Graphic Processing Unit (GPU)

Graphic Processing Unit (GPU)

Global Graphic Processing Unit (GPU) Market to Reach US$743.7 Billion by 2030

The global market for Graphic Processing Unit (GPU) estimated at US$118.0 Billion in the year 2023, is expected to reach US$743.7 Billion by 2030, growing at a CAGR of 30.1% over the analysis period 2023-2030. Hybrid GPU, one of the segments analyzed in the report, is expected to record a 31.4% CAGR and reach US$511.8 Billion by the end of the analysis period. Growth in the Integrated GPU segment is estimated at 28.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$34.4 Billion While China is Forecast to Grow at 28.9% CAGR

The Graphic Processing Unit (GPU) market in the U.S. is estimated at US$34.4 Billion in the year 2023. China, the world`s second largest economy, is forecast to reach a projected market size of US$110.0 Billion by the year 2030 trailing a CAGR of 28.9% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 26.9% and 25.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 20.6% CAGR.

Global Graphic Processing Unit (GPU) Market - Key Trends and Drivers Summarized

Why Are Graphics Processing Units (GPUs) Becoming Essential for High-Performance Computing and Advanced Graphics Applications?

Graphics Processing Units (GPUs) have evolved from specialized hardware used primarily for rendering images and graphics in video games to a critical component in high-performance computing (HPC) and various advanced graphics applications. But why are GPUs so essential today? GPUs are specialized processors designed to accelerate the processing of large amounts of data in parallel, making them ideal for applications that require intense computation. Unlike traditional CPUs, which handle a few tasks sequentially, GPUs are optimized for handling thousands of tasks simultaneously, making them perfect for tasks like rendering complex graphics, powering artificial intelligence (AI) algorithms, and running simulations in scientific research.

GPUs are now integral to a wide range of industries, including gaming, film production, virtual and augmented reality (VR/AR), and automotive industries (for powering autonomous vehicles). Beyond graphics, they are heavily used in deep learning, data analytics, and cryptocurrency mining, where their ability to process vast datasets in parallel significantly accelerates computation times. With the rise of AI and machine learning, GPUs have become indispensable for training deep neural networks, allowing researchers and developers to train more complex models faster. As industries continue to push the boundaries of computational power, GPUs are becoming the backbone of high-performance computing, enabling breakthroughs in fields ranging from scientific simulations to real-time graphics rendering.

How Are Technological Advancements Improving the Capabilities and Efficiency of GPUs?

Technological advancements are significantly improving the capabilities and efficiency of GPUs, making them more powerful and versatile across various applications. One of the most important advancements is the development of GPUs with more cores and higher memory bandwidth, enabling them to process even larger datasets and execute more parallel tasks simultaneously. Modern GPUs, such as those based on NVIDIA`s Ampere or AMD`s RDNA architectures, come with thousands of cores, allowing them to handle highly complex computational tasks in real time. This increased core count is essential for applications such as real-time ray tracing in graphics, AI model training, and large-scale simulations, where massive parallelism is key to performance.

Another major advancement is the incorporation of tensor cores, which are specialized processing units designed to accelerate matrix calculations—the backbone of machine learning and AI workloads. Tensor cores enable GPUs to perform faster deep learning operations, improving the efficiency of tasks like image recognition, natural language processing, and recommendation systems. These specialized cores have made GPUs the hardware of choice for AI researchers and developers, who need to process massive amounts of data quickly and efficiently. The integration of tensor cores has also facilitated the development of more advanced AI models, driving innovation in industries like healthcare, finance, and robotics.

Power efficiency improvements are also playing a crucial role in enhancing the usability of GPUs, particularly for data centers and high-performance computing clusters, where energy consumption is a significant concern. Newer generations of GPUs are being designed with more energy-efficient architectures that deliver higher performance per watt, reducing the overall power requirements for computing tasks. This is particularly important for cloud providers and large-scale AI research labs, where GPUs are deployed at scale. By optimizing energy consumption, GPUs are becoming more sustainable for large-scale operations, enabling organizations to reduce costs while maintaining high performance.

Advances in multi-GPU setups and GPU virtualization are further expanding the capabilities of these processors. Multi-GPU configurations allow users to combine the power of several GPUs in a single system, greatly enhancing computational performance. This is particularly useful in industries such as film production, where complex rendering tasks can be split across multiple GPUs to speed up the workflow. Similarly, GPU virtualization enables multiple users or applications to share the processing power of a single GPU, making it more accessible and cost-effective for organizations that require high-performance computing on demand. Virtualized GPUs are increasingly used in cloud gaming, AI, and rendering applications, providing scalable solutions for industries that rely on heavy computational power.

Memory advancements, such as the adoption of high-bandwidth memory (HBM) and GDDR6, have also enhanced the capabilities of GPUs. These memory technologies provide faster data transfer rates, allowing GPUs to access and process data more quickly, which is essential for tasks like real-time 3D rendering, video editing, and scientific simulations. High-bandwidth memory is particularly useful for AI workloads and data analytics, where large datasets need to be processed rapidly to generate insights. These advancements in GPU memory are pushing the boundaries of what is possible in data-intensive fields.

Why Are GPUs Critical for Accelerating AI, Scientific Research, and Graphics-Intensive Applications?

GPUs are critical for accelerating AI, scientific research, and graphics-intensive applications because of their unique architecture, which allows them to handle massive amounts of data and perform parallel processing at high speeds. In AI and machine learning, GPUs play a central role in training and inference processes, where they can rapidly execute matrix multiplications and other complex calculations required for building neural networks. Traditional CPUs, while powerful, are not optimized for the parallel processing tasks needed in AI. GPUs, with their thousands of cores, can train deep learning models in a fraction of the time it would take using CPUs, making them essential for breakthroughs in AI-driven fields such as autonomous driving, healthcare diagnostics, and natural language processing.

In scientific research, GPUs are accelerating simulations and computations in fields such as physics, chemistry, genomics, and climate modeling. Researchers use GPUs to run simulations that would otherwise take months or years on traditional CPU-based systems. For example, in drug discovery, GPUs can model the interactions between molecules and proteins in real-time, speeding up the identification of potential new therapies. Similarly, in climate science, GPUs are used to model complex weather patterns and predict long-term climate changes, providing researchers with faster and more accurate insights. By enabling faster computations, GPUs are empowering scientists to tackle some of the world’s most complex problems.

In graphics-intensive applications, such as video games, 3D rendering, and virtual reality, GPUs are indispensable for delivering high-quality visuals and smooth performance. GPUs power real-time ray tracing, a cutting-edge technique that simulates how light interacts with objects, creating highly realistic lighting and reflections in video games and simulations. This has revolutionized the gaming and film industries by delivering stunning, lifelike graphics that were previously impossible to achieve in real-time. For creative professionals in fields like animation, visual effects, and video production, GPUs dramatically speed up the rendering process, allowing for faster turnaround times and more creative flexibility.

GPUs are also essential for immersive technologies such as virtual reality (VR) and augmented reality (AR), where high frame rates and low latency are crucial for a seamless user experience. In VR applications, for example, GPUs ensure that the visual environment responds instantly to the user’s movements, preventing motion sickness and providing a more realistic experience. This is particularly important in industries like healthcare, where VR is used for surgical simulations, and in education, where AR is transforming the way students interact with learning materials. The ability of GPUs to render complex 3D environments in real-time makes them the foundation for the future of immersive media.

Furthermore, GPUs are critical in fields such as cryptocurrency mining and blockchain technology, where their parallel processing power is leveraged to solve complex mathematical problems. In cryptocurrency mining, GPUs are used to verify transactions and secure the blockchain network, making them essential for the functioning of decentralized systems like Bitcoin and Ethereum. As cryptocurrencies and blockchain applications continue to grow, the demand for high-performance GPUs in this sector remains strong.

What Factors Are Driving the Growth of the GPU Market?

Several key factors are driving the rapid growth of the GPU market, including the rise of AI and machine learning, the increasing demand for high-quality graphics in gaming and entertainment, the expansion of cloud computing, and the growing need for high-performance computing (HPC) in scientific research and enterprise applications. First, the rise of AI and machine learning is one of the primary drivers of the GPU market. GPUs are widely recognized as the most efficient hardware for training deep learning models, and as AI continues to penetrate industries such as healthcare, finance, and autonomous systems, the demand for GPUs will only grow. Organizations investing in AI technologies rely on GPUs to process massive datasets and train complex models quickly, making them a critical tool in the AI revolution.

The increasing demand for high-quality graphics in gaming and entertainment is another major factor driving the GPU market. With the proliferation of 4K, 8K, and VR content, as well as the growing popularity of esports and gaming, consumers and developers alike are seeking GPUs that can handle these demanding workloads. Real-time ray tracing, 3D rendering, and high frame rates are now expected features in gaming consoles and PCs, fueling demand for powerful GPUs that can deliver these experiences. The gaming industry, in particular, continues to be a significant growth area for GPU manufacturers, as advancements in game design and visual effects push the limits of hardware capabilities.

The expansion of cloud computing is also driving the growth of the GPU market. Cloud providers, such as Amazon Web Services (AWS), Microsoft Azure, and Google Cloud, are increasingly offering GPU-based instances for AI, data analytics, and rendering applications. These cloud-based GPUs enable organizations to access powerful computing resources on demand, without the need to invest in expensive hardware. This has opened up new opportunities for businesses of all sizes to leverage GPUs for complex tasks, such as machine learning model training, video rendering, and scientific simulations, without the need for dedicated on-premises infrastructure.

The growing need for high-performance computing (HPC) in scientific research and enterprise applications is another significant driver of the GPU market. Industries such as pharmaceuticals, energy, finance, and automotive are increasingly relying on HPC systems powered by GPUs to accelerate research and development. In drug discovery, for example, GPUs are used to simulate the interactions of molecules at a molecular level, dramatically speeding up the process of identifying potential new treatments. In the financial sector, GPUs are employed in high-frequency trading algorithms and risk modeling, where speed and accuracy are critical.

Additionally, advancements in GPU technology itself, such as the introduction of more powerful architectures, energy-efficient designs, and the integration of AI-accelerating features, are contributing to the growth of the GPU market. As GPU manufacturers like NVIDIA and AMD continue to innovate and release new generations of GPUs, businesses and consumers alike are upgrading to take advantage of improved performance and new capabilities. The demand for more powerful and efficient GPUs will continue to rise as industries increasingly adopt technologies such as AI, VR, and 5G, which rely on high-performance computing for their functionality.

In conclusion, the growth of the GPU market is driven by the rise of AI and machine learning, the increasing demand for high-quality graphics in gaming and entertainment, the expansion of cloud computing, and the growing need for HPC in scientific research and enterprise applications. As the demand for computational power continues to rise across industries, GPUs will remain at the forefront of technological innovation, powering the next generation of breakthroughs in AI, graphics, and high-performance computing.

Select Competitors (Total 33 Featured) -
  • Advanced Micro Devices, Inc.
  • Apple, Inc.
  • ARM Ltd.
  • Broadcom Ltd.
  • Fujitsu Ltd.
  • IBM Corporation
  • Imagination Technologies Ltd.
  • Intel Corporation
  • NVIDIA Corporation
  • Qualcomm Technologies, Inc.
  • Samsung Electronics Co., Ltd.
  • Silicon Integrated Systems Corporation
  • Sony Corporation
  • Taiwan Semiconductor Manufacturing Co., Ltd.
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I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
Global Economic Update
Graphic Processing Unit (GPU) – Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for High-performance Computing Fuels GPU Market Growth
Expansion of Cloud Gaming and Streaming Platforms Drives GPU Adoption
Increasing Role of GPUs in Artificial Intelligence and Machine Learning Applications
Future Directions: Development of Quantum GPUs for Next-generation Computing
Technological Integration of GPUs in Autonomous Vehicles for Real-time Data Processing
Consumer Demand for Immersive VR and AR Experiences Driving GPU Innovation
Advances in Multi-GPU Configurations for Improved Performance in Data Centers
Growth in Artificial Intelligence Accelerators Expanding GPU Applications
Market Dynamics Driven by the Proliferation of 5G and Edge Computing
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Graphic Processing Unit (GPU) Market Analysis of Annual Sales in $ Million for Years 2014 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 3: World Historic Review for Graphic Processing Unit (GPU) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 4: World 16-Year Perspective for Graphic Processing Unit (GPU) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2014, 2024 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Hybrid by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 6: World Historic Review for Hybrid by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 7: World 16-Year Perspective for Hybrid by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Integrated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 9: World Historic Review for Integrated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 10: World 16-Year Perspective for Integrated by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Dedicated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 12: World Historic Review for Dedicated by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 13: World 16-Year Perspective for Dedicated by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 15: World Historic Review for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 16: World 16-Year Perspective for Smartphone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 18: World Historic Review for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 19: World 16-Year Perspective for Tablet by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 21: World Historic Review for Computer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 22: World 16-Year Perspective for Computer by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 24: World Historic Review for Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 25: World 16-Year Perspective for Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 27: World Historic Review for Television by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 28: World 16-Year Perspective for Television by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 29: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 30: World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 31: World 16-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 32: World Recent Past, Current & Future Analysis for Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 33: World Historic Review for Electronics by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 34: World 16-Year Perspective for Electronics by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 35: World Recent Past, Current & Future Analysis for IT & Telecom by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 36: World Historic Review for IT & Telecom by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 37: World 16-Year Perspective for IT & Telecom by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 38: World Recent Past, Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 39: World Historic Review for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 40: World 16-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 41: World Recent Past, Current & Future Analysis for Defense & Intelligence by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 42: World Historic Review for Defense & Intelligence by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 43: World 16-Year Perspective for Defense & Intelligence by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
TABLE 44: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 45: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 46: World 16-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2014, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
TABLE 47: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 48: USA Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 49: USA 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 50: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 51: USA Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 52: USA 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 53: USA Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 54: USA Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 55: USA 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
CANADA
TABLE 56: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 57: Canada Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 58: Canada 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 59: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 60: Canada Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 61: Canada 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 62: Canada Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 63: Canada Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 64: Canada 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
JAPAN
Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
TABLE 65: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 66: Japan Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 67: Japan 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 68: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 69: Japan Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 70: Japan 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 71: Japan Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 72: Japan Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 73: Japan 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
CHINA
Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
TABLE 74: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 75: China Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 76: China 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 77: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 78: China Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 79: China 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 80: China Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 81: China Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 82: China 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
EUROPE
Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
TABLE 83: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in $ Million for Years 2023 through 2030 and % CAGR
TABLE 84: Europe Historic Review for Graphic Processing Unit (GPU) by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 85: Europe 16-Year Perspective for Graphic Processing Unit (GPU) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2014, 2024 & 2030
TABLE 86: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 87: Europe Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 88: Europe 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 89: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 90: Europe Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 91: Europe 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 92: Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 93: Europe Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 94: Europe 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
FRANCE
Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
TABLE 95: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 96: France Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 97: France 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 98: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 99: France Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 100: France 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 101: France Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 102: France Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 103: France 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
GERMANY
Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
TABLE 104: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 105: Germany Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 106: Germany 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 107: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 108: Germany Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 109: Germany 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 110: Germany Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 111: Germany Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 112: Germany 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
ITALY
TABLE 113: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 114: Italy Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 115: Italy 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 116: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 117: Italy Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 118: Italy 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 119: Italy Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 120: Italy Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 121: Italy 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
UNITED KINGDOM
Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
TABLE 122: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 123: UK Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 124: UK 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 125: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 126: UK Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 127: UK 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 128: UK Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 129: UK Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 130: UK 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
REST OF EUROPE
TABLE 131: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 132: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 133: Rest of Europe 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 134: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 135: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 136: Rest of Europe 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 137: Rest of Europe Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 138: Rest of Europe Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 139: Rest of Europe 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
ASIA-PACIFIC
Graphic Processing Unit (GPU) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
TABLE 140: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 141: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 142: Asia-Pacific 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 143: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 144: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 145: Asia-Pacific 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 146: Asia-Pacific Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 147: Asia-Pacific Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 148: Asia-Pacific 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
REST OF WORLD
TABLE 149: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 150: Rest of World Historic Review for Graphic Processing Unit (GPU) by Type - Hybrid, Integrated and Dedicated Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 151: Rest of World 16-Year Perspective for Graphic Processing Unit (GPU) by Type - Percentage Breakdown of Value Sales for Hybrid, Integrated and Dedicated for the Years 2014, 2024 & 2030
TABLE 152: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 153: Rest of World Historic Review for Graphic Processing Unit (GPU) by Device - Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 154: Rest of World 16-Year Perspective for Graphic Processing Unit (GPU) by Device - Percentage Breakdown of Value Sales for Smartphone, Tablet, Computer, Gaming Console, Television and Other Devices for the Years 2014, 2024 & 2030
TABLE 155: Rest of World Recent Past, Current & Future Analysis for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses - Independent Analysis of Annual Sales in $ Million for the Years 2023 through 2030 and % CAGR
TABLE 156: Rest of World Historic Review for Graphic Processing Unit (GPU) by End-Use - Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses Markets - Independent Analysis of Annual Sales in $ Million for Years 2014 through 2022 and % CAGR
TABLE 157: Rest of World 16-Year Perspective for Graphic Processing Unit (GPU) by End-Use - Percentage Breakdown of Value Sales for Electronics, IT & Telecom, Media & Entertainment, Defense & Intelligence and Other End-Uses for the Years 2014, 2024 & 2030
IV. COMPETITION

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