Augmented Reality (AR) (2024) - Thematic Research

Augmented Reality (AR) (2024) - Thematic Research


Summary

Imagine wearing a pair of glasses with the computing power of a smartphone, activated by your voice, which recognizes what you see, where you are, and the context in which you are operating. While such a world is some years away from reality, first-mover advantage in AR is such a valuable prize that every large technology company is investing significantly in this theme.

Ultimately, AR technology may replace the smartphone as the primary connected device users carry around. Moreover, AR will be a critical component of the metaverse – the next mega-theme that Big Tech has in its sights.

Key Highlights

According to GlobalData forecasts, the AR market will be worth $100 billion by 2030, up from $22 billion in 2022. AR software will generate most of this revenue, with limited spending on AR headsets and AR smart glasses.
AR is evolving into a utility in specific consumer and enterprise applications. On the consumer front, AR is primarily used in social media, gaming, and ecommerce. While Pokémon Go and Snapchat Lenses have helped popularize AR as a tool for entertainment, ecommerce is using it as a utility.
The adoption of AR by enterprises is also advancing in sectors such as retail, healthcare, and manufacturing, mainly for user experience, training, and remote collaboration. Businesses will continue to adopt AR in the coming years, but the high cost of headsets and smart glasses will hinder widespread adoption in the short term. In terms of end users, the enterprise AR segment is dominant and will maintain its lead over the forecast period.

Scope

This report provides an overview of the augmented reality theme.
It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into four categories: technology trends, macroeconomic trends, regulatory trends, and media trends.
It includes comprehensive industry analysis, including forecasts for augmented reality revenues to 2030. These forecasts are split by end-user (consumer and enterprise) and platform (hardware and software). There is also market share information for the AR smart glasses and AR headsets markets.
It contains details of M&A deals driven by the augmented reality theme, and a timeline highlighting milestones in the development of augmented reality.
The detailed value chain shows comprises five segments: semiconductors, components, devices, platforms, and applications and content. Leading and challenging vendors are identified across all five segments.

Reasons to Buy

AR is still developing as a technology but is beginning to move into the mainstream. Leading tech companies are scrambling to build sustainable AR ecosystems and gain a foothold in this potentially lucrative market, while specialist firms focus on areas like content development. This report tells you need to know about AR, including market forecasts to 2030 and profiles of the leading companies.


Executive Summary
Players
Technology Briefing
3D cameras
Displays
Eye tracking
Motion tracking
Facial recognition
localization and mapping
Trends
Technology trends
Macroeconomic trends
Regulatory trends
Media trends
Industry Analysis
Market size and growth forecasts
AR software
AR hardware
Use cases
Retail
Advertising
Healthcare
Sport
Defense
Manufacturing
Timeline
M&A trends
Value Chain
Semiconductors
Central processing units
Graphics processing units
Vision processing units
Image processors
Communication chips
Micro-electromechanical systems (MEMS)
Memory chips
Components
Motion tracking
Batteries
Displays
Cameras and 3D lenses
Audio component
Machine vision
Devices
Smartphones
AR smart glasses
AR headsets
Platforms
Artificial intelligence
The impact of generative AI
Apps and content
Companies
Sector Scorecards
Gaming sector scorecard
Who’s who
Thematic screen
Valuation screen
Risk screen
Consumer electronics sector scorecard
Who’s who
Thematic screen
Valuation screen
Risk screen
Glossary
Further Reading
GlobalData reports
Our Thematic Research Methodology
About GlobalData
Contact Us
List of Tables
Table 1: Technology trends
Table 2: Macroeconomic trends
Table 3: Regulatory trends
Table 4: Media trends
Table 5: M&A trends
Table 6: Companies
Table 7: Glossary
Table 8: GlobalData reports
List of Figures
Figure 1: A select list of players in the augmented reality theme and where they sit in the value chain
Figure 2: There are four main types of AR
Figure 3: How do AR apps work on smartphones?
Figure 4: Four types of depth cameras can be used in AR devices
Figure 5: Monocular & Binocular Display
Figure 6: Eye tracking
Figure 7: Motion tracking
Figure 8: Facial recognition
Figure 9: Simultaneous localization and mapping (SLAM)
Figure 10: AR will become a $100 billion market by 2030
Figure 11: Enterprise AR will continue to be more lucrative than the consumer market by 2030
Figure 12: AR software will dominate the market over the forecast period
Figure 13: The AR software market will generate $82 billion in revenue by 2030
Figure 14: The AR hardware market will be worth $18 billion by 2030
Figure 15: AR headsets will lead the AR hardware market
Figure 16: AR in retail
Figure 17: AR in advertising
Figure 18: AR in healthcare
Figure 19: AR in sport
Figure 20: AR in defense
Figure 21: AR in manufacturing
Figure 22: The augmented reality story
Figure 23: The augmented reality value chain
Figure 24: AR value chain – Semiconductors
Figure 25: AR value chain – Components
Figure 26: AR value chain – Devices
Figure 27: AR value chain – Platforms
Figure 28: AR value chain – Platforms - AI
Figure 29: AR value chain – Apps and content
Figure 30: Who does what in the gaming space?
Figure 31: Thematic screen - Gaming sector scorecard
Figure 32: Valuation screen - Gaming sector scorecard
Figure 33: Risk screen - Gaming sector scorecard
Figure 34: Who does what in the consumer electronics space?
Figure 35: Thematic screen - Consumer electronics sector scorecard
Figure 36: Valuation screen - Consumer electronics sector scorecard
Figure 37: Risk screen - Consumer electronics sector scorecard
Figure 38: Our five-step approach for generating a sector scorecard

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