The market for virtual goods and services has grown significantly in recent years, driven in part by the increasing popularity of online gaming, social media platforms, and e-commerce sites. Virtual goods and services can offer a range of benefits, including increased user engagement, new revenue streams for platform operators, and greater access to entertainment and education for users. According to the latest research, the virtual goods market in China is poised to grow by USD 156.6 billion during 2023-2029, progressing at a CAGR of 8.47% during the forecast period.
This industry report offers market estimates of the China market, followed by a detailed analysis of the type. The China market data on virtual goods can be segmented by type: games, leisure and entertainment, lifestyle services, telecommunications.
The China virtual goods market is highly competitive. The leading players in the virtual goods market include Fulu Holdings Limited, Baidu Inc, China Mobile Communications Group Co. Ltd. (CMCC), China Telecommunications Corporation, China Unicom Group Co. Ltd., NetEase Inc., Tencent Holdings Ltd.
The data-centric report focuses on market trends, status and outlook for segments. With comprehensive coverage of the market across different market segments, the report is a valuable asset for the existing players, new entrants and the future investors.
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Part 1. Summary
Part 2. Introduction
Study period
Geographical scope
Market segmentation
Part 3. Virtual goods market overview
Part 4. Market breakdown by type
Games
Leisure and entertainment
Lifestyle services
Telecommunications
Part 5. Key companies
Fulu Holdings Limited
Baidu, Inc
China Mobile Communications Group Co., Ltd. (CMCC)