Global Comic Book Market 2023 by Company, Regions, Type and Application, Forecast to 2029
According to our (Global Info Research) latest study, the global Comic Book market size was valued at USD 13240 million in 2022 and is forecast to a readjusted size of USD 19820 million by 2029 with a CAGR of 5.9% during review period.
A comic book also called comic magazine or simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialog contained in word balloons emblematic of the comics art form.
Global key players of Comic Book include Shueisha, Kodansha, Naver Corporation and Kakao Page, etc. The top four players hold a share over 25%. Asia-Pacific is the largest market, has a share about 80%. In terms of product type, Digital Comic Book is the largest segment, occupied for a share of about 55%, and in terms of application, Online Sales has a share about 60 percent.
The Global Info Research report includes an overview of the development of the Comic Book industry chain, the market status of Retail Store (Physical Comic Book, Digital Comic Book), Bookstore (Physical Comic Book, Digital Comic Book), and key enterprises in developed and developing market, and analysed the cutting-edge technology, patent, hot applications and market trends of Comic Book.
Regionally, the report analyzes the Comic Book markets in key regions. North America and Europe are experiencing steady growth, driven by government initiatives and increasing consumer awareness. Asia-Pacific, particularly China, leads the global Comic Book market, with robust domestic demand, supportive policies, and a strong manufacturing base.
Key Features:
The report presents comprehensive understanding of the Comic Book market. It provides a holistic view of the industry, as well as detailed insights into individual components and stakeholders. The report analysis market dynamics, trends, challenges, and opportunities within the Comic Book industry.
The report involves analyzing the market at a macro level:
Market Sizing and Segmentation: Report collect data on the overall market size, including the revenue generated, and market share of different by Type (e.g., Physical Comic Book, Digital Comic Book).
Industry Analysis: Report analyse the broader industry trends, such as government policies and regulations, technological advancements, consumer preferences, and market dynamics. This analysis helps in understanding the key drivers and challenges influencing the Comic Book market.
Regional Analysis: The report involves examining the Comic Book market at a regional or national level. Report analyses regional factors such as government incentives, infrastructure development, economic conditions, and consumer behaviour to identify variations and opportunities within different markets.
Market Projections: Report covers the gathered data and analysis to make future projections and forecasts for the Comic Book market. This may include estimating market growth rates, predicting market demand, and identifying emerging trends.
The report also involves a more granular approach to Comic Book:
Company Analysis: Report covers individual Comic Book players, suppliers, and other relevant industry players. This analysis includes studying their financial performance, market positioning, product portfolios, partnerships, and strategies.
Consumer Analysis: Report covers data on consumer behaviour, preferences, and attitudes towards Comic Book This may involve surveys, interviews, and analysis of consumer reviews and feedback from different by Application (Retail Store, Bookstore).
Technology Analysis: Report covers specific technologies relevant to Comic Book. It assesses the current state, advancements, and potential future developments in Comic Book areas.
Competitive Landscape: By analyzing individual companies, suppliers, and consumers, the report present insights into the competitive landscape of the Comic Book market. This analysis helps understand market share, competitive advantages, and potential areas for differentiation among industry players.
Market Validation: The report involves validating findings and projections through primary research, such as surveys, interviews, and focus groups.
Market Segmentation
Comic Book market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of value.
Market segment by Type
Physical Comic Book
Digital Comic Book
Market segment by Application
Retail Store
Bookstore
Online Sales
Market segment by players, this report covers
The Walt Disney Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Argentina and Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 13 chapters:
Chapter 1, to describe Comic Book product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top players of Comic Book, with revenue, gross margin and global market share of Comic Book from 2018 to 2023.
Chapter 3, the Comic Book competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with consumption value and growth rate by Type, application, from 2018 to 2029.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2018 to 2023.and Comic Book market forecast, by regions, type and application, with consumption value, from 2024 to 2029.
Chapter 11, market dynamics, drivers, restraints, trends and Porters Five Forces analysis.
Chapter 12, the key raw materials and key suppliers, and industry chain of Comic Book.
Chapter 13, to describe Comic Book research findings and conclusion.