Artificial Intelligence (AI) in Media and Entertainment

Artificial Intelligence (AI) in Media and Entertainment

Global Artificial Intelligence (AI) in Media and Entertainment Market to Reach US$89.0 Billion by 2030

The global market for Artificial Intelligence (AI) in Media and Entertainment estimated at US$18.9 Billion in the year 2023, is expected to reach US$89.0 Billion by 2030, growing at a CAGR of 24.8% over the analysis period 2023-2030. AI in Media and Entertainment Services, one of the segments analyzed in the report, is expected to record a 26.1% CAGR and reach US$60.5 Billion by the end of the analysis period. Growth in the AI in Media and Entertainment Hardware / Equipment segment is estimated at 22.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$5.1 Billion While China is Forecast to Grow at 23.5% CAGR

The Artificial Intelligence (AI) in Media and Entertainment market in the U.S. is estimated at US$5.1 Billion in the year 2023. China, the world`s second largest economy, is forecast to reach a projected market size of US$13.3 Billion by the year 2030 trailing a CAGR of 23.5% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 22.4% and 20.8% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 16.6% CAGR.

Global Artificial Intelligence (AI) in Media and Entertainment Market - Key Trends and Drivers Summarized

Artificial Intelligence (AI) is reshaping the media and entertainment industry, fundamentally altering how content is created, distributed, and consumed. AI`s application extends across various media forms, from gaming and podcasts to streaming services and film production, enhancing creativity and operational efficiency. In gaming, AI enriches player experiences by introducing complex behaviors and adaptive responses in non-player characters, deepening user engagement through more immersive and dynamic gameplay. For podcasts, AI simplifies production by automating tasks like audio editing and transcription, while in streaming services, AI analyzes user behavior to tailor content recommendations, increasing viewer engagement and satisfaction. This personalization is pivotal in meeting modern consumers` expectations, who increasingly demand media experiences that align closely with their preferences.

The proliferation of AI in media is driven by several growth factors, notably the increasing demand for personalized content. Consumers` desire for media that reflects their individual tastes has led companies to leverage AI for in-depth analysis of user data, enabling highly customized content recommendations. Furthermore, advancements in machine learning and analytics enhance this capability, allowing for more sophisticated content performance evaluations and trend predictions. AI also addresses the growing need for efficient content management amid the digital content explosion, providing powerful tools for media sorting, tagging, and regulatory compliance. Additionally, AI significantly improves user engagement by facilitating the creation of interactive and immersive experiences through virtual and augmented reality, personalized advertising, and voice recognition technologies.

AI not only streamlines content production and management but also offers substantial competitive advantages by enabling cost reductions and operational scalability without proportional increases in resources. Media companies utilize AI to automate repetitive production tasks, reduce time-to-market for new content, and optimize marketing strategies based on insightful analytics regarding market trends and consumer behavior. AI`s scalability allows for the adaptation of content across different cultural contexts and languages, making global distribution more efficient. As AI technology continues to evolve, its integration into the media and entertainment sectors is expected to deepen, broadening its impact and transforming the landscape of digital media consumption. This ongoing digital transformation through AI not only enhances the consumer experience but also redefines the economic model of media production and distribution, promising exciting developments for the future of the industry.

Select Competitors (Total 23 Featured) -
  • Amazon Web Services, Inc.
  • GrayMeta, Inc.
  • IBM Corporation
  • Move AI Ltd.
  • Pixellot
  • Spiideo AB
  • Sportway AB
  • Synthesia
  • Valossa Labs Oy
  • Veritone
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I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Global Economic Update
Artificial Intelligence (AI) in Media and Entertainment - Global Key Competitors Percentage Market Share in 2024 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
AI-Driven Personalization Spurs Growth in Content Delivery
Automation of Video Editing Enhances Production Efficiencies
Focus on Consumer Engagement Leads to AI Integration into Advertising
Growth of AI-Powered Music Composition Expands Creative Boundaries
Natural Language Processing for Script Writing Accelerates Creative Developments
AI in Game Development Propels Immersive Gaming Experiences
Machine Learning Algorithms Enhance Performance of Recommendation Engines
Deep Learning in Visual Effects (VFX) Strengthens Movie Production Capabilities
AI-Driven Analytics in Audience Insights Generate Precise Marketing Strategies
Voice Recognition Technology Expands Interactivity in Media Platforms
AI Revolutionizes Translation, Dubbing, and Subtitling. Here's How
Impact of AI on Traditional Media and Entertainment Jobs
AI-Enabled Virtual Reality Experiences Propel Next-Generation Entertainment
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Artificial Intelligence (AI) in Media and Entertainment Market Analysis of Annual Sales in US$ Million for Years 2021 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 3: World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 4: World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2021, 2024 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 6: World Historic Review for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 7: World 9-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Hardware / Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 9: World Historic Review for Hardware / Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 10: World 9-Year Perspective for Hardware / Equipment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Sales & Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 12: World Historic Review for Sales & Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 13: World 9-Year Perspective for Sales & Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 16: World 9-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Personalization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 18: World Historic Review for Personalization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 19: World 9-Year Perspective for Personalization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Production Planning & Management by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 21: World Historic Review for Production Planning & Management by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 22: World 9-Year Perspective for Production Planning & Management by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Plagiarism Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 24: World Historic Review for Plagiarism Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 25: World 9-Year Perspective for Plagiarism Detection by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Fake Story Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 27: World Historic Review for Fake Story Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 28: World 9-Year Perspective for Fake Story Detection by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
TABLE 29: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 30: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 31: World 9-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
TABLE 32: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 33: USA Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 34: USA 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 35: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 36: USA Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 37: USA 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
CANADA
TABLE 38: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 39: Canada Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 40: Canada 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 41: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 42: Canada Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 43: Canada 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
JAPAN
Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
TABLE 44: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 45: Japan Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 46: Japan 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 47: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 48: Japan Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 49: Japan 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
CHINA
Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
TABLE 50: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 51: China Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 52: China 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 53: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 54: China Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 55: China 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
EUROPE
Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
TABLE 56: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
TABLE 57: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 58: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2021, 2024 & 2030
TABLE 59: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 60: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 61: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 63: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 64: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
FRANCE
Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
TABLE 65: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 66: France Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 67: France 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 68: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 69: France Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 70: France 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
GERMANY
Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
TABLE 71: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 72: Germany Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 73: Germany 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 74: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 75: Germany Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 76: Germany 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
ITALY
TABLE 77: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 78: Italy Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 79: Italy 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 80: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 81: Italy Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 82: Italy 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
UNITED KINGDOM
Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
TABLE 83: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 84: UK Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 85: UK 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 86: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 87: UK Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 88: UK 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
REST OF EUROPE
TABLE 89: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 90: Rest of Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 91: Rest of Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 93: Rest of Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 94: Rest of Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
ASIA-PACIFIC
Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
TABLE 95: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 96: Asia-Pacific Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 97: Asia-Pacific 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 99: Asia-Pacific Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 100: Asia-Pacific 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
REST OF WORLD
TABLE 101: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 102: Rest of World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 103: Rest of World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
TABLE 104: Rest of World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
TABLE 105: Rest of World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
TABLE 106: Rest of World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
IV. COMPETITION

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