Amusement Parks Market Analysis and Forecast to 2031: By Rides (Mechanical Rides, Water Rides, Other Rides), Age (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), Revenue Source (Ticket, Food & Beverage, Merchandise, Ho

Amusement Parks Market Analysis and Forecast to 2031: By Rides (Mechanical Rides, Water Rides, Other Rides), Age (Up to 18 Years, 19 to 35 Years, 36 to 50 Years, 51 to 65 Years, More than 65 Years), Revenue Source (Ticket, Food & Beverage, Merchandise, Hotels/Resorts, Others), and Region

Since the opening of Coney Island, amusement parks have become increasingly popular and technologically advanced. Modern amusement parks feature a variety of high-tech rides and attractions, such as virtual reality experiences, 4D movies, and roller coasters that reach speeds of over 100 miles per hour.

Report Coverage

[table

Key Trends

In the past decade, the amusement park industry has seen a number of trends emerge and evolve. Here are some of the key ones:

  • The rise of the themed park: In recent years, there has been a trend towards amusement parks that are based around a central theme or story. This has been driven in part by the success of parks like Disneyland and Universal Studios, which have used themes to great effect. Themed parks tend to be more immersive and offer a more cohesive experience than traditional parks, and many guests are willing to pay a premium for this.
  • The growth of the international market: Amusement parks are no longer just a North American phenomenon. In recent years, there has been a boom in the construction of parks in Asia and other parts of the world. This is in part due to the growth of the middle class in these regions, and the increasing affordability of travel. As a result, the global market for amusement parks is now much larger and more diverse than it was in the past.
  • The rise of the "experience economy": In our increasingly digital world, many people are looking for experiences that are authentic and memorable. Amusement parks are well-positioned to provide this, and we are seeing a trend towards parks offering more unique and personalized experiences. This could involve anything from customized rides to exclusive VIP experiences.
  • The rise of the "smart park": Amusement parks are increasingly using technology to enhance the guest experience. This includes the use of mobile apps to help guests navigate the park, as well as the use of RFID wristbands to allow guests to make payments and access rides and attractions. We are also seeing the use of virtual reality and augmented reality in some parks, which offer a more immersive experience.
Key Drivers

There are a number of factors that have contributed to the popularity of amusement parks. One is the increasing disposable income of people around the world. As people have more money to spend, they are more likely to spend it on leisure activities like going to an amusement park.

Another factor is the globalization of culture. As people from different cultures interact with each other more, they are exposed to new and different ideas. This includes ideas about recreation and amusement. As a result, people from all over the world are now more likely to visit an amusement park when they travel to a new country.

Finally, the development of new technologies has also played a role in the popularity of amusement parks. Newer, more thrilling rides and attractions are constantly being developed, which helps to draw in new visitors.

Restraints & Challenges

The key challenges in this market are:

  • Increasing costs: The costs of running an amusement park, including labor, materials, and utilities, have been on the rise in recent years. This has put pressure on margins and profitability.
  • Intense competition: The amusement parks market is a very competitive one, with a large number of players. This intense competition has led to price wars and promotional campaigns, which have further squeezed margins.
  • Changing consumer preferences: The amusement parks market is highly seasonal, with demand typically peaking during the summer months. However, changing consumer preferences, particularly among younger generations, have led to a shift in demand, with more people now looking for year-round entertainment options. This has made it difficult for amusement parks to maintain steady attendance levels.
  • Regulatory risks: The amusement parks market is subject to a number of regulations, which can vary from country to country. This can make it difficult for players to expand their operations into new markets.
Market SegmentsBy Rides
  • Mechanical Rides
  • Water Rides
  • Other Rides
By Age
  • Up to 18 Years
  • 19 to 35 Years
  • 36 to 50 Years
  • 51 to 65 Years
  • More than 65 Years
By Revenue Source
  • Tickets
  • Food & Beverage
  • Merchandise
  • Hotels/Resorts
  • Others
Key Players
  • Walt Disney Parks and Resorts
  • Universal Parks and Resorts
  • SeaWorld Parks and Entertainment
  • Cedar Fair
  • Six Flags
  • Merlin Entertainments
  • Busch Gardens
  • Paramount Parks
  • Hersheypark
  • Siam Park
  • Liseberg
  • Tivoli Gardens
  • Walibi
  • Efteling
  • PortAventura
  • LegoLand
  • Futuroscope
  • Alton Towers
  • Chessington World of Adventures
  • Blackpool Pleasure Beach


Please Note: This report will be delivered by publisher within 3-4 business days of order confirmation.


Chapter 1. Market Introduction
1.1. Objectives of the Study
1.2. Market Definition and Research & Scope
1.3. Research Methodologies
1.4. Market Estimation Techniques
Chapter 2. Executive Summary
2.1. Summary
2.2. Key Highlights of the Market
Chapter 3. Amusement Parks Market Outlook
3.1. Amusement Parks Market Segmentation
3.2. Market Dynamics
3.2.1. Market Drivers
3.2.1.1. Driver 1
3.2.1.2. Driver 2
3.2.1.3. Driver 3
3.2.2. Market Restraints
3.2.2.1. Restraint 1
3.2.2.2. Restraint 2
3.2.3. Market Opportunities
3.2.3.1. Opportunity 1
3.2.3.2. Opportunity 2
3.3. Porter’s Five Forces Analysis
3.3.1. Threat of New Entrants
3.3.2. Threat of Substitutes
3.3.3. Bargaining Power of Buyers
3.3.4. Bargaining Power of Supplier
3.3.5. Competitive Rivalry
3.4. Pestle Analysis
3.5. Value Chain Analysis
3.5.1. Raw Type Suppliers
3.5.2. Manufacturers
3.5.3. Wholesalers and Retailers
3.6. Impact of Russia and Ukraine War On the Global Amusement Parks Market
Chapter 4. Economic Impact of Covid-19
4.1. Overall Impact of Covid-19
4.2. Impact of Covid On the Global Amusement Parks Market
4.3. Economic Impact Analysis
Chapter 5. Amusement Parks Market by Revenue Source
5.1. Market Overview
5.2. Tickets
5.2.1. Market Size and Forecast, 2021-2031 ($Million)
5.2.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
5.3. Food & Beverage
5.3.1. Market Size and Forecast, 2021-2031 ($Million)
5.3.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
5.4. Merchandise
5.4.1. Market Size and Forecast, 2021-2031 ($Million)
5.4.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
5.5. Hotels/Resorts
5.5.1. Market Size and Forecast, 2021-2031 ($Million)
5.5.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
5.6. Others
5.6.1. Market Size and Forecast, 2021-2031 ($Million)
5.6.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
Chapter 6. Amusement Parks Market by Age
6.1. Market Overview
6.2. Up to 18 Years
6.2.1. Market Size and Forecast, 2021-2031 ($Million)
6.2.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
6.3. 19 to 35 Years
6.3.1. Market Size and Forecast, 2021-2031 ($Million)
6.3.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
6.4. 36 to 50 Years
6.4.1. Market Size and Forecast, 2021-2031 ($Million)
6.4.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
6.5. > 51 Years
6.5.1. Market Size and Forecast, 2021-2031 ($Million)
6.5.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
Chapter 7. Amusement Parks Market by Rides
7.1. Market Overview
7.2. Mechanical Rides
7.2.1. Market Size and Forecast, 2021-2031 ($Million)
7.2.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
7.3. Water Rides
7.3.1. Market Size and Forecast, 2021-2031 ($Million)
7.3.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
7.4. Other Rides
7.4.1. Market Size and Forecast, 2021-2031 ($Million)
7.4.2. Market Size and Forecast, by Region, 2021-2031 ($Million)
Chapter 8. Amusement Parks Market, by Region
8.1. Overview
8.2. North America
8.2.1. Key Market Trends and Opportunities
8.2.2. North America Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.2.3. North America Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.2.4. North America Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.2.5. North America Amusement Parks Market Size and Forecast by Country, 2021-2031, ($Million)
8.2.6. The U.S.
8.2.6.1. U.S. Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.2.6.2. U.S. Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.2.6.3. U.S. Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.2.7. Canada
8.2.7.1. Canada Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.2.7.2. Canada Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.2.7.3. Canada Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.2.8. Mexico
8.2.8.1. Mexico Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.2.8.2. Mexico Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.2.8.3. Mexico Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.3. Europe
8.3.1. Key Market Trends and Opportunities
8.3.2. Europe Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.3.3. Europe Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.3.4. Europe Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.3.5. Europe Amusement Parks Market Size and Forecast by Country, 2021-2031, ($Million)
8.3.6. Germany
8.3.6.1. Germany Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.3.6.2. Germany Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.3.6.3. Germany Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.3.7. France
8.3.7.1. France Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.3.7.2. France Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.3.7.3. France Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.3.8. U.K.
8.3.8.1. U.K. Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.3.8.2. U.K. Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.3.8.3. U.K. Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.3.9. Spain
8.3.9.1. Spain Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.3.9.2. Spain Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.3.9.3. Spain Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.3.10. Italy
8.3.10.1. Italy Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.3.10.2. Italy Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.3.10.3. Italy Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.3.11. Russia
8.3.11.1. Russia Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.3.11.2. Russia Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.3.11.3. Russia Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.3.12. Rest of Europe
8.3.12.1. Rest of Europe Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.3.12.2. Rest of Europe Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.3.12.3. Rest of Europe Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.4. Asia-Pacific
8.4.1. Key Market Trends and Opportunities
8.4.2. Asia-Pacific Amusement Parks Market Size and Forecast by Country, 2021-2031, ($Million)
8.4.3. Asia-Pacific Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.4.4. Asia-Pacific Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.4.5. Asia-Pacific Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.4.6. China
8.4.6.1. China Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.4.6.2. China Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.4.6.3. China Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.4.7. India
8.4.7.1. India Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.4.7.2. India Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.4.7.3. India Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.4.8. Japan
8.4.8.1. Japan Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.4.8.2. Japan Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.4.8.3. Japan Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.4.9. South Korea
8.4.9.1. South Korea Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.4.9.2. South Korea Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.4.9.3. South Korea Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.4.10. Rest of APAC
8.4.10.1. Rest of APAC Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.4.10.2. Rest of APAC Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.4.10.3. Rest of APAC Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.5. Rest of the World
8.5.1. Key Market Trends and Opportunities
8.5.2. Rest of the World Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.5.3. Rest of the World Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.5.4. Rest of the World Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.5.5. Rest of the World Amusement Parks Market Size and Forecast by Country, 2021-2031, ($Million)
8.5.6. Latin America
8.5.6.1. Latin America Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.5.6.2. Latin America Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.5.6.3. Latin America Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.5.7. Middle East
8.5.7.1. Middle East Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.5.7.2. Middle East Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.5.7.3. Middle East Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
8.5.8. Africa
8.5.8.1. Africa Amusement Parks Market Size and Forecast by Revenue Source, 2021-2031, ($Million)
8.5.8.2. Africa Amusement Parks Market Size and Forecast by Age, 2021-2031, ($Million)
8.5.8.3. Africa Amusement Parks Market Size and Forecast by Rides, 2021-2031, ($Million)
Chapter 9. Competitive Landscape
9.1. Market Overview
9.2. Market Share Analysis/Key Player Positioning
9.3. Developmental Strategy Benchmarking
9.3.1. New Product Development
9.3.2. Product Launches
9.3.3. Business Expansions
9.3.4. Partnerships, Joint Ventures, and Collaborations
9.3.5. Mergers and Acquisitions
Chapter 10. Company Profiles
10.1. Walt Disney Parks and Resorts
10.1.1. Company Snapshot
10.1.2. Financial Performance
10.1.3. Product offerings
10.1.4. Key Strategic Initiatives
10.1.5. Swot Analysis
10.2. Universal Parks and Resorts
10.2.1. Company Snapshot
10.2.2. Financial Performance
10.2.3. Product offerings
10.2.4. Key Strategic Initiatives
10.2.5. Swot Analysis
10.3. SeaWorld Parks and Entertainment
10.3.1. Company Snapshot
10.3.2. Financial Performance
10.3.3. Product offerings
10.3.4. Key Strategic Initiatives
10.3.5. Swot Analysis
10.4. Cedar Fair
10.4.1. Company Snapshot
10.4.2. Financial Performance
10.4.3. Product offerings
10.4.4. Key Strategic Initiatives
10.4.5. Swot Analysis
10.5. Six Flags
10.5.1. Company Snapshot
10.5.2. Financial Performance
10.5.3. Product offerings
10.5.4. Key Strategic Initiatives
10.5.5. Swot Analysis
10.6. Merlin Entertainments
10.6.1. Company Snapshot
10.6.2. Financial Performance
10.6.3. Product offerings
10.6.4. Key Strategic Initiatives
10.6.5. Swot Analysis
10.7. Busch Gardens
10.7.1. Company Snapshot
10.7.2. Financial Performance
10.7.3. Product offerings
10.7.4. Key Strategic Initiatives
10.7.5. Swot Analysis
10.8. Paramount Parks
10.8.1. Company Snapshot
10.8.2. Financial Performance
10.8.3. Product offerings
10.8.4. Key Strategic Initiatives
10.8.5. Swot Analysis
10.9. Hersheypark
10.9.1. Company Snapshot
10.9.2. Financial Performance
10.9.3. Product offerings
10.9.4. Key Strategic Initiatives
10.9.5. Swot Analysis
10.10. Siam Park
10.10.1. Company Snapshot
10.10.2. Financial Performance
10.10.3. Product offerings
10.10.4. Key Strategic Initiatives
10.10.5. Swot Analysis
*the List of Company Is Subject To Change During the Final Compilation of the Report

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings