Global 3D Models Market 2025 by Company, Regions, Type and Application, Forecast to 2031

Global 3D Models Market 2025 by Company, Regions, Type and Application, Forecast to 2031


According to our (Global Info Research) latest study, the global 3D Models market size was valued at US$ 1599 million in 2024 and is forecast to a readjusted size of USD 2927 million by 2031 with a CAGR of 8.6% during review period.

A 3D model is a mathematical representation of something three-dimensional. 3D models are used to portray real-world and conceptual visuals for art, 3D models are used by game developers, news agencies, architects, visual effects studios, advertisers and creative professionals around the world, 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options.

Global key players of 3D models include TurboSquid (Shutterstock), Unity Asset Store, Sketchfab (Epic Games), Unreal Engine Marketplace (Epic Games), Envato, etc. The top five players hold a share about 62%. North America is the largest market, has a share about 37%, followed by Europe and China, with share 31% and 14%, separately.

The 3D models market is experiencing rapid growth, driven by trends in virtual reality (VR), augmented reality (AR), and gaming, as well as increasing adoption across industries like architecture, film, automotive, and e-commerce. As demand for immersive experiences rises, 3D models are becoming essential for creating realistic digital environments. The shift towards real-time 3D content for applications in metaverse development, product visualization, and virtual prototyping is also accelerating market growth. Additionally, the use of AI-powered tools to automate and enhance 3D model creation, alongside 3D scanning technologies, is simplifying workflows and making model generation more accessible to non-specialists. The market is also seeing expansion in online 3D model marketplaces, offering a wide array of ready-made assets for businesses and creators, further boosting adoption and innovation.

This report is a detailed and comprehensive analysis for global 3D Models market. Both quantitative and qualitative analyses are presented by company, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2025, are provided.

Key Features:

Global 3D Models market size and forecasts, in consumption value ($ Million), 2020-2031

Global 3D Models market size and forecasts by region and country, in consumption value ($ Million), 2020-2031

Global 3D Models market size and forecasts, by Type and by Application, in consumption value ($ Million), 2020-2031

Global 3D Models market shares of main players, in revenue ($ Million), 2020-2025

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for 3D Models

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global 3D Models market based on the following parameters - company overview, revenue, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include TurboSquid (Shutterstock), Unity Asset Store, Adobe Stock, Sketchfab (Epic Games), Unreal Marketplace (Epic Games), Envato, CGTrader, Creative Market, Crytek, Mixamo (Adobe), etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.

Market segmentation

3D Models market is split by Type and by Application. For the period 2020-2031, the growth among segments provides accurate calculations and forecasts for Consumption Value by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type
3ds Max Models
Maya Models
Cinema 4D Models
Blender Models
Obj Models
FBX Models
Others

Market segment by Application
Film and Television
Animation
Retail
Game
Advertising
Architecture
Others

Market segment by players, this report covers
TurboSquid (Shutterstock)
Unity Asset Store
Adobe Stock
Sketchfab (Epic Games)
Unreal Marketplace (Epic Games)
Envato
CGTrader
Creative Market
Crytek
Mixamo (Adobe)
Quixel (Epic Games)
Gumroad
Hun3D
CGAxis
Sheyi
3D66
Cubebrush
Blender Market
OUMOO
CGModel
Fippednormals
3DXia
ArtStation (Epic Games)
Xiadele
Qingmo

Market segment by regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia and Rest of Asia-Pacific)

South America (Brazil, Rest of South America)

Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 13 chapters:

Chapter 1, to describe 3D Models product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top players of 3D Models, with revenue, gross margin, and global market share of 3D Models from 2020 to 2025.

Chapter 3, the 3D Models competitive situation, revenue, and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and by Application, with consumption value and growth rate by Type, by Application, from 2020 to 2031

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2020 to 2025.and 3D Models market forecast, by regions, by Type and by Application, with consumption value, from 2026 to 2031.

Chapter 11, market dynamics, drivers, restraints, trends, Porters Five Forces analysis.

Chapter 12, the key raw materials and key suppliers, and industry chain of 3D Models.

Chapter 13, to describe 3D Models research findings and conclusion.


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America
7 Europe
8 Asia-Pacific
9 South America
10 Middle East & Africa
11 Market Dynamics
12 Industry Chain Analysis
13 Research Findings and Conclusion
14 Appendix

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