Visual Computing

Visual Computing


Global Visual Computing Market to Reach US$78.4 Billion by 2030

The global market for Visual Computing estimated at US$22.9 Billion in the year 2023, is expected to reach US$78.4 Billion by 2030, growing at a CAGR of 19.2% over the analysis period 2023-2030. Hardware Component, one of the segments analyzed in the report, is expected to record a 20.0% CAGR and reach US$47.9 Billion by the end of the analysis period. Growth in the Software Component segment is estimated at 18.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$6.5 Billion While China is Forecast to Grow at 18.7% CAGR

The Visual Computing market in the U.S. is estimated at US$6.5 Billion in the year 2023. China, the world`s second largest economy, is forecast to reach a projected market size of US$12.1 Billion by the year 2030 trailing a CAGR of 18.7% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 17.0% and 16.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 13.1% CAGR.

Global Visual Computing Market - Key Trends & Drivers Summarized

Why Is Visual Computing Becoming Essential in Modern Applications?

Visual Computing encompasses a wide range of technologies that enable computers to process, interpret, and generate visual data such as images, videos, and 3D models. This field combines computer vision, graphics, image processing, and virtual and augmented reality to provide real-time visual experiences that are transforming industries. The growing emphasis on delivering immersive experiences in gaming, film production, and virtual reality (VR) environments is driving the demand for advanced visual computing technologies. Beyond entertainment, sectors like automotive, healthcare, and architecture are integrating visual computing for applications such as autonomous driving, medical imaging, and digital twins for infrastructure development. With increasing computational power and AI-driven capabilities, visual computing is becoming indispensable in creating more interactive, realistic, and intelligent digital experiences, pushing the boundaries of what is possible in digital visualization.

How Are Advancements in AI and Hardware Accelerating Visual Computing?

The rapid advancements in artificial intelligence (AI) and hardware technologies have significantly accelerated the development and adoption of visual computing. Modern Graphics Processing Units (GPUs) and dedicated Visual Processing Units (VPUs) are being designed to handle complex visual computations, providing the necessary power for real-time rendering, 3D modeling, and deep learning algorithms. These hardware innovations have made it possible to develop high-performance applications that require substantial graphical processing power, such as autonomous vehicles that rely on real-time visual recognition and decision-making. Additionally, AI techniques, including deep learning and neural networks, are enhancing the capabilities of visual computing systems by enabling them to learn from vast datasets, recognize patterns, and make predictions with high accuracy. This convergence of AI and powerful hardware is setting the stage for more advanced applications in robotics, smart cities, and augmented reality (AR), where visual computing serves as a core technology for intelligent decision-making and automation.

What Are the Emerging Trends Shaping the Visual Computing Landscape?

Several key trends are shaping the future of the visual computing market, reflecting broader technological advancements and market demands. One significant trend is the integration of cloud computing with visual computing systems, allowing for scalable, on-demand computational power that enhances rendering and processing capabilities for complex visual tasks. The rise of edge computing is also influencing the market by enabling visual data processing closer to the data source, reducing latency, and improving the efficiency of applications like autonomous drones and remote healthcare monitoring. Another emerging trend is the increasing use of augmented reality (AR) and virtual reality (VR) in various sectors, including education, retail, and healthcare, for immersive training, virtual try-ons, and remote consultations, respectively. The growing emphasis on 3D visualization and digital twins in sectors such as real estate, manufacturing, and urban planning is also driving innovation in visual computing, offering real-time simulations and predictive modeling capabilities that are revolutionizing how businesses operate and strategize.

The Growth in the Visual Computing Market Is Driven by Several Factors…

The growth in the Visual Computing market is driven by several factors, including technological advancements, increasing demand for immersive experiences, the proliferation of AI and machine learning applications, and the expanding use of visual computing in various end-use industries. The continuous advancements in GPUs, VPUs, and other hardware components are enabling more complex and realistic visualizations, driving demand across sectors such as gaming, film production, and virtual reality. The increasing demand for immersive experiences, especially in the gaming and entertainment industries, is pushing the boundaries of visual computing technology. Moreover, the proliferation of AI and machine learning applications is enhancing the capabilities of visual computing systems to process and analyze visual data more effectively, opening up new possibilities in fields like autonomous vehicles, smart cities, and healthcare. The expanding use of visual computing in end-use industries such as automotive, healthcare, architecture, and retail is also fueling market growth as these sectors adopt visual computing technologies to optimize operations, improve decision-making, and enhance customer experiences. As these factors continue to evolve, the visual computing market is poised for substantial growth, driven by innovation and the rising need for more advanced and interactive digital solutions.

Select Competitors (Total 14 Featured) -
  • Arm Ltd.
  • Clarifai, Inc.
  • Compedia
  • Dot Line Corp.
  • Fraunhofer Institute for Computer Graphics Research IGD
  • iGenius
  • Imagination Technologies Ltd.
  • Intel Corporation
  • Kishonti
  • Leela AI
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I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Visual Computing – Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
Global Economic Update
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rapid Advancements in Graphics Processing Units (GPUs)
Expansion of Applications in Virtual and Augmented Reality
Increasing Demand for High-Performance Computing in Gaming and Entertainment
Growth in Cloud-Based Visual Computing Services
Influence of AI and Machine Learning on Visual Computing Solutions
Market Opportunities in Automotive for Advanced Driver Assistance Systems (ADAS)
Rising Adoption of Visual Computing in Healthcare Imaging
Impact of 5G on Augmented and Virtual Reality Applications
Demand for Visual Computing in Smart Surveillance and Security Systems
Growth of Visual Computing in Digital Twins and Simulation
Integration of Visual Computing in Robotics and Industrial Automation
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 2: World 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
TABLE 3: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 4: World 7-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 6: World 7-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 7: World Recent Past, Current & Future Analysis for Interactive Whiteboards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 8: World 7-Year Perspective for Interactive Whiteboards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 9: World Recent Past, Current & Future Analysis for Interactive Kiosk by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 10: World 7-Year Perspective for Interactive Kiosk by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Other Display Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 12: World 7-Year Perspective for Other Display Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 13: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 14: World 7-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 15: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 16: World 7-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 18: World 7-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 19: World Recent Past, Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 20: World 7-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 21: World Recent Past, Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 22: World 7-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Other Industries by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 24: World 7-Year Perspective for Other Industries by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
TABLE 25: World Visual Computing Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
TABLE 26: USA Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 27: USA 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 28: USA Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 29: USA 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 30: USA Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 31: USA 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
CANADA
TABLE 32: Canada Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 33: Canada 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 34: Canada Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 35: Canada 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 36: Canada Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 37: Canada 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
JAPAN
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
TABLE 38: Japan Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 39: Japan 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 40: Japan Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 41: Japan 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 42: Japan Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 43: Japan 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
CHINA
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
TABLE 44: China Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 45: China 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 46: China Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 47: China 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 48: China Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 49: China 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
EUROPE
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
TABLE 50: Europe Recent Past, Current & Future Analysis for Visual Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 51: Europe 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
TABLE 52: Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 53: Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 54: Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 55: Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 56: Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 57: Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
FRANCE
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
TABLE 58: France Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 59: France 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 60: France Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 61: France 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 62: France Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 63: France 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
GERMANY
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
TABLE 64: Germany Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 65: Germany 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 66: Germany Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 67: Germany 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 68: Germany Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 69: Germany 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
ITALY
TABLE 70: Italy Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 71: Italy 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 72: Italy Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 73: Italy 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 74: Italy Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 75: Italy 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
UNITED KINGDOM
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
TABLE 76: UK Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 77: UK 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 78: UK Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 79: UK 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 80: UK Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 81: UK 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
REST OF EUROPE
TABLE 82: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 83: Rest of Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 84: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 85: Rest of Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 87: Rest of Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
ASIA-PACIFIC
Visual Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
TABLE 88: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 89: Asia-Pacific 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 90: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 91: Asia-Pacific 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 93: Asia-Pacific 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
REST OF WORLD
TABLE 94: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 95: Rest of World 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2024 & 2030
TABLE 96: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 97: Rest of World 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2024 & 2030
TABLE 98: Rest of World Recent Past, Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 99: Rest of World 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2024 & 2030
IV. COMPETITION

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