Anime in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2018-23, and forecast to 2028). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
Anime is a kind of animation that first originated in Japan and is distinguished by action-packed stories with vivid characters that typically have fantastical or futuristic themes. These anime are accessible through various forms such as TV, movies, video, internet distribution, merchandising, music, and live entertainment.
The European anime market had total revenues of $2,584.6 million in 2023, representing a compound annual growth rate (CAGR) of 2.4% between 2018 and 2023.
The merchandising segment accounted for the market's largest proportion in 2023, with total revenues of $776.6 million, equivalent to 30% of the market's overall value.
The widespread ownership of smartphones has greatly contributed to the accessibility of anime and the increase in internet services has resulted in moderate growth of the European anime market in 2023.
Scope
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the anime market in Europe
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the anime market in Europe
Leading company profiles reveal details of key anime market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Europe anime market with five year forecasts
Reasons to Buy
What was the size of the Europe anime market by value in 2023?
What will be the size of the Europe anime market in 2028?
What factors are affecting the strength of competition in the Europe anime market?
How has the market performed over the last five years?
What are the main segments that make up Europe's anime market?
1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Category segmentation
1.4. Geography segmentation
1.5. Market rivalry
1.6. Competitive landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Category segmentation
4.2. Geography segmentation
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. What are the strengths of the leading players?
7.3. What are the recent developments in the anime market?
8 Company Profiles
8.1. Toei Animation Co., Ltd.
8.2. Sega Sammy Holdings Inc
8.3. Paramount Global Inc
8.4. Anime Limited
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Related GlobalData research
10.3. About GlobalData
List of Tables
Table 1: Europe anime market value: $ million, 2018-23
Table 2: Europe anime market category segmentation: % share, by value, 2018-2023
Table 3: Europe anime market category segmentation: $ million, 2018-2023
Table 4: Europe anime market geography segmentation: $ million, 2023
Table 5: Europe anime market value forecast: $ million, 2023-28