Virtual Reality (VR) in Oil and Gas - Thematic Research

Virtual Reality (VR) in Oil and Gas - Thematic Research

Summary

Virtual reality (VR) technology is becoming commonplace in the oil and gas industry as it helps to visualize 3D simulations of real-world objects. VR and augmented reality (AR) enable oil and gas companies to train workers on field equipment in a simulated environment to build their situational awareness. It can help develop safety procedures at production facilities to address smaller accidents as well as for emergency response. VR simulation can be used to design workflows and identify bottlenecks to optimize a plant’s performance.

Scope

  • This report presents an overview of adoption of virtual reality in the oil and gas industry.
  • It analyses the VR value chain and how it is impacting the oil and gas business.
  • The report provides an overview of the competitive positions held by oil and gas companies, and technology vendors in the VR theme.
  • It also provides some VR case studies in the oil and gas industry.
Reasons to Buy
  • Evaluates the VR value chain and evaluates its scope for various application
  • Impact analysis of VR in oil and gas industry
  • Review of some of the case studies highlighting the VR in the oil and gas industry
  • Identify and benchmark key oil and gas companies using VR in their operation
  • Identify and benchmark key VR technology providers in the oil and gas industry


  • Executive Summary
  • Impact on the Oil and Gas Industry
    • VR-based training is becoming mainstream in the oil and gas industry
    • Digital twin: the most promising use case for VR simulation
    • VR found new applications following the outbreak of COVID-19
    • Case Studies
      • VR to transform Shell's Singapore refinery
      • Bureau Veritas using VR for real-time verification of offshore assets
        • Table Figure 1: Refinery data accessible through tablets
  • Players
    • Table Figure 2: Who are the leading players in the VR theme, and where do they sit in the value chain?
  • Technology Briefing
    • Table Figure 3: There are four types of VR headsets
    • Motion tracking
      • Table Figure 4: Motion tracking
      • Head tracking
      • Body tracking
    • Eye tracking
    • Audio
  • Trends
    • Oil and gas trends
      • Table Oil and gas trends
    • Technology trends
      • Table Technology trends
    • Macroeconomic trends
      • Table Macroeconomic trends
    • Regulatory trends
      • Table Regulatory trends
    • Media trends
      • Table Media trends
  • Industry Analysis
    • Market size and growth forecasts
      • Table Figure 5: VR will generate $51 billion in revenue by 2030
      • Table Figure 6: Enterprise VR will outpace the consumer market over the next decade
      • Table Figure 7: VR software dominated the market in 2020, but hardware will dominate by 2030
      • VR software
        • Table Figure 8: The VR software market will generate over $22 billion by 2030
      • VR hardware
        • Table Figure 9: The VR hardware market will be worth $30 billion by 2030
    • Competitive analysis
      • Table Figure 10: Facebook and HTC are dominant in the VR headsets market
    • Patent trends
      • Table Figure 11: The number of VR patent filings has plateaued since 2018
    • Company filings trends
      • Table Figure 12: Companies are increasingly mentioning VR in their filings
    • Use cases
      • Retail
        • Table Figure 13: VR in retail
      • Automotive
        • Table Figure 14: VR in automotive
      • Healthcare
        • Table Figure 15: VR in healthcare
      • Law enforcement
        • Table Figure 16: VR in law enforcement
      • Defense
        • Table Figure 17: VR in defense
      • Travel and tourism
        • Table Figure 18: VR in travel & tourism
    • Mergers and acquisitions
      • Table Mergers and acquisitions
    • Timeline
      • Table Figure 19: The VR story
  • Value Chain
    • Table Figure 20: The Virtual Reality value chain - An overview
    • Semiconductors
      • CPUs
      • GPUs
      • VPUs
      • Image processors
      • Communication chips
      • Micro-electromechanical systems (MEMS)
      • Memory chips
        • Table Figure 21: The VR value chain - Semiconductors
    • Components
      • Motion tracking
      • Batteries
      • Displays
      • Cameras and 3D lenses
      • Audio components
      • Machine vision
        • Table Figure 22: The VR value chain - Components
    • Headsets
      • Table Figure 23: The VR value chain - Headsets
    • Platforms
      • Table Figure 24: The VR value chain - Platforms
      • AI
        • Table Figure 25: The VR value chain - The AI technology stack within the platforms segment of the VR value chain
    • Applications and content
      • Table Figure 26: The VR value chain - Application and content
  • Companies
    • Oil and gas companies
      • Table Oil and gas companies
    • Technology companies
      • Table Technology companies
  • Glossary
    • Table Glossary
  • Further Reading
    • GlobalData reports
      • Table GlobalData reports
  • Our thematic research methodology
    • Table Figure 27: Our five-step approach for generating a sector scorecard
  • About GlobalData
  • Contact Us

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