Global Family/Indoor Entertainment Centres Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Family/Indoor Entertainment Centres Market 2024 by Company, Regions, Type and Application, Forecast to 2030


Family entertainment centers, or FECs, are miniature indoor or outdoor amusement parks that offer a wide variety of entertainment for all ages. Bowling alleys, miniature golf courses, museums, water parks and zoos are some of the many FECs that have endured for decades. Indoor centers mainly range from 10,000 to 200,000 square feet in size.

According to our (Global Info Research) latest study, the global Family/Indoor Entertainment Centres market size was valued at US$ 13460 million in 2023 and is forecast to a readjusted size of USD 29520 million by 2030 with a CAGR of 12.0% during review period.

Global Family/Indoor Entertainment Centres key players include CEC Entertainment, LOVE YOYO, Timezone, etc. Global top three manufacturers hold a share over 15%.

China is the largest market, with a share about 30%, followed by USA, and Europe, both have a share about 30 percent.

In terms of application, the largest application is Multi-attraction Indoor Centers, followed by Outdoor Fun Centers.

This report is a detailed and comprehensive analysis for global Family/Indoor Entertainment Centres market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:

Global Family/Indoor Entertainment Centres market size and forecasts, in consumption value ($ Million), 2019-2030

Global Family/Indoor Entertainment Centres market size and forecasts by region and country, in consumption value ($ Million), 2019-2030

Global Family/Indoor Entertainment Centres market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030

Global Family/Indoor Entertainment Centres market shares of main players, in revenue ($ Million), 2019-2024

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Family/Indoor Entertainment Centres

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Family/Indoor Entertainment Centres market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Dave & Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania, Round One Entertainment, America's Incredible Pizza Company, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Family/Indoor Entertainment Centres market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segmentation

Family/Indoor Entertainment Centres market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Arcade Studios
VR Gaming Zones
Sports Arcades
Others

Market segment by Application
Multi-attraction Indoor Centers
Outdoor Fun Centers

Market segment by players, this report covers
Dave & Buster's
CEC Entertainment
LOVE YOYO
Main Event Entertainment
Legoland Discovery Center
Landmark Leisure
Timezone
KidZania
Round One Entertainment
America's Incredible Pizza Company
Scene 75 Entertainment Centers
Smaash Entertainment
Lucky Strike
Amoeba
Toy Town

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Family/Indoor Entertainment Centres product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Family/Indoor Entertainment Centres, with revenue, gross margin, and global market share of Family/Indoor Entertainment Centres from 2019 to 2024.

Chapter 3, the Family/Indoor Entertainment Centres competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Family/Indoor Entertainment Centres market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Family/Indoor Entertainment Centres.

Chapter 13, to describe Family/Indoor Entertainment Centres research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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