Global Blockchain in Media, Advertising, and Entertainment Market 2024 by Company, Regions, Type and Application, Forecast to 2030

Global Blockchain in Media, Advertising, and Entertainment Market 2024 by Company, Regions, Type and Application, Forecast to 2030


Blockchain technology is a disseminated ledger platform to get a grip of all your transactions in a protected and encrypted manner. It is a chain of blocks that is segregated across the network and connected together to provide a dependable, secure, and highly-advanced solution to record digital information. At its core, blockchain relies on a decentralised, digitalised and distributed ledger model. By its nature, this is more robust and secure than the proprietary, centralised models which are currently used in the trade ecosystem. Blockchain is a secure and encrypted digital database shared by all parties in a distributed network. Any transaction that occurs in the network is recorded, verified and stored in the database and visible to all participants, creating an unalterable transaction log. This structure bestows special properties on a blockchain, including greater transparency and security, because transaction activity can be tracked, fully verified and audited. Blockchain has the potential to transform several markets within media and entertainment, but particularly those where participants would benefit from the security and transparency that blockchain would offer, such as distribution of payments, funding, monetization and contract enforcement. In the media and entertainment sectors, blockchain has the potential to eliminate or dramatically lower transaction costs. For example, blockchain could enable a news website to charge readers per article, rather than per month. Low-cost micro-transactions like these can be processed through a blockchain without the fees that existing payment platforms demand. Taking it one step further, a blockchain ledger could be used to secure intellectual property like music and film, making it possible to enforce usage rights and mitigate. Blockchains can help M&E companies operate much more effectively within their business networks because they support consensus, provenance, immutability and finality, cost removal, and reduced tampering and fraud. It also contributes to enhanced data quality, increased trust, and reduction or elimination of disputes. Blockchain technology is still in the early stages of development, but given the excitement around the many ways it could be put to use, it’s not too soon for media and entertainment companies to start thinking about the possible implications for their businesses and the industry. Blockchain has the potential to disrupt the way content is produced, aggregated, distributed and consumed.

According to our (Global Info Research) latest study, the global Blockchain in Media, Advertising, and Entertainment market size was valued at US$ 592 million in 2023 and is forecast to a readjusted size of USD 26700 million by 2030 with a CAGR of 73.2% during review period.

Global key blockchain in media, advertising, and entertainment players include IBM, Amazon Web Services (AWS), Microsoft etc. The top 7 companies hold a share about 85%. North America is the largest market, with a share about 47%, followed by Europe and Asia-Pacific with the share about 27% and 15%. In terms of product, cloud based is the largest segment, with a share over 87%. And in terms of platform, the largest platform is Ethereum, followed by Hyperledger and Quorum.

This report is a detailed and comprehensive analysis for global Blockchain in Media, Advertising, and Entertainment market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Platform. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2024, are provided.

Key Features:

Global Blockchain in Media, Advertising, and Entertainment market size and forecasts, in consumption value ($ Million), 2019-2030

Global Blockchain in Media, Advertising, and Entertainment market size and forecasts by region and country, in consumption value ($ Million), 2019-2030

Global Blockchain in Media, Advertising, and Entertainment market size and forecasts, by Type and by Platform, in consumption value ($ Million), 2019-2030

Global Blockchain in Media, Advertising, and Entertainment market shares of main players, in revenue ($ Million), 2019-2024

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for Blockchain in Media, Advertising, and Entertainment

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global Blockchain in Media, Advertising, and Entertainment market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys, Accenture, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

Blockchain in Media, Advertising, and Entertainment market is split by Type and by Platform. For the period 2019-2030, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Platform. This analysis can help you expand your business by targeting qualified niche markets.

Market segmentation

Blockchain in Media, Advertising, and Entertainment market is split by Type and by Platform. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Platform. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
On-Premise
Cloud Based

Market segment by Platform
Ethereum
Hyperledger
Quorum
Others

Market segment by players, this report covers
IBM
Amazon Web Services (AWS)
Microsoft
Oracle
SAP
ConsenSys
Accenture

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe Blockchain in Media, Advertising, and Entertainment product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of Blockchain in Media, Advertising, and Entertainment, with revenue, gross margin, and global market share of Blockchain in Media, Advertising, and Entertainment from 2019 to 2024.

Chapter 3, the Blockchain in Media, Advertising, and Entertainment competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Platform, with consumption value and growth rate by Type, by Platform, from 2019 to 2030.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2019 to 2024.and Blockchain in Media, Advertising, and Entertainment market forecast, by regions, by Type and by Platform, with consumption value, from 2024 to 2030.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of Blockchain in Media, Advertising, and Entertainment.

Chapter 13, to describe Blockchain in Media, Advertising, and Entertainment research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Platform
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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