessible, allowing a broader audience to engage with these games. Gacha games attract both casual gamers, who may play in short bursts, and hardcore players, who invest significant time and money into their gaming experience.
This report is a detailed and comprehensive analysis for global Gacha Games market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.
Key Features:
Global Gacha Games market size and forecasts, in consumption value ($ Million), 2020-2031
Global Gacha Games market size and forecasts by region and country, in consumption value ($ Million), 2020-2031
Global Gacha Games market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031
Global Gacha Games market shares of main players, in revenue ($ Million), 2020-2025
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Gacha Games
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Gacha Games market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Genshin Impact (HoYoverse), Fire Emblem Heroes (Nintendo), Langrisser (Zlongame), Azur Lane (Shanghai Manjuu), Pokemon Masters (DeNA), Star Wars, Marvel Strike Force, Dragon Ball Legends (Dimps), Dragalia Lost (Cygames) (CyberAgent), Raid: Shadow Legends, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Gacha Games market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
RPG Games
Card Games
Others
Market segment by Application
Android Platform
iOS Platform
PC and Web Browser
Others
Market segment by players, this report covers
Genshin Impact (HoYoverse)
Fire Emblem Heroes (Nintendo)
Langrisser (Zlongame)
Azur Lane (Shanghai Manjuu)
Pokemon Masters (DeNA)
Star Wars
Marvel Strike Force
Dragon Ball Legends (Dimps)
Dragalia Lost (Cygames) (CyberAgent)
Raid: Shadow Legends
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Gacha Games product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Gacha Games, with revenue, gross margin, and global market share of Gacha Games from 2020 to 2025.
Chapter 3, the Gacha Games competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and Gacha Games market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Gacha Games.
Chapter 13, to describe Gacha Games research findings and conclusion.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.
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