Online Smartphone and Tablet Games

Online Smartphone and Tablet Games

Global Online Smartphone and Tablet Games Market to Reach US$128.8 Billion by 2030

The global market for Online Smartphone and Tablet Games estimated at US$54.6 Billion in the year 2023, is expected to reach US$128.8 Billion by 2030, growing at a CAGR of 13.0% over the analysis period 2023-2030. Massive Multiplayer Online Games (MMOG), one of the segments analyzed in the report, is expected to record a 13.8% CAGR and reach US$70.5 Billion by the end of the analysis period. Growth in the Casual Games segment is estimated at 12.7% CAGR over the analysis period.

The U.S. Market is Estimated at US$14.9 Billion While China is Forecast to Grow at 17.6% CAGR

The Online Smartphone and Tablet Games market in the U.S. is estimated at US$14.9 Billion in the year 2023. China, the world`s second largest economy, is forecast to reach a projected market size of US$28.5 Billion by the year 2030 trailing a CAGR of 17.6% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 9.7% and 11.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.4% CAGR.

Global Online Smartphone and Tablet Games Market - Key Trends and Drivers Summarized

How Are Online Smartphone and Tablet Games Transforming the Gaming Industry?

Online smartphone and tablet games are profoundly transforming the gaming industry by democratizing access to gaming experiences and expanding the gamer demographic. These platforms have made gaming more accessible to a broader audience worldwide, thanks to the ubiquity of mobile devices. Unlike traditional gaming consoles or PCs, smartphones and tablets offer the convenience of playing games anytime and anywhere, which has significantly contributed to the exponential growth in mobile gaming. Developers are leveraging this trend by creating a wide range of games, from simple puzzles to complex strategy and multiplayer games that cater to diverse preferences and age groups. This accessibility has not only brought a new wave of casual gamers into the fold but has also established mobile gaming as a serious contender in the entertainment industry, generating substantial revenue and influencing gaming culture and trends.

What Innovations Are Enhancing the Functionality of Online Smartphone and Tablet Games?

Innovations in online smartphone and tablet games are constantly enhancing their functionality, engagement levels, and user experience. One significant advancement is the improvement in graphics quality, which now rivals that of console games, thanks to better hardware and software optimization. Additionally, augmented reality (AR) and virtual reality (VR) technologies are being integrated into mobile games, offering immersive and interactive experiences that were previously impossible on mobile devices. Social features like live multiplayer modes, chat functions, and community events are also becoming standard, enhancing player engagement and retention. Furthermore, developers are incorporating adaptive and intelligent algorithms that personalize game content based on individual player behavior and preferences, ensuring a more engaging and tailored gaming experience. These technological advancements not only enrich the gameplay but also create new opportunities for developers and advertisers to reach a diverse audience.

How Do Online Smartphone and Tablet Games Impact Social Interaction and Connectivity?

Online smartphone and tablet games significantly impact social interaction and connectivity by providing platforms that foster virtual communities and facilitate real-time interaction among players globally. Multiplayer games with online capabilities allow players to collaborate, compete, and communicate with each other, transcending geographical boundaries. This has led to the creation of robust online communities where players share strategies, game-related content, and personal experiences, strengthening social ties and a sense of belonging among members. Additionally, many games now feature cross-platform functionality, allowing users on different device types to interact seamlessly, further enhancing social connectivity. These social dimensions of mobile gaming contribute to its appeal and longevity, as they enhance user engagement and create a more dynamic and connected gaming environment.

What Trends Are Driving Growth in the Online Smartphone and Tablet Games Market?

Several trends are driving growth in the online smartphone and tablet games market, including the increasing penetration of smartphones and internet globally, the rise of the freemium model, and the growing popularity of casual and hyper-casual games. As smartphone ownership and internet accessibility continue to rise, more people are discovering mobile gaming as an affordable and convenient form of entertainment. The freemium model, where games are free to play with optional in-app purchases, has also significantly contributed to the popularity and financial viability of mobile gaming. This model appeals to a broad audience by removing the initial cost barrier while monetizing through ads and in-game purchases for dedicated players. Additionally, the surge in casual and hyper-casual gaming, characterized by simple, easy-to-learn mechanics, has attracted a vast number of non-traditional gamers, further expanding the market. These trends, coupled with continuous innovation in game design and technology, are poised to sustain the growth and evolution of the smartphone and tablet gaming industry.

Select Competitors (Total 38 Featured) -
  • Com2uS Holdings Corp.
  • Electronic Arts, Inc.
  • Gameloft
  • King.com Ltd.
  • Machine Zone, Inc.
  • Melior Games
  • Netmarble Corporation
  • Nintendo Co., Ltd.
  • Nintendo Square Enix Holdings Co. Ltd.
  • Rovio Entertainment Corporation
  • Sony Group Corporation
  • Supercell Oy
  • The Walt Disney Company;
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I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Online Smartphone and Tablet Games – Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Increasing Smartphone Penetration Globally Drives Growth in Mobile Gaming
Rise of Social Gaming Trends Bolsters Community Engagement and Game Popularity
Integration of Augmented Reality (AR) and Virtual Reality (VR) Sets New Gaming Standards
Freemium Models Dominate the Market, Driving Revenue Through In-App Purchases
E-sports Expansion into Mobile Gaming Creates New Platforms and Opportunities
Impact of 5G Technology on Game Streaming and Real-Time Multiplayer Features
Consumer Demand for Casual and Hyper-Casual Games Propels Market Diversity
Localization of Games to Meet Regional Preferences Boosts Global Reach
In-game Advertising as a Revenue Model Gains Acceptance Among Developers and Players
Cloud Gaming Services Expansion Impacts Mobile Gaming Market
Educational and Learning-Based Games Gain Traction in Mobile Platforms
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Online Smartphone and Tablet Games Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 3: World Historic Review for Online Smartphone and Tablet Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 4: World 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Massive Multiplayer Online Games (MMOG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 6: World Historic Review for Massive Multiplayer Online Games (MMOG) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 7: World 16-Year Perspective for Massive Multiplayer Online Games (MMOG) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Casual Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 9: World Historic Review for Casual Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 10: World 16-Year Perspective for Casual Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 12: World Historic Review for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 13: World 16-Year Perspective for Social Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 15: World Historic Review for Other Game Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 16: World 16-Year Perspective for Other Game Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Android Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 18: World Historic Review for Android Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 19: World 16-Year Perspective for Android Operating System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for iOS Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 21: World Historic Review for iOS Operating System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 22: World 16-Year Perspective for iOS Operating System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Other Operating Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 24: World Historic Review for Other Operating Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 25: World 16-Year Perspective for Other Operating Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Smartphones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 27: World Historic Review for Smartphones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 28: World 16-Year Perspective for Smartphones End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 29: World Recent Past, Current & Future Analysis for Tablets End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 30: World Historic Review for Tablets End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 31: World 16-Year Perspective for Tablets End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
TABLE 32: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 33: USA Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 34: USA 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 35: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 36: USA Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 37: USA 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 38: USA Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 39: USA Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 40: USA 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
CANADA
TABLE 41: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 42: Canada Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 43: Canada 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 44: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 45: Canada Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 46: Canada 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 47: Canada Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 48: Canada Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 49: Canada 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
JAPAN
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
TABLE 50: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 51: Japan Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 52: Japan 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 53: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 54: Japan Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 55: Japan 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 56: Japan Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 57: Japan Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 58: Japan 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
CHINA
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
TABLE 59: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 60: China Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 61: China 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 62: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 63: China Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 64: China 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 65: China Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 66: China Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 67: China 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
EUROPE
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
TABLE 68: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 69: Europe Historic Review for Online Smartphone and Tablet Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 70: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
TABLE 71: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 72: Europe Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 73: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 74: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 75: Europe Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 76: Europe 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 77: Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 78: Europe Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 79: Europe 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
FRANCE
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
TABLE 80: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 81: France Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 82: France 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 83: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 84: France Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 85: France 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 86: France Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 87: France Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 88: France 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
GERMANY
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
TABLE 89: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 90: Germany Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 91: Germany 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 92: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 93: Germany Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 94: Germany 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 95: Germany Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 96: Germany Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 97: Germany 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
ITALY
TABLE 98: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 99: Italy Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 100: Italy 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 101: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 102: Italy Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 103: Italy 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 104: Italy Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 105: Italy Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 106: Italy 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
UNITED KINGDOM
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
TABLE 107: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 108: UK Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 109: UK 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 110: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 111: UK Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 112: UK 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 113: UK Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 114: UK Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 115: UK 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
SPAIN
TABLE 116: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 117: Spain Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 118: Spain 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 119: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 120: Spain Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 121: Spain 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 122: Spain Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 123: Spain Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 124: Spain 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
RUSSIA
TABLE 125: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 126: Russia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 127: Russia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 128: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 129: Russia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 130: Russia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 131: Russia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 132: Russia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 133: Russia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
REST OF EUROPE
TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 135: Rest of Europe Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 136: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 138: Rest of Europe Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 139: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 140: Rest of Europe Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 141: Rest of Europe Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 142: Rest of Europe 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
ASIA-PACIFIC
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 144: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 145: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 147: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 148: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 149: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 150: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 151: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 153: Asia-Pacific Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 154: Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
AUSTRALIA
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
TABLE 155: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 156: Australia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 157: Australia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 158: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 159: Australia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 160: Australia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 161: Australia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 162: Australia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 163: Australia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
INDIA
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
TABLE 164: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 165: India Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 166: India 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 167: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 168: India Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 169: India 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 170: India Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 171: India Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 172: India 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
SOUTH KOREA
TABLE 173: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 174: South Korea Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 175: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 176: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 177: South Korea Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 178: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 179: South Korea Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 180: South Korea Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 181: South Korea 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
REST OF ASIA-PACIFIC
TABLE 182: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 183: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 184: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 185: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 186: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 187: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 188: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 189: Rest of Asia-Pacific Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 190: Rest of Asia-Pacific 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
LATIN AMERICA
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
TABLE 191: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 192: Latin America Historic Review for Online Smartphone and Tablet Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 193: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
TABLE 194: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 195: Latin America Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 196: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 197: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 198: Latin America Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 199: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 200: Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 201: Latin America Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 202: Latin America 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
ARGENTINA
TABLE 203: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 204: Argentina Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 205: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 206: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 207: Argentina Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 208: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 209: Argentina Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 210: Argentina Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 211: Argentina 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
BRAZIL
TABLE 212: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 213: Brazil Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 214: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 215: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 216: Brazil Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 217: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 218: Brazil Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 219: Brazil Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 220: Brazil 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
MEXICO
TABLE 221: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 222: Mexico Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 223: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 224: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 225: Mexico Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 226: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 227: Mexico Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 228: Mexico Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 229: Mexico 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
REST OF LATIN AMERICA
TABLE 230: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 231: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 232: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 233: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 234: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 235: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 236: Rest of Latin America Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 237: Rest of Latin America Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 238: Rest of Latin America 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
MIDDLE EAST
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
TABLE 239: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 240: Middle East Historic Review for Online Smartphone and Tablet Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 241: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
TABLE 242: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 243: Middle East Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 244: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 245: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 246: Middle East Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 247: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 248: Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 249: Middle East Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 250: Middle East 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
IRAN
TABLE 251: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 252: Iran Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 253: Iran 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 254: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 255: Iran Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 256: Iran 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 257: Iran Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 258: Iran Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 259: Iran 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
ISRAEL
TABLE 260: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 261: Israel Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 262: Israel 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 263: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 264: Israel Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 265: Israel 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 266: Israel Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 267: Israel Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 268: Israel 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
SAUDI ARABIA
TABLE 269: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 270: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 271: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 272: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 273: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 274: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 275: Saudi Arabia Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 276: Saudi Arabia Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 277: Saudi Arabia 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
UNITED ARAB EMIRATES
TABLE 278: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 279: UAE Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 280: UAE 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 281: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 282: UAE Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 283: UAE 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 284: UAE Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 285: UAE Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 286: UAE 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
REST OF MIDDLE EAST
TABLE 287: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 288: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 289: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 290: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 291: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 292: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 293: Rest of Middle East Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 294: Rest of Middle East Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 295: Rest of Middle East 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
AFRICA
Online Smartphone and Tablet Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
TABLE 296: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 297: Africa Historic Review for Online Smartphone and Tablet Games by Game Type - Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 298: Africa 16-Year Perspective for Online Smartphone and Tablet Games by Game Type - Percentage Breakdown of Value Sales for Massive Multiplayer Online Games (MMOG), Casual Games, Social Games and Other Game Types for the Years 2014, 2024 & 2030
TABLE 299: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 300: Africa Historic Review for Online Smartphone and Tablet Games by Operating System - Android Operating System, iOS Operating System and Other Operating Systems Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 301: Africa 16-Year Perspective for Online Smartphone and Tablet Games by Operating System - Percentage Breakdown of Value Sales for Android Operating System, iOS Operating System and Other Operating Systems for the Years 2014, 2024 & 2030
TABLE 302: Africa Recent Past, Current & Future Analysis for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 303: Africa Historic Review for Online Smartphone and Tablet Games by End-Use - Smartphones End-Use and Tablets End-Use Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 304: Africa 16-Year Perspective for Online Smartphone and Tablet Games by End-Use - Percentage Breakdown of Value Sales for Smartphones End-Use and Tablets End-Use for the Years 2014, 2024 & 2030
IV. COMPETITION

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