VR Gaming

VR Gaming


Global VR Gaming Market to Reach US$65.5 Billion by 2030

The global market for VR Gaming estimated at US$11.6 Billion in the year 2023, is expected to reach US$65.5 Billion by 2030, growing at a CAGR of 28.1% over the analysis period 2023-2030. PC-based VR Gaming, one of the segments analyzed in the report, is expected to record a 21.1% CAGR and reach US$15.7 Billion by the end of the analysis period. Growth in the Mobile Device-based VR Gaming segment is estimated at 34.0% CAGR over the analysis period.

The U.S. Market is Estimated at US$3.3 Billion While China is Forecast to Grow at 27.3% CAGR

The VR Gaming market in the U.S. is estimated at US$3.3 Billion in the year 2023. China, the world`s second largest economy, is forecast to reach a projected market size of US$10.0 Billion by the year 2030 trailing a CAGR of 27.3% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 24.1% and 24.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 19.8% CAGR.

Global VR Gaming Market - Key Trends & Drivers Summarized

Why Is VR Gaming Transforming the Digital Entertainment Landscape?

Virtual Reality (VR) Gaming is revolutionizing the digital entertainment industry by offering highly immersive experiences that traditional gaming formats cannot match. VR gaming creates a sense of presence by immersing players in a fully interactive 3D environment, enhancing engagement and excitement. The demand for VR gaming is being driven by the rapid advancement in VR hardware and software, increasing affordability of VR devices, and the rising popularity of VR content among gamers. From first-person shooters and adventure games to sports and simulation games, VR gaming offers a wide range of genres that cater to diverse player preferences. The growing eSports industry and the rise of VR arcades and gaming centers are also contributing to the widespread adoption of VR gaming.

How Are Technological Advancements Shaping the VR Gaming Market?

The VR Gaming market is witnessing rapid growth due to significant technological advancements in VR hardware, game engines, and graphics rendering technologies. The development of more advanced VR headsets, such as Oculus Quest 2, PlayStation VR, and Valve Index, with higher resolution, wider fields of view, and improved motion tracking, is providing more realistic and comfortable gaming experiences. Innovations in haptic feedback devices, such as VR gloves and suits, are adding a new dimension to gameplay by allowing players to feel and interact with the virtual environment more realistically. The use of AI and machine learning in game development is enhancing the complexity and realism of VR games, providing dynamic and personalized experiences for players. Moreover, advancements in cloud gaming and 5G technology are expected to further enhance the accessibility and quality of VR gaming.

What Challenges and Opportunities Are Present in the VR Gaming Market?

The VR Gaming market faces several challenges, including high initial costs, motion sickness issues, and the need for continuous technological advancements to keep up with player expectations. The cost of VR headsets, controllers, and compatible hardware can be a significant barrier for many gamers, especially in developing regions. Additionally, motion sickness, caused by a disconnect between visual input and physical movement, remains a concern for some players. However, these challenges also present opportunities for growth and innovation. The decreasing costs of VR hardware and the development of more comfortable and user-friendly devices are expanding the market. The increasing demand for immersive gaming experiences, combined with the growth of the eSports industry and VR arcades, is driving innovation in game development and platform services. Partnerships between game developers and VR hardware manufacturers are also enhancing the ecosystem for VR gaming.

The Growth in the VR Gaming Market Is Driven by Several Factors…

The growth in the VR Gaming market is driven by several factors, including the rising popularity of immersive and interactive gaming experiences, advancements in VR hardware and software, and the growing penetration of VR headsets among consumers. The increasing adoption of VR in gaming centers, arcades, and eSports is a significant driver, as it introduces VR gaming to a broader audience. Technological innovations, such as AI-driven game design, improved graphics rendering, and the integration of haptic feedback, are enhancing the VR gaming experience, attracting more players to the platform. Additionally, the expansion of cloud gaming and 5G networks is making VR gaming more accessible and improving the quality of gameplay. The growing interest in virtual reality as a medium for digital interaction and social gaming is also contributing to the rapid growth of the VR Gaming market.

Select Competitors (Total 38 Featured) -
  • 5minlab Corp
  • 8 Bit Development Inc.
  • 888casino
  • 8D Games
  • A2D Entertainment Limited
  • Abios
  • ACE Team Software
  • Acom Solutions
  • Angeles Vista Creative Ventures
  • anotherworld GmbH
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I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Global Economic Update
VR Gaming – Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for Immersive Gaming Experiences Among Consumers
Technological Advancements in VR Headsets and Controllers Enhancing User Experience
Growth in Content Development for VR Gaming Platforms
Impact of 5G and High-Speed Internet on VR Gaming Adoption
Expanding Applications of VR Gaming in Esports and Competitive Gaming
Opportunities in Developing Countries with Increasing Disposable Income
Impact of Cross-Platform Compatibility and Multi-Player Features on Market Growth
Emerging Trends in VR Arcade Gaming and Location-Based Entertainment
Growth of Cloud Gaming Services and Their Influence on VR Gaming
Influence of AI and Real-Time Rendering Techniques on Game Development
Opportunities for Educational and Training Applications Using VR Gaming Technology
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Recent Past, Current & Future Analysis for VR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 2: World Historic Review for VR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 3: World 16-Year Perspective for VR Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2014, 2024 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 5: World Historic Review for PC by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 6: World 16-Year Perspective for PC by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 7: World Recent Past, Current & Future Analysis for Mobile Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 8: World Historic Review for Mobile Device by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 9: World 16-Year Perspective for Mobile Device by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 11: World Historic Review for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 12: World 16-Year Perspective for Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 13: World VR Gaming Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
Active Players in United States
TABLE 14: USA Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 15: USA Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 16: USA 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
CANADA
Active Players in Canada
TABLE 17: Canada Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 18: Canada Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 19: Canada 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
JAPAN
VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
Active Players in Japan
TABLE 20: Japan Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 21: Japan Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 22: Japan 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
CHINA
VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
Active Players in China
TABLE 23: China Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 24: China Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 25: China 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
EUROPE
VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
TABLE 26: Europe Recent Past, Current & Future Analysis for VR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 27: Europe Historic Review for VR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 28: Europe 16-Year Perspective for VR Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2014, 2024 & 2030
TABLE 29: Europe Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 30: Europe Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 31: Europe 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
FRANCE
VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
Active Players in France
TABLE 32: France Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 33: France Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 34: France 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
GERMANY
VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
Active Players in Germany
TABLE 35: Germany Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 36: Germany Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 37: Germany 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
ITALY
Active Players in Italy
TABLE 38: Italy Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 39: Italy Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 40: Italy 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
UNITED KINGDOM
VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
Active Players in United Kingdom
TABLE 41: UK Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 42: UK Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 43: UK 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
REST OF EUROPE
Active Players in Rest of Europe
TABLE 44: Rest of Europe Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 45: Rest of Europe Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 46: Rest of Europe 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
ASIA-PACIFIC
VR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
Active Players in Asia-Pacific
TABLE 47: Asia-Pacific Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 48: Asia-Pacific Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 49: Asia-Pacific 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
REST OF WORLD
Active Players in Rest of World
TABLE 50: Rest of World Recent Past, Current & Future Analysis for VR Gaming by Device - PC, Mobile Device and Gaming Console - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 51: Rest of World Historic Review for VR Gaming by Device - PC, Mobile Device and Gaming Console Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 52: Rest of World 16-Year Perspective for VR Gaming by Device - Percentage Breakdown of Value Sales for PC, Mobile Device and Gaming Console for the Years 2014, 2024 & 2030
IV. COMPETITION

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