Augmented Reality (AR) in Sport - Thematic Research
Summary
AR is establishing itself in specific areas of sports. For example, the AR line of scrimmage in the NFL was premiered by ESPN in 1998. New and innovative AR use cases are regularly being announced, which will pave the way for widespread AR adoption in the industry, as evidenced by Manchester City Football Club announcing plans to create a virtual stadium in the metaverse in February 2022. Research and innovation by big teams will trickle down to smaller sports teams and federations.
Fan experiences in broadcasting and mobile devices offer the most lucrative and accessible opportunities for AR integration. AR graphics in broadcasting creates a more engaging and insightful analysis of events, while AR on personal devices is a novel marketing introduction, increasing fan engagement.
As media competition intensifies for sports rights with the rise of over-the-top (OTT) platforms, broadcasters will invest in more sophisticated technology to attract or keep contracts and engage with fans. For example, Sky Sports invested in AR-driven avatars of players competing in The Hundred cricket tournament, enhancing analysis and fan engagement. AR on mobile is also an accessible platform for marketing sports and engaging with a younger audience. TikTok has partnered with sports federations, such as the Confederation of African Football, and Rugby Six Nations, creating AR social media filters for fan engagement.
Scope
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