Global Esport & Sport Gambling Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Esport & Sport Gambling Market 2024 by Company, Regions, Type and Application, Forecast to 2030


Esports and traditional sports betting, known as sports betting, begin with the major bookmakers offering specific odds, including scores (scores), tie-ups, and even the score at a given time, and then allow the players to predict and bet on the outcome.Sports betting varies from culture to culture, with the vast majority of bets placed on football, basketball, tennis and rugby.Sports betting can also extend to non-human races, such as horse racing and dog racing.

According to our (Global Info Research) latest study, the global Esport & Sport Gambling market size was valued at US$ 165650 million in 2023 and is forecast to a readjusted size of USD 248850 million by 2030 with a CAGR of 6.1% during review period.

In 2019, the global esports and traditional sports gambling market is led by Europe, accounting for 47.72% of the market share. The sound regulatory system, mature management system and leading companies are the main reasons for the booming gaming market in this region.China (Macau) is the second largest market, accounting for 21.23 percent of the global market, thanks entirely to the huge offline sports gambling market.

This report is a detailed and comprehensive analysis for global Esport & Sport Gambling market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:

Global Esport & Sport Gambling market size and forecasts, in consumption value ($ Million), 2019-2030

Global Esport & Sport Gambling market size and forecasts by region and country, in consumption value ($ Million), 2019-2030

Global Esport & Sport Gambling market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030

Global Esport & Sport Gambling market shares of main players, in revenue ($ Million), 2019-2024

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Esport & Sport Gambling

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Esport & Sport Gambling market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Bet365, GVC Holdings, Flutter Entertainment, William Hill, Kindred Group, Betsson AB, 888 Holdings, Bet-at-home.com, Betfred, Interwetten, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Esport & Sport Gambling market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segmentation

Esport & Sport Gambling market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
Football
Basketball
Tennis
Horse Racing
E-sports
Others

Market segment by Application
Offline Gambling
Online Gambling

Market segment by players, this report covers
Bet365
GVC Holdings
Flutter Entertainment
William Hill
Kindred Group
Betsson AB
888 Holdings
Bet-at-home.com
Betfred
Interwetten
Pinnacle
Bodog
Betvictor
Betway
Intertops
Betcris
BetAmerica
SBOBET
BetOnline

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Esport & Sport Gambling product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Esport & Sport Gambling, with revenue, gross margin, and global market share of Esport & Sport Gambling from 2019 to 2024.

Chapter 3, the Esport & Sport Gambling competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Esport & Sport Gambling market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Esport & Sport Gambling.

Chapter 13, to describe Esport & Sport Gambling research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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