Strategic Intelligence: Esports

Strategic Intelligence: Esports



Summary

Esports are organized multiplayer video game competitions, typically involving professional players. The esports industry was worth nearly $2 billion in 2023 and will become a $6 billion industry by 2030, expanding at a compound annual growth rate (CAGR) of 19% between 2023 and 2030, according to GlobalData forecasts.

Key Highlights
  • Esports monetization models are evolving. Esports teams and players are exploring physical merchandise, loyalty programs, and exclusive content to create secondary revenue streams. Esports companies are listing on stock exchanges to develop revenue streams beyond sponsorship. Similarly, reselling broadcasting rights and co-streaming are emerging trends, reflecting esports’ growing maturity.
  • The global esports industry attracts more events, gamers, and audiences every year. In addition, the first Olympic Esports Games, planned for 2025, will further boost its recognition and legitimacy. However, most esports companies are exercising caution with investments due to uncertain macroeconomic conditions and the need to become profitable.
  • Esports is adopting technologies like artificial intelligence (AI) to analyze user behavior, create new revenue streams, and take on more users. While companies focus on revenue and user growth, their huge volumes of user data will invite scrutiny from data privacy regulators.
Scope
  • This report provides an overview of the global esports market.
  • It identifies the key trends impacting the growth of the theme over the next 12 to 24 months.
  • It includes a comprehensive industry analysis, including market size and growth forecasts and analysis of M&A data.
  • The detailed value chain provides a comprehensive analysis of the key segments of the esports industry, as well as identifying leading and challenging companies in each segment.
Reasons to Buy
  • Esports is an increasingly important theme in the gaming sector.
  • This report is essential reading for anyone with an interest in video games or a desire to learn more about the world of organized multiplayer video game competitions.


Executive Summary
Players
Thematic Briefing
Trends
Industry Analysis
Signals
Value Chain
Companies
Sector Scorecard
Glossary
Further Reading
Thematic Research Methodology

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