Global Collectible Trading Cards Market 2024 by Manufacturers, Regions, Type and Application, Forecast to 2030
A collectible trading card (or collectible card, trading card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards.
Trading cards are traditionally associated with sports (baseball cards are particularly common) but can also include subjects such as Pokémon and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork.
According to our (Global Info Research) latest study, the global Collectible Trading Cards market size was valued at US$ 5715 million in 2023 and is forecast to a readjusted size of USD 10830 million by 2030 with a CAGR of 9.7% during review period.
Global key manufacturers of Collectible Trading Cards include The Pokémon Company, Konami Holdings Corporation, Panini, etc. Global top three manufacturers hold a share over 45%. Asia Pacific is the largest market of Collectible Trading Cards, holds a share over 50%. In terms of product, the Collectible Trading Cards holds a share of over 70%. And in terms of application, the largest application is Adult collectors, with a share of over 65%.
This report is a detailed and comprehensive analysis for global Collectible Trading Cards market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.
Key Features:
Global Collectible Trading Cards market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit ), 2019-2030
Global Collectible Trading Cards market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit ), 2019-2030
Global Collectible Trading Cards market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (US$/Unit ), 2019-2030
Global Collectible Trading Cards market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (US$/Unit ), 2019-2024
The Primary Objectives in This Report Are:
To determine the size of the total market opportunity of global and key countries
To assess the growth potential for Collectible Trading Cards
To forecast future growth in each product and end-use market
To assess competitive factors affecting the marketplace
This report profiles key players in the global Collectible Trading Cards market based on the following parameters - company overview, sales quantity, revenue, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include The Pokémon Company, Konami Holdings Corporation, Panini, Kayou, Tokaratomy, Wizards of the Coast, Topps Company, Bandai Namco, Upper Deck Company, Bushiroad, etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Market Segmentation
Collectible Trading Cards market is split by Type and by Application. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type
Non-Sports Trading Card
Sports Trading Card
Market segment by Application
Juvenile
Adult
Major players covered
The Pokémon Company
Konami Holdings Corporation
Panini
Kayou
Tokaratomy
Wizards of the Coast
Topps Company
Bandai Namco
Upper Deck Company
Bushiroad
Market segment by region, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Collectible Trading Cards product scope, market overview, market estimation caveats and base year.
Chapter 2, to profile the top manufacturers of Collectible Trading Cards, with price, sales quantity, revenue, and global market share of Collectible Trading Cards from 2019 to 2024.
Chapter 3, the Collectible Trading Cards competitive situation, sales quantity, revenue, and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Collectible Trading Cards breakdown data are shown at the regional level, to show the sales quantity, consumption value, and growth by regions, from 2019 to 2030.
Chapter 5 and 6, to segment the sales by Type and by Application, with sales market share and growth rate by Type, by Application, from 2019 to 2030.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value, and market share for key countries in the world, from 2019 to 2024.and Collectible Trading Cards market forecast, by regions, by Type, and by Application, with sales and revenue, from 2025 to 2030.
Chapter 12, market dynamics, drivers, restraints, trends, and Porters Five Forces analysis.
Chapter 13, the key raw materials and key suppliers, and industry chain of Collectible Trading Cards.
Chapter 14 and 15, to describe Collectible Trading Cards sales channel, distributors, customers, research findings and conclusion.