Game Streaming

Game Streaming


Global Game Streaming Market to Reach US$3.7 Billion by 2030

The global market for Game Streaming estimated at US$2.3 Billion in the year 2023, is expected to reach US$3.7 Billion by 2030, growing at a CAGR of 7.0% over the analysis period 2023-2030. In-Game Advertising Revenues, one of the segments analyzed in the report, is expected to record a 7.8% CAGR and reach US$2.0 Billion by the end of the analysis period. Growth in the Subscription Revenues segment is estimated at 6.6% CAGR over the analysis period.

The U.S. Market is Estimated at US$633.8 Million While China is Forecast to Grow at 11.3% CAGR

The Game Streaming market in the U.S. is estimated at US$633.8 Million in the year 2023. China, the world`s second largest economy, is forecast to reach a projected market size of US$828.5 Million by the year 2030 trailing a CAGR of 11.3% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 3.0% and 6.9% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.5% CAGR.

Global Game Streaming Market - Key Trends and Drivers Summarized

Game streaming, a digital activity where players broadcast their gameplay live over the internet, has transformed the way audiences consume gaming content. Platforms like Twitch, YouTube Gaming, and Facebook Gaming allow users to stream their live gameplay or view others`, making gaming a spectator sport as well as an interactive community experience. This evolution began with the rise of esports and the popularization of social gaming, creating a new venue for gamers to showcase their skills, engage with audiences, and even monetize their sessions through advertisements, subscriptions, and donations. The core appeal of game streaming lies in its interactivity; viewers are not only able to watch their favorite gamers play but also interact with them through live chats and participate in the gaming experience in real-time.

The technological backbone of game streaming is critical to its functionality and growth. High-speed internet connections and sophisticated streaming software have enabled streamers to broadcast high-quality video and audio without significant delays, which is crucial for maintaining viewer engagement. As technology has advanced, so too have the tools that enhance streaming quality and viewer interaction, including integrated chat functions, overlays, and analytics tools that help streamers understand viewer preferences and patterns. Moreover, the introduction of cloud gaming platforms like Google Stadia and Microsoft’s xCloud has expanded the boundaries of game streaming, allowing users to play games directly from the cloud without needing powerful hardware, thus broadening the potential audience.

The growth in the game streaming market is driven by several factors, including technological advancements, the increasing popularity of video gaming as mainstream entertainment, and changes in consumer behavior towards digital consumption. Technology-related drivers include continuous improvements in streaming technology infrastructure, such as faster internet speeds and more efficient coding techniques, which reduce latency and allow for higher-quality streams. Additionally, the development of more sophisticated engagement tools that facilitate interaction between streamers and viewers enhances the user experience and retention rates. Consumer behavior trends also significantly influence this market`s growth, with a shift towards more interactive and social forms of media consumption, especially among younger demographics. Furthermore, the global expansion of the video game industry, supported by mobile gaming and the increasing accessibility of gaming content across various platforms, continues to drive demand for game streaming. These elements together reflect the dynamic nature of the game streaming ecosystem and its potential for continued expansion as technologies and audience behaviors evolve.

Select Competitors (Total 34 Featured) -
  • Amazon.com, Inc.
  • Apple, Inc.
  • DACAST, LLC
  • DouYu International Holdings Limited
  • Facebook Gaming (Meta Platforms, Inc.)
  • HUYA Inc
  • Huya PTE. LTD. (Nimo.tv)
  • Maestro Interactive, Inc.
  • Microsoft Corporation
  • NVIDIA Corporation
  • Sony Corporation
  • Sony Interactive Entertainment LLC (PlayStation Now)
  • Unity Technologies SF (Parsec)
  • Uscreen
  • Vimeo LLC;
Please note: Reports are sold as single-site single-user licenses. Electronic versions require 24-48 hours as each copy is customized to the client with digital controls and custom watermarks. The Publisher uses digital controls protecting against copying and printing is restricted to one full copy to be used at the same location.

The latest version of Adobe Acrobat Reader is required to view the report. Upon ordering an electronic version, the Publisher will provide a link to download the purchased report.

Prior to fulfillment of an order, the client will be required to sign a document detailing the purchase terms for a publication from this publisher.


I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Global Economic Update
Game Streaming - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Increasing Global Internet Penetration Drives Growth in Game Streaming
Popularity of eSports and Interactive Gaming Spurs Market Demand
Advances in Cloud Gaming Technology Propel Market Opportunities
Integration of Game Streaming with Social Media Platforms
Consumer Demand for On-Demand Gaming Experiences
Growth in Mobile Gaming Strengthens Market for Game Streaming
Monetization Strategies and Their Impact on Game Streaming
Expansion of Audience Demographics Expands Market Reach
Impact of 5G on Game Streaming Quality and Accessibility
Adoption of VR and AR in Game Streaming Experiences
Review of Data Security and Privacy Concerns in Game Streaming
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Game Streaming Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 3: World Historic Review for Game Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 4: World 16-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2024 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for In-Game Advertising Revenues by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 6: World Historic Review for In-Game Advertising Revenues by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 7: World 16-Year Perspective for In-Game Advertising Revenues by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Subscription Revenues by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 9: World Historic Review for Subscription Revenues by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 10: World 16-Year Perspective for Subscription Revenues by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Other Revenue Streams by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 12: World Historic Review for Other Revenue Streams by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 13: World 16-Year Perspective for Other Revenue Streams by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
TABLE 14: USA Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 15: USA Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 16: USA 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
CANADA
TABLE 17: Canada Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 18: Canada Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 19: Canada 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
JAPAN
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
TABLE 20: Japan Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 21: Japan Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 22: Japan 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
CHINA
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
TABLE 23: China Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 24: China Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 25: China 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
EUROPE
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
TABLE 26: Europe Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 27: Europe Historic Review for Game Streaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 28: Europe 16-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2024 & 2030
TABLE 29: Europe Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 30: Europe Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 31: Europe 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
FRANCE
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
TABLE 32: France Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 33: France Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 34: France 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
GERMANY
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
TABLE 35: Germany Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 36: Germany Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 37: Germany 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
ITALY
TABLE 38: Italy Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 39: Italy Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 40: Italy 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
UNITED KINGDOM
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
TABLE 41: UK Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 42: UK Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 43: UK 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
SPAIN
TABLE 44: Spain Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 45: Spain Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 46: Spain 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
RUSSIA
TABLE 47: Russia Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 48: Russia Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 49: Russia 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
REST OF EUROPE
TABLE 50: Rest of Europe Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 51: Rest of Europe Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 52: Rest of Europe 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
ASIA-PACIFIC
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
TABLE 53: Asia-Pacific Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 54: Asia-Pacific Historic Review for Game Streaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 55: Asia-Pacific 16-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2024 & 2030
TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 57: Asia-Pacific Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 58: Asia-Pacific 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
AUSTRALIA
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2024 (E)
TABLE 59: Australia Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 60: Australia Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 61: Australia 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
INDIA
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2024 (E)
TABLE 62: India Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 63: India Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 64: India 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
SOUTH KOREA
TABLE 65: South Korea Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 66: South Korea Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 67: South Korea 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
REST OF ASIA-PACIFIC
TABLE 68: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 69: Rest of Asia-Pacific Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 70: Rest of Asia-Pacific 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
LATIN AMERICA
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2024 (E)
TABLE 71: Latin America Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 72: Latin America Historic Review for Game Streaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 73: Latin America 16-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2024 & 2030
TABLE 74: Latin America Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 75: Latin America Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 76: Latin America 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
ARGENTINA
TABLE 77: Argentina Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 78: Argentina Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 79: Argentina 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
BRAZIL
TABLE 80: Brazil Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 81: Brazil Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 82: Brazil 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
MEXICO
TABLE 83: Mexico Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 84: Mexico Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 85: Mexico 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
REST OF LATIN AMERICA
TABLE 86: Rest of Latin America Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 87: Rest of Latin America Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 88: Rest of Latin America 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
MIDDLE EAST
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2024 (E)
TABLE 89: Middle East Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 90: Middle East Historic Review for Game Streaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 91: Middle East 16-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2024 & 2030
TABLE 92: Middle East Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 93: Middle East Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 94: Middle East 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
IRAN
TABLE 95: Iran Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 96: Iran Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 97: Iran 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
ISRAEL
TABLE 98: Israel Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 99: Israel Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 100: Israel 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
SAUDI ARABIA
TABLE 101: Saudi Arabia Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 102: Saudi Arabia Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 103: Saudi Arabia 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
UNITED ARAB EMIRATES
TABLE 104: UAE Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 105: UAE Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 106: UAE 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
REST OF MIDDLE EAST
TABLE 107: Rest of Middle East Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 108: Rest of Middle East Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 109: Rest of Middle East 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
AFRICA
Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2024 (E)
TABLE 110: Africa Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 111: Africa Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2022 and % CAGR
TABLE 112: Africa 16-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2014, 2024 & 2030
IV. COMPETITION

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook
Cookie Settings