Global Community Engagement Software Market 2024 by Company, Regions, Type and Application, Forecast to 2030
Community engagement is when an individual or group of people seek to address issues of public policy or concern.By participating in civic issues,an individual or a group seeks to protect public values or make a change in their community.Community engagement includes communities working together in political and non-political ways.The goal of community engagement is to address public concerns or promote the enhancement of a community.
Governments and industry across the globe are increasingly recognising the value of community and stakeholder engagement as an essential part of project planning and decision-making.
Community Engagement Software encourages civic and community involvement through an interactive and intuitive cloud-based platform that delivers easy self-service options. Give your citizens 24x7 access to information and secure payment options, and use the data your citizens submit to inform your response.
According to our (Global Info Research) latest study, the global Community Engagement Software market size was valued at US$ 303 million in 2023 and is forecast to a readjusted size of USD 714 million by 2030 with a CAGR of 13.2% during review period.
Higher Logic is one of the most important global key manufacturers of community engagement software, holds a share of over 15%, with other key manufacturers including Granicus. Americas is the largest market, occupied for over 50%, followed by APAC. In terms of type, cloud-based type is the largest segment, with a share of over 70%. And in terms of application, the government and public utilities segment holds a share of about 15%.
This report is a detailed and comprehensive analysis for global Community Engagement Software market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Community Engagement Software market size and forecasts, in consumption value ($ Million), 2019-2030
Global Community Engagement Software market size and forecasts by region and country, in consumption value ($ Million), 2019-2030
Global Community Engagement Software market size and forecasts, by Type and by Application, in consumption value ($ Million), 2019-2030
Global Community Engagement Software market shares of main players, in revenue ($ Million), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Community Engagement Software
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Community Engagement Software market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Higher Logic (Vanilla), Granicus (Bang the Table), Personify, Tyler Technologies, Hivebrite, Social Pinpoint, Engagement Hub, Tribe Technologies, Commonplace, MindMixer, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market segmentation
Community Engagement Software market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segmentation
Community Engagement Software market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
On-Premise
Cloud-Based
Market segment by Application
Government and Public Utilities
Healthcare and Hospitality
Retail
Non-Profit Organizations
Media and Entertainment
Education
Other
Market segment by players, this report covers
Higher Logic (Vanilla)
Granicus (Bang the Table)
Personify
Tyler Technologies
Hivebrite
Social Pinpoint
Engagement Hub
Tribe Technologies
Commonplace
MindMixer
Mobilize
CitizenLab
Breezio
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Community Engagement Software product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Community Engagement Software, with revenue, gross margin, and global market share of Community Engagement Software from 2019 to 2024.
Chapter 3, the Community Engagement Software competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2019 to 2030.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Community Engagement Software market forecast, by regions, by Type and by Application, with consumption value, from 2024 to 2030.
Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Community Engagement Software.
Chapter 13, to describe Community Engagement Software research findings and conclusion.