Augmented Reality (AR) in Power - Thematic Research

Augmented Reality (AR) in Power - Thematic Research

Summary

AR is a useful solution that will become a gamechanger. The power sector is facing several challenges over the coming years. The COVID-19 pandemic has put a significant strain on finances and on the ability of power companies to carry out their day-to-day operations. These issues, exacerbated by the sector’s aging workforce and inadequate field worker training, make equipment maintenance and inspection more difficult. Augmented reality (AR), albeit a nascent technology, offers contemporary solutions to these problems. AR will also enable the first practical uses of the enterprise metaverse. Although this is known to be a consumer-led platform, an enterprise metaverse will have applications across use cases such as remote collaboration, training, equipment maintenance, and digital twins. Remote technology for a newly adapted remote world The technology is improving quickly, with the global revenue for enterprise AR set to grow exponentially from $1 billion in 2021 to $77 billion in 2030. Enterprise AR accounted for only 12% of the total revenue share in 2021 but this will increase to 65% in 2030 as enterprise AR becomes increasingly useful. The COVID-19 pandemic has accelerated digitalization as many employees were forced to work from home. This, in turn, made AR technology more useful and thus a more obvious investment decision for companies in the power sector. In sum, AR offers the power sector several advantageous use cases, mainly concerning improving efficiency and safety by speeding up the equipment maintenance schedule and ensuring experts are on hand to assist via remote AR. The key use cases for power utility companies include employee training, improving health and safety, and equipment assembly, inspection, and maintenance.

Scope

  • This report focuses on augmented reality in power.
  • It identifies the key challenges facing the power sector and how AR can help overcome these challenges. It contains details of M&A deals driven by the augmented reality theme, and a timeline highlighting milestones in the development of augmented reality.
  • In addition, the report discusses possible AR applications in the power industry as well as the benefits to utilities.
  • The report also provides an overview of the competitive positions held by AR smartglass and headset providers, moreover it includes major adoptors of AR in the power sector.
  • It also covers primary and secondary research case studies on how AR is being adopted in the power sector.
Reasons to Buy

The report provides -
  • A comprehensive analysis of the present scenario and emerging market trends in power sector and how AR can help overcome challenges.
  • Insights of the leading players in the augmented reality theme and where do they fit in the value chain.
  • Extensive analysis of the augmented reality industry, AR disruption in power sector, key mergers and acquisitions and significant milestones in the journey of augmented reality.
  • Profiles of major market players within the AR industry and leading adopters of AR in power sector, which aid in interpreting the competitive outlook of this theme. It helps utilities to identify possible blind spots resulting from technology disruptions and market linkages in order to fully comprehend the risks and possibilities affecting their industry.


  • Executive Summary
  • Augmented Reality Value Chain
    • Key players in the augmented reality value chain
      • Table Figure 1: Key players in the augmented reality value chain
      • Table Figure 2: The augmented reality value chain
    • Semiconductors
      • CPUs
      • GPUs
      • VPUs
      • Image processors
      • Communication chips
      • MEMS
      • Memory chips
        • Table Figure 3: AR value chain - Semiconductors
    • Components
      • Motion tracking
      • Batteries
      • Displays
      • Cameras and 3D lenses
      • Audio components
      • Machine vision
        • Table Figure 4: AR value chain - Components
    • Devices
      • Smartphones
      • AR smart glasses
      • AR headsets
        • Table Figure 5: AR value chain - Devices
    • Platforms
      • Table Figure 6: AR value chain - Platforms
      • AI
        • Table Figure 7: AR value chain - Platforms - The AI technology stack
    • Apps and content
      • Table Figure 8: AR value chain - Apps and content
  • Power Challenges
    • Table Figure 9: Between March 2021 and March 2022, VR and AR had the most active, posted, and closed jobs in the sector.
    • Table key challenges facing the power sector
  • The Impact of Augmented Reality on Power
    • Table Figure 10: Thematic impact assessment
    • Semiconductors and components
    • Devices
    • Platforms
    • Apps and content
      • How AR helps resolve the challenge of equipment maintenance.
      • How AR helps resolve the challenge of health and safety and ESG
      • How AR helps resolve the challenge of an aging workforce
      • How AR helps resolve the challenge of COVID-19
  • Case Studies
    • China State Grid deploys RealWear to support equipment maintenance
      • Table Figure 11: RealWear's HMT-1 promises to reduce downtime by 75%
    • Kognitiv Spark's Remote Spark product improves efficiency in the power sector
      • Table Figure 12: RemoteSpark helps companies overcome multiple challenges
    • Siemens Energy partners with Librestream to enhance worker safety
      • Table Figure 13: Librestream's AR software improves safety for Siemens Energy's field workers
  • Data Analysis
    • Market size and growth forecasts
      • Table Figure 14: lobal AR revenue will reach $152.2 billion by 2030, up from $11.5 billion in 2021
      • AR software
        • Table Figure 15: Global AR software revenue is set to reach over $100 billion by 2030
      • AR hardware
        • Table Figure 16: Global AR software revenue is set to reach over $100 billion by 2030
    • Mergers and acquisitions
      • Table Mergers and acquisitions
    • Company filings trends
      • Table Figure 17: VR and AR mentions peaked in Q2 2021, then dropped off
    • Hiring trends
      • Table Figure 18: VR and AR active jobs started to plateau in October 2021 before falling from December 2021 to March 2022
      • Table Figure 19: Between March 2017 and March 2022, Siemens, Waste Management, and CTEEP had the most closed jobs.
    • Augmented reality timeline
      • Table Figure 20: The augmented reality story
  • Companies
    • Leading augmented reality adopters in power
      • Table Leading augmented reality adopters in power
    • Leading augmented reality vendors
      • Table Leading augmented reality vendors
    • Specialist augmented reality vendors in power
      • Table Specialist augmented reality vendors in power
  • Sector Scorecard
    • Power utilities sector scorecard
      • Who's who
        • Table Figure 21: Who does what in the power utilities space?
      • Thematic screen
        • Table Figure 22: Thematic screen
      • Valuation screen
        • Table Figure 23: Valuation screen
      • Risk screen
        • Table Figure 24: Risk screen
  • Glossary
    • Table Glossary
  • Further Reading
    • GlobalData reports
      • Table GlobalData reports
  • Our thematic research methodology
    • Table Figure 25: Our five-step approach for generating a sector scorecard
  • About GlobalData
  • Contact Us

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