Augmented Reality (AR) in Sport - Thematic Research

Augmented Reality (AR) in Sport - Thematic Research

Summary

AR is establishing itself in specific areas of sports. For example, the AR line of scrimmage in the NFL was premiered by ESPN in 1998. New and innovative AR use cases are regularly being announced, which will pave the way for widespread AR adoption in the industry, as evidenced by Manchester City Football Club announcing plans to create a virtual stadium in the metaverse in February 2022. Research and innovation by big teams will trickle down to smaller sports teams and federations.

Fan experiences in broadcasting and mobile devices offer the most lucrative and accessible opportunities for AR integration. AR graphics in broadcasting creates a more engaging and insightful analysis of events, while AR on personal devices is a novel marketing introduction, increasing fan engagement.

As media competition intensifies for sports rights with the rise of over-the-top (OTT) platforms, broadcasters will invest in more sophisticated technology to attract or keep contracts and engage with fans. For example, Sky Sports invested in AR-driven avatars of players competing in The Hundred cricket tournament, enhancing analysis and fan engagement. AR on mobile is also an accessible platform for marketing sports and engaging with a younger audience. TikTok has partnered with sports federations, such as the Confederation of African Football, and Rugby Six Nations, creating AR social media filters for fan engagement.

Scope

  • The global AR software market is projected to rise exponentially over the rest of this decade. In 2020 AR software was worth $6bn globally, and by 2030, GlobalData forecasts the AR software market will be worth $100bn.
  • AR adoption in the sports industry is specific, but increasing, and fan engagement will drive AR in broadcasting and on mobile devices.
  • Tech sponsorships and partnerships will advance AR in sport. In 2021, telecommunication operators accounted for $420.56M of sports sponsorships deals and IT services companies spent $205.85M.
  • Improved infrastructure from tech sponsorships and partnerships will advance AR in sport, however smaller sports federations will miss out on large-scale technological partnerships and investment. For example, Verizon is the official 5G partner of the National Hockey League (NHL) and is trialing its 5G network for in- stadium AR experiences on mobile.
  • Leading sports federations and teams adopting AR are the NFL, NHL, the International Olympic Committee (IOC), and Manchester City Football Club.
  • Leading sponsors and vendors supporting AR in sport are Verizon, Sony, Douyin (TikTok), Brainstorm, and Vizrt AR
Reasons to Buy
  • Market size and grown forecasts of the AR software market
  • Primary research case studies with the Director of Cricket and NFL at Sky Sports, sports marketing agency CSM, and AR broadcasting vendor Brainstorm, who was responsible for the AR virtual set during the BBC coverage of the Tokyo 2020 Olympic games.
  • Comprehensive lists and analysis of AR related sports deals and partnerships over the last two years
  • Alternative datasets and analysis showing AR patent and job trends in the sport sector
  • Comprehensive analysis of challenges facing the sports industry, and impact assessment of how AR can resolve these challenges.
  • Augmented Reality value chain and in depth descriptions of key technologies, like semiconductors, memory chips, motion-tracking, batteries, machine vision, platforms, apps and content, and more.


  • Executive Summary
  • Augmented Reality Value Chain
    • Key players in the augmented reality value chain
      • Table Figure 1: Key players in the augmented reality value chain
      • Table Figure 2: The augmented reality value chain
    • Semiconductors
      • CPUs
      • GPUs
      • VPUs
      • Image processors
      • Communication chips
      • MEMS
      • Memory chips
        • Table Figure 3: AR value chain - Semiconductors
    • Components
      • Motion tracking
      • Batteries
      • Displays
      • Cameras and 3D lenses
      • Audio components
      • Machine vision
        • Table Figure 4: AR value chain - Components
    • Devices
      • Smartphones
      • AR smart glasses
      • AR headsets
        • Table Figure 5: AR value chain - Devices
    • Platforms
      • Table Figure 6: AR value chain - Platforms
      • AI
        • Table Figure 7: AR value chain – Platforms – The AI technology stack
    • Apps and content
      • Table Figure 8: AR value chain – Apps and content
  • Sport Challenges
    • Table Sport Challenges
  • The Impact of Augmented Reality on Sport
    • Table Figure 9: AR is highly applicable to sports broadcasting and fan experiences
    • How AR helps resolve the challenge of fan engagement
      • Table Figure 10: Manager Mode on the BT Sport app provides key data during viewing
    • How AR helps resolve the challenge of COVID-19
    • How AR helps resolve the challenge of the decision-making process
      • Table Figure 11: An AR hologram of captain Alun Wyn- Jones at the British and Irish Lions team announcement
      • Table Figure 12: Sony has registered the most VR and AR patents in the last five years
      • Table Figure 13: Mercedes is developing AR to improve communications on race days
    • How AR helps resolve the challenge of attractiveness to sponsors
      • Table Figure 14: Cryptocurrency companies dominated sports sponsorship deals in 2021
      • Table Figure 15: The ICC partnered with FanCraze to create cricket NFTs called “Crictos”
    • How AR helps resolve the challenge of player safety
    • How AR helps resolve the challenge of media competition
      • Table Figure 16: BBC Sport used a virtual set and AR graphics for coverage of the Tokyo 2020 Olympics
  • Case Studies
    • Sky Sports creates The Hundred player avatars to engage with younger fans
      • Table Figure 17: Sky Sports created player avatars in collaboration with the ECB
    • WWE uses Brainstorm’s AR technologies to enhance entertainment at home
      • Table Figure 18: WWE’s storytelling experience is enhanced by AR graphics
    • Verizon tests AR, 5G, MEC, and real-time analytics in partnership with the NHL
      • Table Figure 19: Verizon used its 5G ultra-wideband network to pilot realtime statistics and AR graphics on mobile devices
    • Manchester City Football Club partners with Sony for a stadium in the metaverse
      • Table Figure 20: A model of what the Etihad Stadium could look like in the metaverse
  • Data Analysis
    • Market size and growth forecasts
      • Table Figure 21: Global AR revenue will reach $152 billion by 2030, up from $7 billion in 2020
    • Mergers and acquisitions
      • Table Mergers and acquisitions
      • Mergers & acquisitions in sport
        • Table Mergers & acquisitions in sport
      • Partnership and sponsorship deals
        • Table Partnership and sponsorship deals
    • Patent trends
      • Table Figure 22: The golf sector has filed and published significantly more patents than other sporting sectors
      • Table Figure 23: Wearable tech is the technology granted the most patents in sport
    • Hiring trends
      • Table Figure 24: Virtual and augmented reality jobs rose in sport by 115% from December 2021 to January 2022
    • Augmented reality timeline
      • Table Figure 25: The augmented reality story
  • Companies
    • Leading augmented reality adopters in sport
      • Table Leading augmented reality adopters in sport
    • Leading augmented reality vendors
      • Table Leading augmented reality vendors
    • Specialist augmented reality vendors in sport
      • Table Specialist augmented reality vendors in sport
  • Sector Scorecard
    • Sporting federations sector scorecard
      • Who’s who
        • Table Figure 26: Who does what in the sporting federations space?
      • Thematic screen
        • Table Figure 27: Thematic screen
  • Glossary
    • Table Glossary
  • Further Reading
    • GlobalData reports
      • Table GlobalData reports
  • Our thematic research methodology
    • Table Figure 28: Our five-step approach for generating a sector scorecard
  • About GlobalData
  • Contact Us

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings