Video Games

Video Games


Global Video Games Market to Reach US$254.6 Billion by 2030

The global market for Video Games estimated at US$188.3 Billion in the year 2023, is expected to reach US$254.6 Billion by 2030, growing at a CAGR of 4.4% over the analysis period 2023-2030. Mobile Games, one of the segments analyzed in the report, is expected to record a 5.2% CAGR and reach US$123.8 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$43.8 Billion While China is Forecast to Grow at 5.0% CAGR

The Video Games market in the U.S. is estimated at US$43.8 Billion in the year 2023. China, the world`s second largest economy, is forecast to reach a projected market size of US$71.4 Billion by the year 2030 trailing a CAGR of 5.0% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.1% and 4.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 3.7% CAGR.

Global Video Games Market - Key Trends & Drivers Summarized

The video game industry has evolved into a colossal entertainment sector, encompassing various platforms such as consoles, PCs, and mobile devices. It offers a diverse range of game genres, including action, adventure, role-playing, sports, and simulation. Video games have become an integral part of popular culture, influencing movies, music, and even fashion. The rise of esports, where professional gamers compete in organized tournaments, has further propelled the industry`s growth, attracting substantial viewership and sponsorship deals. Technological advancements have also played a crucial role in enhancing the gaming experience, with developments in graphics, artificial intelligence, and virtual reality creating more immersive and interactive environments.

The distribution model for video games has shifted significantly with the advent of digital downloads and online platforms such as Steam, PlayStation Network, Xbox Live, and mobile app stores. These platforms have made it easier for gamers to access a wide variety of games, including indie titles that might not have gained exposure through traditional retail channels. The freemium model, where games are offered for free with in-game purchases, has become increasingly popular, providing developers with continuous revenue streams while keeping players engaged. Additionally, cloud gaming services are emerging, allowing users to stream games without the need for high-end hardware.

The growth in the video games market is driven by several factors. Firstly, the increasing popularity of mobile gaming is a significant driver, as smartphones provide a convenient and accessible platform for gaming. Secondly, advancements in gaming technology, including graphics, virtual reality, and artificial intelligence, are enhancing the gaming experience and attracting more players. Thirdly, the rise of esports and competitive gaming is boosting interest and investment in the industry. Additionally, the shift towards digital distribution and the freemium model is creating new revenue opportunities for developers and publishers. Furthermore, the expanding demographic of gamers, encompassing all age groups and genders, is broadening the market`s appeal. Lastly, the integration of social features and online multiplayer options in games is fostering community engagement and long-term player retention.

Select Competitors (Total 521 Featured) -
  • Activision Blizzard, Inc.
  • Blizzard Entertainment, Inc.
  • King Digital Entertainment plc
  • Apple Inc
  • Atari SA
  • BANDAI NAMCO Holdings Inc.
  • Bluestack Systems, Inc
  • Capcom Co., Ltd.
  • Electronic Arts, Inc.
  • EA Sports
  • PopCap Games, Inc.
  • Facebook, Inc
  • Google LLC
  • iWin, Inc.
  • Konami Group Corporation
  • Konami Digital Entertainment Co. Ltd.
  • Konami Gaming Inc.
  • Nintendo Co. Ltd.
  • Riot Games, Inc
  • Roblox Corporation
  • Rovio Entertainment Corporation
  • Sega Holdings Co., Ltd.
  • Sony Interactive Entertainment Inc.
  • Supercell Oy
  • Square Enix Holdings Co. Ltd.
  • Square Enix Limited
  • Take 2 Interactive Software, Inc.
  • Tencent Holdings Ltd
  • Tetris Holding, LLC
  • The Walt Disney Company
  • Twitch
  • Ubisoft Entertainment SA
  • Unity Technologies
  • Valve Corporation
  • Xbox Game Studios
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I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Current State of the Video Games Industry: A Review
Gaming as a Form of Entertainment is Here to Stay: Global Number of Active Gamers (In Billion) Years 2020, 2022, 2024 and 2026
Global Economic Update
Competition
Video Games - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
Video Games: Introduction/Overview & Types
Recent Market Activity
Innovations
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
With "Speed Being the King" in Gaming, Growing Fiber to Home (FTTH) Connections Bodes Well for the Higher Consumer Engagement With Video Games
Since Gaming Experiences Are Only as Good as the Network, Growing Number of Homes With High Speed Fiber Optic Internet Means More Households Will be Hooked Onto More Graphically Demanding Video Games: Global Market for Fiber-to-the-Home (FTTH) (In US$ Million) for Years 2021, 2023, 2025 and 2027
Ubiquity of Smartphones Drives the Popularity of Mobile Gaming, Particularly on the Android OS. Here's Why
Healthy Demand for Smartphones Creates a Parallel Opportunity for Mobile Gaming: Global Shipments of Smartphones (in Million Units) for 2020 through 2025
Preference for Immersive Gaming Drives Demand for Visualization & 3D Rendering Software
Here's Why Console Gaming Still Remains Popular
"The More the Merrier". Social Gaming Storms Into the Spotlight as a Major Trend in 2023
Social Presence Will Continue to Play a Central Role in the Adoption of Social Gaming: Global Number of Social Media Users (In Billion) for the Years 2022, 2024, 2026, 2028
In the Era of On-Demand Gaming as a Service (GaaS), Cloud Gaming Storms Into the Spotlight
Convergence of Gaming and Gambling, a Key Trend in the Market
As Gambling Addiction Takes on a Deeper Hue, Gamification of Physical Gambling Brings Opportunities for the Video Games Market: Global Number of Gamblers (In Million) for the Years 2018, 2020, 2022 and 2024
Make Way! Here Comes Metaverse Gaming
Gaming to the Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
Roblox, an Online Gaming Company that Offers Metaverse like Experiences, Witnesses Steady Rise in the Number of Users: Roblox Active Daily Users (In Million) by Quarter for Years 2019, 2020, 2021 and 2022
Changing Demographics of Modern Gamers Sets Stage for Increased Consumption of Video Games
Percentage Breakdown of Global Number of Gamers by Age Group for the Year 2022
Percentage Breakdown of Global Number of Gamers by Gender for the Year 2022
Gamification in Education on the Rise as Perceived Educative Value of Video Games Increases
AR/VR Games Get a Boost from the Expanding App Ecosystem & Android OS Support for AR Technology
Artificial Intelligence (AI) Innovations Transform Video Games
With the Ability to Self-Learn, Evolve, Interpret & Respond to Player's Actions, AI is Poised to Take Realism in Games to the Next Level: Global Spending on AI in the Advertising & Media Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
Blockchain Emerges to Change the Gaming Landscape
From Securing In-Game Transactions to Enhancing the Gaming Experience, Blockchain is Here to Revolutionize the Gaming Industry: Global Spending on Blockchain in the Media & Entertainment Industry (In US$ Million) for Years 2021, 2023, 2025 and 2027
Here's How 5G Will Transform Gaming
The Future of 5G is Unquestioned & So is Its Potential for Changing the Rules of the Game in Today's Experience Economy: 5G Contribution to GDP in Select Countries by 2030 (In US$ Billion)
Developments at Hardware & Content Level Boosts Opportunities for Video Games
Holographic Games Hit the Spotlight
What are Challenges in Store for the Market in the Coming Years?
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Video Games Market Analysis of Annual Sales in US$ Million for Years 2012 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 3: World Historic Review for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 4: World 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2024 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 6: World Historic Review for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 7: World 18-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2024 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 9: World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 10: World 18-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2024 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 12: World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 13: World 18-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2024 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 15: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 16: World 18-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2024 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 18: World Historic Review for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 19: World 18-Year Perspective for Offline by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2024 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 21: World Historic Review for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 22: World 18-Year Perspective for Online by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
TABLE 23: USA Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 24: USA Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 25: USA 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 26: USA Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 27: USA Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 28: USA 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
CANADA
TABLE 29: Canada Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 30: Canada Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 31: Canada 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 32: Canada Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 33: Canada Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 34: Canada 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
JAPAN
TABLE 35: Japan Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 36: Japan Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 37: Japan 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 38: Japan Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 39: Japan Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 40: Japan 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
CHINA
TABLE 41: China Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 42: China Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 43: China 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 44: China Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 45: China Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 46: China 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
EUROPE
TABLE 47: Europe Recent Past, Current & Future Analysis for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 48: Europe Historic Review for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 49: Europe 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2024 & 2030
TABLE 50: Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 51: Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 52: Europe 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 53: Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 54: Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 55: Europe 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
FRANCE
TABLE 56: France Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 57: France Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 58: France 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 59: France Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 60: France Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 61: France 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
GERMANY
TABLE 62: Germany Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 63: Germany Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 64: Germany 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 65: Germany Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 66: Germany Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 67: Germany 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
ITALY
TABLE 68: Italy Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 69: Italy Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 70: Italy 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 71: Italy Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 72: Italy Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 73: Italy 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
UNITED KINGDOM
TABLE 74: UK Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 75: UK Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 76: UK 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 77: UK Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 78: UK Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 79: UK 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
SPAIN
TABLE 80: Spain Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 81: Spain Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 82: Spain 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 83: Spain Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 84: Spain Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 85: Spain 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
RUSSIA
TABLE 86: Russia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 87: Russia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 88: Russia 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 89: Russia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 90: Russia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 91: Russia 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
REST OF EUROPE
TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 93: Rest of Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 94: Rest of Europe 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 96: Rest of Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 97: Rest of Europe 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
ASIA-PACIFIC
TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 99: Asia-Pacific Historic Review for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 100: Asia-Pacific 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2024 & 2030
TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 102: Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 103: Asia-Pacific 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 105: Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 106: Asia-Pacific 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
AUSTRALIA
TABLE 107: Australia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 108: Australia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 109: Australia 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 110: Australia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 111: Australia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 112: Australia 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
INDIA
TABLE 113: India Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 114: India Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 115: India 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 116: India Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 117: India Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 118: India 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
SOUTH KOREA
TABLE 119: South Korea Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 120: South Korea Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 121: South Korea 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 122: South Korea Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 123: South Korea Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 124: South Korea 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
REST OF ASIA-PACIFIC
TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 126: Rest of Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 127: Rest of Asia-Pacific 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 129: Rest of Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 130: Rest of Asia-Pacific 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
LATIN AMERICA
TABLE 131: Latin America Recent Past, Current & Future Analysis for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 132: Latin America Historic Review for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 133: Latin America 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2012, 2024 & 2030
TABLE 134: Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 135: Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 136: Latin America 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 137: Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 138: Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 139: Latin America 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
ARGENTINA
TABLE 140: Argentina Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 141: Argentina Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 142: Argentina 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 143: Argentina Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 144: Argentina Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 145: Argentina 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
BRAZIL
TABLE 146: Brazil Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 147: Brazil Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 148: Brazil 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 149: Brazil Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 150: Brazil Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 151: Brazil 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
MEXICO
TABLE 152: Mexico Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 153: Mexico Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 154: Mexico 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 155: Mexico Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 156: Mexico Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 157: Mexico 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
REST OF LATIN AMERICA
TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 159: Rest of Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 160: Rest of Latin America 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 162: Rest of Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 163: Rest of Latin America 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
MIDDLE EAST
TABLE 164: Middle East Recent Past, Current & Future Analysis for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 165: Middle East Historic Review for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 166: Middle East 18-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2012, 2024 & 2030
TABLE 167: Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 168: Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 169: Middle East 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 170: Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 171: Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 172: Middle East 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
IRAN
TABLE 173: Iran Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 174: Iran Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 175: Iran 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 176: Iran Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 177: Iran Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 178: Iran 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
ISRAEL
TABLE 179: Israel Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 180: Israel Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 181: Israel 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 182: Israel Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 183: Israel Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 184: Israel 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
SAUDI ARABIA
TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 186: Saudi Arabia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 187: Saudi Arabia 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 189: Saudi Arabia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 190: Saudi Arabia 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
UNITED ARAB EMIRATES
TABLE 191: UAE Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 192: UAE Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 193: UAE 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 194: UAE Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 195: UAE Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 196: UAE 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
REST OF MIDDLE EAST
TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 198: Rest of Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 199: Rest of Middle East 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 201: Rest of Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 202: Rest of Middle East 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
AFRICA
TABLE 203: Africa Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 204: Africa Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 205: Africa 18-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2024 & 2030
TABLE 206: Africa Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 207: Africa Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2022 and % CAGR
TABLE 208: Africa 18-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2024 & 2030
IV. COMPETITION

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